[Theme] Art Book
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@vrildox I'll look at adding Atomiswave in the next week or so
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@rek607 I had looked at this in the past and it caused some performance issues if I remember so I dropped it until I could find time to dive deeper into it. Sadly I haven't had time to revisit it. I don't think there is a way in retropie yet to add this as a configurable option.
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@vrildox atomiswave has been added =)
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@alphatoanant thanks man, thanks for your attention and for making my day better, in the near future when it is better for me i will support the project!
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Hello guys!
I would like your help to make 2 changes.- Remove the metadata information
- Use a .PNG for the gameplay image
It's possible?
If so, could someone give me a light? -
@anderocha yes this is possible. It can be done by editing the theme.xml file within the theme. You can edit this file using a texteditor program. I would check out the info to give you a clearer picture of what you are looking at.
https://retropie.org.uk/docs/EmulationStation-Advanced-Theming/
To erase the metadata you would erase the code pertaining to the data you want to eliminate.
The video can be replaced switching out the code pointing to a video with code referring to your screenshot.
Does this make sense?
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@cnoto First of all, thank you very much for the support! It has already cleared ...
I opened theme.xml but I didn't find these two codes that I need to change ...
Would you have the lines referring to metadata and replacing the video with the image?
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@cnoto About video, I found these lines here:
<video name="md_video">
<origin>0.5 0.5</origin>
<pos>0.540625 0.705555555555556</pos>
<maxSize>0.25 0.3333333333333333</maxSize>
<delay>0</delay>
<default>./_inc/videos/static.mp4</default>
<showSnapshotNoVideo>false</showSnapshotNoVideo>
<showSnapshotDelay>false</showSnapshotDelay>
</video> -
@anderocha im away from my computer right now, but can hop on in a bit to give some more detailed advice.
From a high level, you can take the size and position data from the video related code you shares and create an entry in the “detailed” section of the code to add an entry for the screenshot.
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@anderocha To add more color, add the following code to the detailed section (under <view name="detailed">) in the theme.xml file.
<image name="md_image">
<origin>0.5 0.5</origin>
<pos>0.540625 0.705555555555556</pos>
<maxSize>0.25 0.3333333333333333</maxSize>
</image>Then go to the main menu in emulation station (by pressing start) and choose UI Settings, then Gamelist View Style and choose detailed.
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@cnoto I have these 3 options:
<view name = "basic">
<view name = "detailed, video">
<view name = "video">
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I removed the video from my detailed, video section as I knew I wouldn’t use the video, but you can leave it as is. This just means the code below will apply to both. In short, add the text I included in the last post in the detailed, video section.
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@cnoto in my current theme.xml I have these lines:
<image name = "md_image">
<origin> 0.5 0.5 </origin>
<pos> 0.540625 0.705555555555556 </pos>
<maxSize> 0.25 0.3333333333333333 </maxSize>
</image>in this case, to use the image instead of the video, do I substitute these lines that you informed me about?
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@anderocha What do you see when you follow these instructions?
Then go to the main menu in emulation station (by pressing start) and choose UI Settings, then Gamelist View Style and choose detailed.
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@anderocha If this code exists already in the detailed section, you should be able to display a screenshot from the detailed view (enabled by the instructions in the last post).
Provided that you have a screenshot for each game in the screenshot folder and the correct pathway to that image in the game list.
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@anderocha I guess I should ask, what folders are you using to store your screenshot artwork and cover artwork?
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@cnoto The adjustment on mine for DETAILED I already did.
In the games folder I have the folders below:
media \ images
media \ screenshotHere is a model of the gamelist:
<game id = "152600" source = "ScreenScraper.fr">
<path> ./Alex Kidd 3 - Curse In Miracle World.zip </path>
<name> ALEX KIDD 3- CURSE IN MIRACLE WORLD </name>
<desc> A DARK SPELL TRANSFORMED THE NEIGHBORHOOD REGION OF RADAXIAN INTO A BALDIO LAND. THE GREEN HANANOTANI VALLEY IS NOW FILLED WITH THOUSANDS OF DANGERS, AGGRESSIVE MONSTERS AND DESERT VILLAGES. AFTER THE DEFEAT OF TYRANE JANKEN THE GREAT, MEMBERS OF HIS GANG HAVE COME TO AVOID HIM, AND THEY DECIDED TO REDUCE THE ENTIRE MIRACLE WORLD TO SLAVERY.
DISCOVER NEW LANDSCAPES, ADVANCE IN MOTOR VEHICLES, RUN THROUGH DANGEROUS MAZE MASTERS! HELP ALEX KIDD OVERCOME THIS TERRIBLE THREAT, DISCOVER WHO REALLY IS BEHIND ALL OF THIS AND BREAK THE SPELL ONCE FOR ALL. </desc>
<releasedate> 20160101T000000 </releasedate>
<developer> Yeti </developer>
<publisher> Yeti </publisher>
<genre> PLATFORM-ACTION </genre>
<players> 1 </players>
<image> ./media/images/Alex Kidd 3 - Curse In Miracle World.png </image>
<thumbnail> ./media/screenshot/Alex Kidd 3 - Curse In Miracle World.png </thumbnail>
<genreid> 257 </genreid>
</game> -
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@anderocha What happens when you change the code we described above from md_image to md_thumbnail ?
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I'm doing some experiments here ...
just can't get down the game quantity line.someone help me?
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