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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Retropi + GPIO = Not Working (Using adafruit more info in post)

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    gpioraspberry pi 3retropieadafruit gpioadafruit
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    • R
      R0shen @hiulit
      last edited by R0shen

      @hiulit
      So the name such as 2 player UP
      2 player DOWN does it matter what it's named? or does the name correspong with something in retropi? and also would you know in retro pi where to configure an extra joystick and duplicate buttons (e.g. 2 x buttons 2 y buttons and so on)

      hiulitH 1 Reply Last reply Reply Quote 0
      • hiulitH
        hiulit @R0shen
        last edited by

        @r0shen No, those are comments. Everything that comes after a hashtag # is a comment. So it doesn't matter what you write there. It's just so you know what the key represents.
        And for the second question, I don't know, but you could take a look at the docs https://retropie.org.uk/docs/RetroArch-Configuration/ maybe you'll find something there :)

        My little contributions to the RetroPie project:

        • Shell-Script-Boilerplate
        • Fun-Facts-Splashscreens
        • Limit-Last-Played-Games
        R 1 Reply Last reply Reply Quote 0
        • R
          R0shen @hiulit
          last edited by R0shen

          @hiulit
          So All it does is make each GPIO number a keystroke and you just wire your controlls to it and use the keystroke as up down left right button a b x y and so on. You just write what it is to know whats in that GPIO number right? anyway to add more of the GPIO pins to that code?

          1 Reply Last reply Reply Quote 0
          • RaccoonR
            Raccoon
            last edited by Raccoon

            Hi there ^^,
            I´m new here and I seriously need help. I´m doing an Internship right now and my finishing Project is trying to build my own MintyPi, whith a Raspberry Pi Zero. The emulation Station is working, with an extern USB Controler.
            I soldered my own board for Buttons. And I checked the Buttons funktion. They´re doing their job.
            I installed the new image and everything.

            I´m totally new to Raspi and Linux.
            For 5 Days now, I tried to configurate the Buttons: A, B, X, Y, UP, DOWN, LEFT, RIGHT, START, SELECT, L, R
            I loaded down the Adafruit retrogame and loaded the PiGRRL Zero.
            Looks kind of like this:

            LEFT 27 # Joypad left
            RIGHT 22 # Joypad right
            DOWN 5 # Joypad down
            UP 4 # Joypad up
            Z 14 # 'A' button
            X 16 # 'B' button
            A 21 # 'X' button
            S 20 # 'Y' button
            Q 12 # Left shoulder button
            W 6 # Right shoulder button
            LEFTCTRL 19 # 'Select' button
            ENTER 17 # 'Start' button

            these numbers are the bcm i read out over
            gpio readall
            I also tried the GPIO pins from the coulerfull picture earlier in the chat:

            LEFT 27 # Joypad left
            RIGHT 22 # Joypad right
            DOWN 05 # Joypad down
            UP 04 # Joypad up
            Z 21 # 'A' button
            X 16 # 'B' button
            A 26 # 'X' button
            S 20 # 'Y' button
            Q 12 # Left shoulder button
            W 06 # Right shoulder button
            LEFTCTRL 19 # 'Select' button
            ENTER 17 # 'Start' button

            But the only thing that works as said is ENTER 17, this is the only button working correctly.
            on the last setting the
            X button does LEFT
            Y button does DOWN
            L button does UP (but not always)
            and the others are doing nothing

            So my guess is that the pins might be correct but the commands LEFT, RIGHT, etc.
            are not assignt correctly.

            I would be really gratefull O3O
            if you could help me find a solution.

            1 Reply Last reply Reply Quote 0
            • RaccoonR
              Raccoon
              last edited by Raccoon

              So I actually found an smal pice for a solution. Turns out I had a german keyboard configured.
              The Adafruitprogramm, seems to take the keys from the keyboard an transfers it to my own buttons. Since I used an german keyboard it didn´t work. I changend to us keyboard, but that didn´t work either. I´m back to german keyboard now. So I changed the Names of the Keys:
              A 27 # Joypad left
              D 22 # Joypad right
              S 5 # Joypad down
              W 04 # Joypad up
              ? 21 # 'A' button NUM6
              ? 16 # 'B' button NUM5
              ? 26 # 'X' button NUM4
              ? 20 # 'Y' button NUM8
              ? 12 # Left shoulder button must be the 3§³ Key
              "+" 6 # Right shoulder button on NUM+ + without the ""
              #' 19 # 'Select' button must be the '# Key
              ENTER 17 # 'Start' button

              So far, so good.

              My new Problem is that I don´t know the correct names of the keys needed.
              Does anyone of you know where i could find them?

              Would be great if anyon could answer :D

              hiulitH 1 Reply Last reply Reply Quote 0
              • hiulitH
                hiulit @Raccoon
                last edited by

                @raccoon Here you go:

                • https://github.com/adafruit/Adafruit-Retrogame/blob/master/keyTable.h
                • https://thenated0g.wordpress.com/misc-linux-info0/keys-from-usrincludelinuxinput-h/
                • https://github.com/torvalds/linux/blob/master/include/uapi/linux/input-event-codes.h

                My little contributions to the RetroPie project:

                • Shell-Script-Boilerplate
                • Fun-Facts-Splashscreens
                • Limit-Last-Played-Games
                RaccoonR 1 Reply Last reply Reply Quote 1
                • D
                  dizmodawg
                  last edited by

                  Is there some body who could make a youtube video on how to retrogame and program the buttons to the gpio pins? I'm almost done with my cabinet and i have a arcade only build and not want to use a game pad encoder. I want to use gpio pins but am a noob. Also i am using a pi 3. I found this and this is how i want mine.
                  0_1509587421239_pins.jpg

                  1 Reply Last reply Reply Quote 0
                  • RaccoonR
                    Raccoon @hiulit
                    last edited by

                    @hiulit Tanks!!! It worked :D

                    hiulitH 1 Reply Last reply Reply Quote 1
                    • hiulitH
                      hiulit @Raccoon
                      last edited by

                      @raccoon Nice!! I'm glad it worked! :D

                      My little contributions to the RetroPie project:

                      • Shell-Script-Boilerplate
                      • Fun-Facts-Splashscreens
                      • Limit-Last-Played-Games
                      1 Reply Last reply Reply Quote 0
                      • B
                        buntyfarmer
                        last edited by

                        Hi,

                        I have followed much of the same process as on here, I have up/down/left/right/a/b/x/y all working ok.

                        Start and select don't work however. In the config file I have the following:

                        SELECT 6 # 'Select button'
                        START 16 # 'Start button'

                        I noticed in the list of commands does not include 'start' and 'select' (i looked at the kerTable. file referred to on adafruit tutorial) so maybe it should be SPACE and ENTER, I tried this but still does not work in emulationstation or when playing a game.

                        Any ideas?

                        I am just using arcade buttons and a joystick.

                        Just to check, does the part after the # matter? I thought this was just a reference in the code to the person reading it so they knew what that button/PIN did.

                        1 Reply Last reply Reply Quote 0
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