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    OpenBOR finally working fine on RETROPIE with ES

    Scheduled Pinned Locked Moved Ideas and Development
    openbortrick
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    • BiZzAr721B
      BiZzAr721 @zanac
      last edited by

      @zanac said in OpenBOR finally working fine on RETROPIE with ES:

      We need log also of running version.... Post that.
      I dont understand the version that work should be low res the video that you show is high res. Did you change video set in The menĂ¹ of working version? When start it is 384/224?

      It is 384x224 once the game loads up (in video you'll see bottom left)
      Here islog from working GL version

      Total Ram: 785178624 Bytes
       Free Ram: 594468864 Bytes
       Used Ram: 1718784 Bytes
      
      debug:nativeWidth, nativeHeight, bpp, Hz  384, 224, 32, 60
      debug:figa 01
      debug:figa 02
      debug:nativeWidth, nativeHeight, bpp, Hz  384, 224, 32, 60
      debug:figa 03
      figa 1
      figa x1
      figa x2
      figa x3
      figa x4
      figa x5
      figa x6
      figa x7
      figa x8
      figa x9
      Joystick: "UNKNOWN" connected at port: 0 at 2018-09-04 10:27:32
      figa 2
      OpenBoR v3.0 Build , Compile Date: Aug 29 2018
      
      Game Selected: ./Paks/HE-MAN.PAK
      
      FileCaching System Init......	Enabled
      Initializing video............
      Reading video settings from 'data/video.txt'.
      
      Colordepth is depreciated. All modules are displayed with a 32bit color screen.
      
      
      Using debug video mode: 960 x 480
      Initialized video.............	960x480 (Mode: 255)
      
      Loading menu.txt.............	Done!
      Loading fonts................	1 2 3 4 Done!
      Timer init...................	Done!
      Initialize Sound..............	
      Loading sprites..............	Done!
      Loading level order..........	Done!
      Loading model constants......	Done!
      Loading script settings......	Done!
      Loading scripts..............	Done!
      Loading models...............
      
