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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Disabling rumble feature with xbox 360 controllers

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    controller setuxbox controllerrumble
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    • M
      matamualomia
      last edited by

      I just got a few xbox 360 controllers and quite like them for retropie with the exception that the rumble feature seems haphazard at best. Is there a way to globally shut it off? I've searched around and found a fat lot of nothing.

      This is driving me nuts.

      edmaul69E 1 Reply Last reply Reply Quote 0
      • edmaul69E
        edmaul69 @matamualomia
        last edited by

        @matamualomia what systems are you having an issue in?

        M 1 Reply Last reply Reply Quote 0
        • M
          matamualomia @edmaul69
          last edited by

          @edmaul69

          Thanks for the reply. Mostly in N64 and Playstation so far, but honestly haven't had extended play in Genesis or NES with the new controllers.

          edmaul69E 1 Reply Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @matamualomia
            last edited by edmaul69

            @matamualomia for playstation when you are in a game go into the retroarch gui (select + x. Not xbox x but what you assigned to x which should have been y if you set up your controller properly) In the rgui go into "quick menu", " options" and in there you can disable it for playstation. No need to save settings. Those options settings save automatically. Now for n64 you might have to go into its config file and manually disable the rumble. I dont know of any other systems that use rumble

            1 Reply Last reply Reply Quote 1
            • simonsterS
              simonster
              last edited by simonster

              I have experienced this when playing N64 games with an XBox360 controller in Mupen64Plus. I think there is something weird in the controller mapping. I haven't looked into it, but when either analog stick is pressed (L3 or R3) the controller vibrates.

              1 Reply Last reply Reply Quote 0
              • M
                matamualomia
                last edited by

                I'm pretty sure I've got this sorted out now. It's set up pretty close to how the N64 layout was. I changed the rumblepak switch to requiring a hotkey to be activated. Current setup is below.

                DPad R = "button(13)"
                DPad L = "button(14)"
                DPad D = "button(16)"
                DPad U = "button(15)"
                Start = "button(9)"
                Z Trig = "button(6)"
                B Button = "button(1)"
                A Button = "button(0)"
                C Button R = "axis(2+)"
                C Button L = "axis(2-)"
                C Button D = "axis(3+)"
                C Button U = "axis(3-)"
                R Trig = "button(5)"
                L Trig = "button(4)"
                Mempak switch = "button(11)"
                Rumblepak switch = "“J0B8/B12”"

                Analog axis configuration mappings

                X Axis = "axis(0-,0+)"
                Y Axis = "axis(1-,1+)"
                Joy Mapping Stop = "J0B8/B9"

                1 Reply Last reply Reply Quote 0
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