[Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread
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I do confirm CD games via HDF are working flawlessly. If it doesn't work try with other HDFs. I then launch these via a .uae. If you ask me to I could share such uae. Also to confirm Wasted Dreams and onEscapee are pure gems.
For CD32 there's a trick. There's the
-autoload=
parameter of Amiberry for running those games. Just ensure to rename your.cue
file to the CD32 name found inside thewhdload_db.xml
.E.g. let's assume I want to run Chaos Engine CD32:
1. Put all cue/bin files inside my "roms" folder.
2. Then double-check inside the.cue
to be sure it points to the corresponding .bin file(s).
3. Take a peek inside the thewhdload_db.xml
to see what name to chose. This one looks a fine candidate => ChaosEngine_v2.1_CD32.
4. Simply rename the.cue
with that name and run Amiberry with it.$ amiberry -autoload=ChaosEngine_v2.1_CD32.cue -G
Amiberry will launch with CD32 settings already applied. You could check that by entering the GUI. If you're willing to launch straight from ES/Pegasus, simply ensure the .cue extension is added to the systems list.
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@nemo93 I would be happy if you shared the .uae :) the CD32 games are WHDloads and works just fine...
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Help needed. With my setup no configuration file per game is saved. Every time I want to specify game specific configurations it doesn't give me the option for saving it, it always uses the default configuration file. With previous versions it saved a config file for each game, that doesn't seem to work anymore.
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hey @Stuffu! sure thing. Here you go => Wasted Dreams uae. Nothing fancy as you'll see.
to all @midwan kindly updated Amiberry's parameters to make it easier to launch CD32 games. Please check this ticket here. In short there are now
-model=CD32
and-cdimage=<something>.cue/iso
supported. Way easier than my process above! The below should work:$ amiberry -model=CD32 -cdimage=ChaosEngine_CD32.cue -G
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hello @McCarthy ! Let's see how and if we could be of assistance here :-) Would you be kind enough to elaborate on the steps you've been through? I'm using configurations a lot recently and it goes well on that front so far. Usually after running the game I'm entering the GUI, head up to Configurations and hit the Save button. Given the emulator already relies on the name of the game file as the uae name that's really all I have to do to save my uae config.
Don't forget to share your exact setup also please.
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I have a rpi3 b+ with the latest RetroPie. When I load adf files it doesn't save a unique config file for the game, but when I use Whdload games it works.
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@nemo93 said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
hey @Stuffu! sure thing. Here you go => Wasted Dreams uae. Nothing fancy as you'll see.
to all @midwan kindly updated Amiberry's parameters to make it easier to launch CD32 games. Please check this ticket here. In short there are now
-model=CD32
and-cdimage=<something>.cue/iso
supported. Way easier than my process above! The below should work:$ amiberry -model=CD32 -cdimage=ChaosEngine_CD32.cue -G
Worked fine with the uae, thanks again. Didn’t get the controller to work though, think we have different setup with joystick/mouse. But it’s a start and I just have to hook up a mouse I guess. There are some fine pieces I’m going to try out :)
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excellent @Stuffu glad it works. I'm sure you'll figure the controller(s) out. It works here (mouse/keyboard/joy) no issue.
@McCarthy it's not a very good answer to you but any reason(s) you want to stick to ADF instead of WHD packages? I can only recommend packages as it will ease a lot the emulation. If you really needs it you'll have to raise a ticket on Amiberry's Github to seek for a solution (unless someone's else does have the answer!).
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Hey there all, new member first time poster
Trying to install Amiberry from Source on Pi4
Getting the following:
Error running 'git clone --recursive --depth 1 --branch master https://github/midwan/amiberry
/home/pi/RetroPie-Setup/tmp/build/amiberry' - returned 128Any ideas?!
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@baldrick Please open a new topic and add the info requested in https://retropie.org.uk/forum/topic/3/read-this-first.
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@nemo93 said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
hello @Stuffu! Ah Barbarian... it's a tough one :-) This one gave me a lot of headache. My proposed fix should work indeed yet as always @HoraceAndSpider is right. The simple straightforward fix is as follows:
- Use your current whdload_db.xml or an updated version
- Launch Barbarian_v1.1_Palace_1784 with Amiberry (I take it's the one you were talking about in which you could chop your opponent's head :)).
- At this point it's likely you'll get straight to Amiberry GUI
- Go to the ROM section
- Set ROM to
Kickstart v2.05 r37.350 (1992)(Commodore)(A600HD)[!].rom
(3.1 (A500,A600,A2000) rev 40.63
should also work or any similar toKickstart v3.1 rev 40.63 (1993)(Commodore)(A500-A600-A2000)[!].rom
. Check doc for details about this exact KS.) - Hit the Restart button
An easier fix is just adding the 2.05 kickstart, that works as well. I’m pretty sure it was added quite recently in the wiki, but might be wrong. I didn’t have it before and adding it fixed it, Barbarian (palace) launches as expected with doing anything else.
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Hi,
Is there a why to add a bezel to fill the blank blank sides in at all like some of the other emulators?
Cheers
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Hello,
I've been playing a great football game called Goal in Amiberry and back in the 1990s a friend and I would play this all the time. We use to edit all the teams and players names and save them to separate disk if I remember.
How can I do this with Amiberry?
I want to update the teams and then give to my friend who is also playing Amiberry on the Pi.
Thanks
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Should I be able to switch resolutions through runcommand with amiberry?
Works fine with other emulators, not sure if I got something screwy going on with a config set somewhere, or if it just plain doesn't work with this one... -
All,
quite a lot of small improvements have been made to Amiberry lately thanks again to @midwan. If you upgrade from the latest source don't forget to update the XML file as usual to ensure everything remains smooth. Also always check if there's a new version for your WHD (lha) packages.
The most common issue you're likely to face in case you have an outdated XML along with Amiberry 3.2+ is that screen will be cut in half. If this happens => update XML please.
There's a new auto-height feature that has been added. Even if it should work in many games it might not be the case 100% of the time. For now it's being disabled by default as extensive testing has to be conducted. It's only enabled for Agony to show the benefit (no more cut in the lovely intro screens, everything will be full height all the time).
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Auto screen height causes the screen to go black with the games I tried it with.
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@George-Spiggott can you please share names of some of those games please?
Note: with fixed height it usually works better hence why auto-height is currently off by default (or set only when game has no default height). It's just that in some games (like Agony) it prevents some screens to be cut. The corner case is Alien Breed Tower Assault or Blood Money: with auto-height intro screens are not cut off but you got flickering or other weird behaviours.
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@nemo93 I tried Auto Height with Agony, Speedball and Turrican. All three of them show a black screen. I can turn the settings on and off to get a picture but the black screen returns when the screen changes e.g. when the high score screen comes on for Turrican.
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@George-Spiggott
Agony
is my test game for many different features. Hence I'm confident to claim that Auto Height works great with that game. I even decided to enable it as default in the XML. Do you mind upgrading Amiberry from source please? Once done please update the XML from within Amiberry GUI and check if this time it properly works? FYI the latest package for Agony isAgony_v2.1_0960
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I have just upgraded and updated the XML. I'm running Amiberry v3.2 beta (2020-08-19) and Agony 2.1 0960. Still no joy with Auto height. Line mode double (tested independently) seems to remove the intrrlace flicker nicely though.
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