lr-mame2003 driver improvement and backport
-
@riverstorm said in lr-mame2003 driver improvement and backport:
@grant2258 said in lr-mame2003 driver improvement and backport:
i went into service mode in dragon spirit an activated the flip it cocktail mode being active on that game might be the same for the rest but am leaving for work now. Its just doing a cocktail flip for p2
This worked for you? When I went into service mode by default 'Flip' is set to off. When I turned it on Player 1 was flipped upside down and Player 2 was correct. This options seems to compensate for if you mounted the monitor in the cab incorrectly or something.
Arkanoid (US) (arkanoiu) the same thing it just flips the monitor for P1 and P2.
Kick has options but I couldn't get access them once at the service menu.
This tells me its cocktail mode kicking in i dont see any dip switch settings for it. Ill need to check the driver .I did have the cocktail flip not working added to the xml dat must have been removed its not really needed anyway can check manually. WIll do this after i catch some zzzs. Then ill check them two games that arent loading and try see whats going on
-
@riverstorm said in lr-mame2003 driver improvement and backport:
@grant2258 said in lr-mame2003 driver improvement and backport:
i went into service mode in dragon spirit an activated the flip it cocktail mode being active on that game might be the same for the rest but am leaving for work now. Its just doing a cocktail flip for p2
This worked for you? When I went into service mode by default 'Flip' is set to off. When I turned it on Player 1 was flipped upside down and Player 2 was correct. This options seems to compensate for if you mounted the monitor in the cab incorrectly or something.
Arkanoid (US) (arkanoiu) the same thing it just flips the monitor for P1 and P2.
Kick has options but I couldn't get access them once at the service menu.
Sorry im never very clear when i explain things sorry about that i was just saying its set to cocktail mode
goto the service menu dip switch put it on
reset the game
change type to b
turn service mode off (make sure you dont change the setting when in the menu on the dipswitch to put service mode off). I personally just use the service button and press reset instead of the dipwitchthe point where you turn service mode off is when it saves the nvram so dont reset to get out of the service menu
you should be good to go. This is
going to have to be set per user people with cocktail cabs wont be happy is this is set wrong by default.
again for kick you need to turn service mode on -> reset turn off it will be good.
ddcrew driver does need fix its broke in mame078 as well and marked as not working
pignewt
cpu.u25 NOT FOUND (NO GOOD DUMP KNOWN)
WARNING: the game might not run correctly.need to see if there is a good dump for this rom this fix will only apply plus as we cant mess with the 078 set in mame2003
had a look at the source I can fix this for both newronpig sets but i dont wanna dance the baddump nodump issues again with you. Its the way the latest mame is doing it too. The fix is to use the bad dumps available and see if it works.
@markwkidd will the disable rotation in retroarch fix these issues
-
@grant2258 - Thanks for the instructions I will test this out. I am not sure I would have figured that out how to flip them.
Do the same instructions work for both Arkanoid and Dragon Spirit?
Do you want me to create an issue on Github for each game that doesn't work properly so you may document on a per game basis or do you prefer them in small lists or something else? I figured if they are documented even if they don't get fixed or it takes a while it's alright. I am ok creating a ticket for each if it's preferred.
I agree I know they substitute 'Bad Dumps' for 'No Dumps' to get games up and running. Sometimes they substitute so many ROMs it's a different game...it's like is it man or machine! To merge or not to merge that is the question! As John Lennon said...let it be! ;)
-
Ok Dragon Spirit that worked perfect but Kick I can't figure out still. Here's a pic of what Kick looks in Service Mode (the screen is flipped as in the writing is backwards and also it's on it's side) and I can't get any response from any keys once in Service Mode. It's easier to read if you tilt your head sideways. :)
-
Also Arkanoid I can't seem to figure out either. Dip Switches are either Low or High but none seem related to the screen.
