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Arcade Classics: Time Pilot



  • @caver01 Wow really nice description here ! Good job !



  • New high: 168.700

    My strategy was to fly mainly diagonal upwards, primarily shoot planes in formation (meaning that I avoid planes and dodge bullets 80% of the time) and also shoot the bigger planes on level 2, because these also give more points. And naturally catch as many parachutes as you can. As soon as the progress bar in the bottom left is empty, I don't linger much (since no more parachutes fall at this point). Just destroy the "boss" and move on to the next level. I still haven't made it through to level 5.

    alt text



  • @andershp I may give it a try again tomorrow, but this is going to be hard to beat I think. Interesting strategy to go for the formations and dodge.



  • @caver01 on another note; are you using shaders on your build? The posts seem a bit barrelled and interlaced?
    If so, which are you using, and how do you browse them without a keyboard?



  • @andershp said in Arcade Classics: Time Pilot:

    @caver01 on another note; are you using shaders on your build? The posts seem a bit barrelled and interlaced?
    If so, which are you using, and how do you browse them without a keyboard?

    Indeed, I am! I use the vertical CRT-PI shader with barrel distortion added (it is disabled by default). You can edit the configs/all/retroarch.cfg and set the keys for next/prev shader to browse through them in-game (I attached a keyboard to do so), but I really don't browse them anymore, as CRT-PI is the best for everything except vector, and I use advmame for those anyway. Consequently, I have my curvature version of CRT-PI setup as default for all libretro cores, and I use per-rom configs for the vertical arcade games to switch to the vertical version.



  • @caver01 Cool, will try this out. And you don't sense that it's introducing latency or lag of any kind?



  • @andershp I suspect it does have an effect on performance, but for the games I enjoy, many are classics that already run well on the Pi3, so I don’t notice any ill effects. The higher the resolution of your display, the easier you will get away with the curvature. On some games it can create a distracting moire pattern. But for many games, especially ones with black backgrounds, you never see any artifacts and it creates a convincing barrel distortion effect that for me, adds to the nostalgia and looks even more like an old tube.



  • @caver01 said in Arcade Classics: Time Pilot:

    References (optional):

    Great post !

    What about adding links to specific overlays (when available, of course) in the "references" serction of these "Arcade Classics" posts?

    Additional info about this game's distribution:
    3 versions actually exist:
    Centuri and Konami (original) have similar graphics with slightly different marquee.
    Atari's (UK and Ireland) cabinet is (was) totally different.

    Overlays available for both Konami and Atariu versions in the Overlay Repo.

    alt text

    alt text



  • @udb23 Good info! I added appropriate edits to the OP. I also added the overlay link to the Joust post from a couple months ago.



  • @caver01 great, thanks !!
    So Readers find all info in one place :-)



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