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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    SNES screen tearing/stuttering

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    snesretropieperformancetearingstuttering
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    • C
      cb
      last edited by cb

      Hi everyone,

      I've been noticing some screen tearing/stuttering while playing SNES games. I get a consistent 60FPS with no noticeable dips, but when I start moving my character, the background looks like it's tearing as it moves. I've tested this on my tv (using game mode) and also on a computer monitor, I see tearing on both.

      Anyone have settings that provide both audio/visual accuracy with no tearing? Any help or suggestion is much appreciated.

      Settings:

      • Emulator: lr-snes9x2010
      • Video mode: default (1920x1080 @ 60hz 16:9, clock:148MHz, progressive
      • Render Res: 640x480

      Retroarch Settings:

      • Vertical refresh rate: 60 Hz
      • Aspect Ratio: 4:3
      • Custom Aspect Ratio Width: 1536 (6x)
      • Custom Aspect Ratio Height: 1120 (5x)
      • Integer Scale: ON
      • Threaded Video: OFF
      • VSYNC: OFF
      • Max swapchain images: 2
      • Shader: OFF

      EDIT: VSYNC was the answer. Case closed. :P

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