-
@riverstorm said in lr-mame2003 driver improvement and backport:
Also Arkanoid I can't seem to figure out either. Dip Switches are either Low or High but none seem related to the screen.
both cores are going through some updates in the retroarch side. I will look into this more when the code base stabalises. What system are you using for your test. Retroach/ rertopie x64 x86 or the pie. I get a feeling something does need fixed on kick to be honest.
use kicka is working
GAME( 1981, kick, 0, mcr1, kick, kick, ORIENTATION_SWAP_XY, "Midway", "Kick (upright)" )
i think that is causing it -
@grant2258 said in lr-mame2003 driver improvement and backport:
both cores are going through some updates in the retroarch side. I will look into this more when the code base stabalises. What system are you using for your test. Retroach/ rertopie x64 x86 or the pie. I get a feeling something does need fixed on kick to be honest
It's a Raspberry Pi 3 (ARMv7 64-bit) running RetroPie 4.3 (Raspbian 32-bit). It's the "Raspberry Pi 2/3" image from the download section. Well the old one not Stretch.
-
@Riverstorm i will look into these games some info for you is here
the ones that flip for player two is just cocktail flips though
-
@markwkidd I think this bug is related to the vector problems as well
please look at
window/config.c in the original mame078 source
int cli_frontend_init (int argc, char **argv) line 397
-
@grant2258 said in lr-mame2003 driver improvement and backport:
the ones that flip for player two is just cocktail flips though
That was interesting I guess I never thought about flipping the y axis with a mirror, you can't. In this area cocktail setups were popular in bars and bowling alleys. :)
-
Announcement: the
mame2003.xml
file generated by mame2003-plus is now going into save games folder. I was being lazy and let the default case statement catch the XML filetype but today is the day to get things locked down in that part of the code. It's 'user-initiated' and therefore it's going into the save folder I spose!Eventually this change will work its way back to mame2003 but not for a day or two at least.
Thanks grant!
-
@markwkidd said in lr-mame2003 driver improvement and backport:
Eventually this change will work its way back to mame2003 but not for a day or two at least.
I don't know if there's a short answer but I noticed when I compile lr-mame2003 from source yesterday certain ROMs now do work that previously didn't which is nice. Are "related" changes merged but games specific to mame2003_plus not. The main difference are the new/updated games. If that makes sense.
Will it eventually be one emulator as the changes overall seem very beneficial as many games that previously didn't work now do in lr-mame2003. There seems to be a lot of fixes going in to place for both emulators.
-
@riverstorm said in lr-mame2003 driver improvement and backport:
Will it eventually be one emulator as the changes overall seem very beneficial as many games that previously didn't work now do in lr-mame2003. There seems to be a lot of fixes going in to place for both emulators.
That would be nice and I think everyone would like it to happen eventually. Right now I think we're all kind of enjoying having a place to try things out without disturbing all of the mame2003 users who just want their existing libraries to work the same or better with each update.
It was very telling to me that twinaphex tried out the build modernization and libretro-common update on mame2003-plus, and then let me backport it to mame2003. That's a pretty good role.
-
Today's new feature: CD soundtrack hacks for Final Fight, Mortal Kombat, and NBA Jam.
Coding by KMFDMFan and gpstar. Rebase and port to mame2003-plus by twinaphex.
-
One new feature I'm very excited about in mame2003-plus is support for MAME backdrops.
warrior
demonstrates the role of backdropsThis is how the game looks in mame2003:
mame2003-plus makes progress
There is a graphics bug -- but this feature is having a revival!
-
Very nice! Seeing as how backdrops are an inherent feature of MAME, do you know if this will be included in mame2003?
-
@mediamogul said in lr-mame2003 driver improvement and backport:
Very nice! Seeing as how backdrops are an inherent feature of MAME, do you know if this will be included in mame2003?
If we can get the backdrop image to display correctly I think there is a very strong chance this will get merged into mame2003!
-
@markwkidd said in lr-mame2003 driver improvement and backport:
One new feature I'm very excited about in mame2003-plus is support for MAME backdrops.
This is great news ! Been waiting for this for a long time, thanks.
Advancemame still has issues to display overlays correctly and mame2010 becomes too slow if you enable overlays.Will it use the "old" mame overlay format or is it implemented differently?
-
@udb23 said in lr-mame2003 driver improvement and backport:
Will it use the "old" mame overlay format or is it implemented differently?
It uses the old pre-0.107 (aka version 2) format. Same as AdvanceMAME.
-
@udb23 said in lr-mame2003 driver improvement and backport:
Advancemame still has issues to display overlays correctly
I haven't noticed any issues myself. How is it displaying them incorrectly?
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.