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    Your weirdest in-game experience?

    Scheduled Pinned Locked Moved General Discussion and Gaming
    weirdgameexperience
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    • P
      PetroRie
      last edited by

      So I remembered a game I used to play a lot on the SNES back in the 90ties. It's a soccer game named International Superstar Soccer Deluxe. For that time it was a great game but there was one thing I hated so much about the game. It was the passwords, here is an example:

      alt text

      Well kiddo grab a pen and a piece of paper and start writing the password. The weirdest part of this is that the passwords never worked for me at all. And seriously who came up with this idea of creating such a long password with strange characters?

      So I was wondering, what was your weirdest in-game experience with a game?

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      • lilbudL
        lilbud
        last edited by

        Now this one is the best.

        My friend has been begging me to play Mega Man X for years now, so I did (and got my ass handed to me). But I found this glitch that only works on emulators. If you run up one of the domes in Chill Penguins Stage and fire, the level ends and you get the power up instantly.

        Here is a video:

        Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

        Backlog: http://backloggery.com/lilbud

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        • EldrethorE
          Eldrethor
          last edited by Eldrethor

          The weirdest for me was playing Final Fantasy III on the SNES back in the day, and stumbling upon the Sketch glitch without realizing what had happened.

          For those who don't know, Sketch is an ability where you select an enemy and "sketch" it, causing you to instantly use one of its abilities against your enemies. The problem is that when Sketch misses for whatever reason (e.g. spells that cause your target to turn invisible), the game bugs out, and things got weird, usually in a very game-breaking way.

          Years later, I found out that this happened because of the way the ability was coded in ASM; when Sketch missed, the algorithm would reference a memory address that contained junk data, and different things would happen, depending on the stored values.

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