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Nintendo Playchoice-10 Overlays Interest Check

  • Global Moderator


    It would definitely be ideal if they could be used at any resolution. I'm running at 1080 here. I'll test some this evening for comparison.

  • @mediamogul if someone knows how to position the game images position x to 0 or 1 without custom viewport then it should work on something other than 1080

  • @meleu how is the quality of the overlay on your resolution. With each pixel in my overlay being a 2x2 i cant picture it looking good on anything other than 1080.

  • @mediamogul i sent you a much updated set.

    i changed the blue fonts to a brighter blue since the original is impossible to read.


  • 0_1499708174629_rygar.png

  • Global Moderator


    Looks nice.

  • @meleu Can you change your custom viewport to this and let me know how it looks?

    custom_viewport_width = "1003"
    custom_viewport_height = "768"

    Or open up the rgui and see what your nes resolution really is.

  • @meleu said in Nintendo Playchoice-10 Overlays Interest Check:

    how can I put the game screen on the left without hardcoding the viewport width/height?

    Below is a complete example of sizing and positioning the viewport.
    It's the cfg file I made for Atari's Seaquest.

    video_scale_integer = false
    aspect_ratio_index = 22

    use custom screen format ratio

    input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg
    input_overlay_enable = true

    enable overlay and link the cfg file pointing to the actual image

    video_fullscreen_x = 1920
    video_fullscreen_y = 1080

    define actual (real) resolution of the display/monitor used

    custom_viewport_width = 1440
    custom_viewport_height = 1080

    Custom viewport means the portion of the real display you want to be used as "game area"
    Here we define the wanted size.

    custom_viewport_x = 240
    custom_viewport_y = 0

    defines the position of the top left corner of the game area (custom viewport).
    Coordinate system considers as origin the top left of your display ( 0,0 ).
    So in this example it means position the custom viewport 240 to the right of origin.

  • For these Playchoice overlays you need to create a 1920x1080 image with transparent background (alpha channel) and have the "channel select menu" overlay graphics (not sure if it is called that way.. I mean the green boxes you created) on the right side.

    If w is the width in pixels of the "menu" then custom viewport width = 1920-w
    Height should be calculated according to the desired screen ratio (or just kept @1080 but that would cause a distortion of the game area).
    With the correct ratio for the custom viewport dimension, I'd suggest to position it in the middle vertically.

  • @UDb23 these are 1920x1080 with everything on the left side transparent. I have everything working for 1080. Is there a way to make the game display to the left without the custom viewport? Because i need it to be moved over to the left is why i have to use custom viewport. Otherwise i am going to have to have to leave a bunch of hashtagged custom viewports and people will have to choose their resolution manually. That or label it as 1080 only.

  • i updated the first post with a link to download the 1920x1080 only overlays. I hope people can enjoy them.

  • deleted

  • @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

  • @meleu i signed up to github, but i have no clue where to go to upload my overlays.

  • Global Moderator


    @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

    Ouch! I can see how that's less than ideal.

  • @edmaul69 said in Nintendo Playchoice-10 Overlays Interest Check:

    Is there a way to make the game display to the left without the custom viewport?

    Unfortunately I'm not aware of a way to define "relative" or parametric coordinates for the viewport. There's a scale option (multiplier for the original game resolution) but, afaik, that would center position the game area and still not parametric.

  • @mediamogul i have like 75 configs for nes. Plus 52 x3-5 for mame folders. Then having to edit that many per screen resolution. Lots of work. I somehow missed a couple nes configs with the email i sent you. Download on post 1 have them if you want them. Can you tell me what mame/arcade folders use mame. I know mame-libretro and mame4all. I dont know what the other folders are called as i had to create my own for mame2010

  • @edmaul69 There actually is a way to position the overlay with relative coordinates: check here.
    Still I could not find any relative positiong for the viewport... so it's still a no go.

  • @UDb23 yeah the overlay is already 1920x1080 so no need to position that. :) im just fearing the hundreds of configs i will have to edit if i decide to do other resolutions.

  • I hate to be a bother and bump this post but I really need to know something. For over 7 years now I've been trying to find a way to emulate the playchoice 10 menu with multiple games (currently mame allows only one playchoice game at a time to be ran) and after searching and searching trying to find alternative emus and what not I nearly had given up until I saw this post. I see that in the above screenshots there are menus with multiple games in them. Is this from the actual emulator or part of the design of the overlay (I.e. am I looking at screenshot of a mame setup that actually has working playchoice menus or am I looking at a fabricated image that imitates a working menu)? If these menus are indeed emulated is there anyone that can tell me how they did it or at least point me in a direction that will hopefully lead to the answer? I would be most appreciative to anyone who can help. Thanks in advance! :)

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