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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    [SOLVED] lr-genesis-plus-gx core has vertical scanline effect with crt-pi.glsl shader

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    lr-genesis-pluscrt-pi shaderretroarchshadersscanlines
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    • S
      sonicsheppard
      last edited by sonicsheppard

      Hello,

      After some recent binary updates I have noticed a very strange issue, the lr-genesis-plus-gx Mega Drive core is displaying very noticeable vertical scanlines when using the retroarch crt-pi.glsl shader, rather than horizontal. I've not tried every other core, but the others I have tried (lr-picodrive, snes9x, pcsx-rearmed) don't seem to be affected, only lr-genesis-plus-gx so far.

      Is anyone else seeing this issue? I tried it with crt-pi-vertical.glsl in case it had somehow been reversed, but same affected.

      Pi Model or other hardware: Raspberry Pi 3
      Power Supply used: 5V 3A usb mains power
      RetroPie Version Used : 4.3.3 fully updated.
      Built From: Made from 4.3 img from RetroPie, but fully updated as of today.
      USB Devices connected: Wireless Rapoo T-series keyboard, HyperX USB flash drive, Logitech Bluetooth dongle.
      Controller used: Wii U Pro (Bluetooth)
      Guide used: https://retropie.org.uk/docs/Genesis-Megadrive/ and https://retropie.org.uk/docs/Shaders-and-Smoothing/
      File:/opt/retropie/emulators/retroarch/shader/shaders/crt-pi.glsl
      Emulator: lr-genesis-plus-gx

      How to replicate the problem:

      Fully update RetroPie-Script to 4.3.3, update RetroArch and lr-genesis-plus-gx using Binary.
      Boot Mega Drive roms - tried with Mega Bomberman and Sonic 3 & knuckles.

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      • S
        sonicsheppard
        last edited by

        Please ignore this - I found out what the problem was, I'd turned on Shader #0 Filter to LINEAR. That is what was causing this effect in lr-genesis-plus-gx.

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