      Cacheing 'flash' from data/sprites/flash.txt
      Cacheing 'Flash2' from data/sprites/flash2.txt
      Cacheing 'boom' from data/sprites/boom.txt
      Cacheing 'dust' from data/sprites/dust.txt
      Cacheing 'delay' from data/sprites/delay.txt
      Cacheing 'carw' from data/sprites/carw.txt
      Cacheing 'he-man' from data/chars/heman/heman.txt
      Cacheing 'hrock' from data/chars/heman/hrock.txt
      Cacheing 'he-man_' from data/chars/heman/heman_.txt
      Cacheing 'he-man__' from data/chars/heman/heman__.txt
      Cacheing 'she-ra' from data/chars/shera/shera.txt
      Cacheing 'sheraw' from data/chars/shera/sheraw.txt
      Cacheing 'she-ra_' from data/chars/shera/shera_.txt
      Cacheing 'swind' from data/chars/shera/swind.txt
      Cacheing 'swinw' from data/chars/shera/swinw.txt
      Cacheing 'shro' from data/chars/shera/shro.txt
      Cacheing 'battlecat' from data/chars/bcat/bcatp.txt
      Cacheing 'man-at-arms' from data/chars/manat/manat.txt
      Cacheing 'man-at-arms_' from data/chars/manat/manat_.txt
      Cacheing 'mro' from data/chars/manat/mro.txt
      Cacheing 'teela' from data/chars/teela/teela.txt
      Cacheing 'teela_' from data/chars/teela/teela_.txt
      Cacheing 'tfly' from data/chars/teela/tfly.txt
      Cacheing 'tro' from data/chars/teela/tro.txt
      Cacheing 'swort' from data/chars/teela/swort.txt
      Cacheing 'ram-man' from data/chars/rama/rama.txt
      Cacheing 'ram-man_' from data/chars/rama/rama_.txt
      Cacheing 'rro' from data/chars/rama/rro.txt
      Cacheing 'orko' from data/chars/orko/orko.txt
      Cacheing 'orko_' from data/chars/orko/orko_.txt
      Cacheing 'oro' from data/chars/orko/oro.txt
      Cacheing 'sorceress' from data/chars/sorce/sorce.txt
      Cacheing 'sorceress_' from data/chars/sorce/sorce_.txt
      Cacheing 'sorceress__' from data/chars/sorce/sorce__.txt
      Cacheing 'sro' from data/chars/sorce/sro.txt
      Cacheing 'evil-lyn' from data/chars/evel/evel.txt
      Cacheing 'evil-lyn_' from data/chars/evel/evel_.txt
      Cacheing 'evil-lyn__' from data/chars/evel/evel__.txt
      Cacheing 'efly' from data/chars/evel/efly.txt
      Cacheing 'evelu' from data/chars/evel/evelu.txt
      Cacheing 'evro' from data/chars/evel/evro.txt
      Cacheing 'skeletor' from data/chars/skele/skele.txt
      Cacheing 'skeletor_' from data/chars/skele/skele_.txt
      Cacheing 'sfly' from data/chars/skele/sfly.txt
      Cacheing 'skelo' from data/chars/skele/skelo.txt
      Cacheing 'srock' from data/chars/skele/srock.txt
      Cacheing 'panthor' from data/chars/pcat/pcatp.txt
      Cacheing 'pcat' from data/chars/pcat/pcat.txt
      Cacheing 'pcatw' from data/chars/pcat/pcatw.txt
      Cacheing 'pcath' from data/chars/pcat/pcath.txt
      Cacheing 'pcatr' from data/chars/pcat/pcatr.txt
      Cacheing 'hcatp' from data/chars/skele/hcatp.txt
      Cacheing 'lion-o' from data/chars/liono/liono.txt
      Cacheing 'lion-o_' from data/chars/liono/liono_.txt
      Cacheing 'liro' from data/chars/liono/liro.txt
      Cacheing 'lfly' from data/chars/liono/lfly.txt
      Cacheing 'rfly' from data/chars/rama/rfly.txt
      Cacheing 'mfly' from data/chars/manat/mfly.txt
      Cacheing 'zoari' from data/chars/sorce/zoari.txt
      Cacheing 'zoar' from data/chars/sorce/zoar.txt
      Cacheing 'ofly' from data/chars/orko/ofly.txt
      Cacheing 'spark' from data/sprites/spark.txt
      Cacheing 'ban' from data/sprites/ban.txt
      Cacheing 'hcat' from data/chars/heman/hcat.txt
      Cacheing 'rcat' from data/chars/heman/rcat.txt
      Cacheing 'hemfx' from data/chars/heman/hemfx.txt
      Cacheing 'sword' from data/chars/heman/sword.txt
      Cacheing 'powl' from data/chars/heman/powl.txt
      Cacheing 'bcat' from data/chars/bcat/bcat.txt
      Cacheing 'bcatw' from data/chars/bcat/bcatw.txt
      Cacheing 'bcath' from data/chars/bcat/bcath.txt
      Cacheing 'bcatr' from data/chars/bcat/bcatr.txt
      Cacheing 'icat' from data/sprites/icat.txt
      Cacheing 'catp' from data/sprites/catp.txt
      Cacheing 'ice' from data/sprites/ice.txt
      Cacheing 'comp' from data/sprites/comp.txt
      Cacheing 'mine' from data/sprites/mine.txt
      Cacheing 'frez' from data/sprites/frez.txt
      Cacheing 'sfrez' from data/sprites/sfrez.txt
      Cacheing 'mark' from data/sprites/mark.txt
      Cacheing 'clear' from data/sprites/clear.txt
      Cacheing 'zoom' from data/sprites/zoom.txt
      Cacheing 'ball' from data/sprites/ball.txt
      Cacheing 'balt' from data/sprites/balt.txt
      Cacheing 'gren' from data/sprites/gren.txt
      Cacheing 'robla' from data/chars/robot/robla.txt
      Cacheing 'mantenna' from data/chars/mant/mant.txt
      Cacheing 'fla' from data/sprites/fla.txt
      Cacheing 'ru' from data/sprites/ru.txt
      Cacheing 'claws' from data/sprites/claws.txt
      Cacheing 'lase' from data/sprites/lase.txt
      Cacheing 'bar' from data/sprites/bar.txt
      Cacheing 'mur' from data/sprites/mur.txt
      Cacheing 'wbat' from data/sprites/wbat.txt
      Cacheing 'wbats' from data/sprites/wbats.txt
      Cacheing 'robt' from data/chars/robt/robt.txt
      Cacheing 'bakkull' from data/chars/bak/bak.txt
      Cacheing 'collossor' from data/chars/colo/colo.txt
      Cacheing 'shadow_weaver' from data/chars/swea/swea.txt
      Cacheing 'mud' from data/chars/mud/mud.txt
      Cacheing 'gob' from data/chars/gob/gob.txt
      Cacheing 'gobik' from data/chars/gob/gobik.txt
      Cacheing 'horde' from data/chars/horde/horde.txt
      Cacheing 'hordef' from data/sprites/hordef.txt
      Cacheing 'shad' from data/chars/shad/shad.txt
      Cacheing 'fmen' from data/chars/fmen/fmen.txt
      Cacheing 'sbeast' from data/chars/sbeast/sbeast.txt
      Cacheing 'beastman' from data/chars/bman/bman.txt
      Cacheing 'trapjaw' from data/chars/tjaw/tjaw.txt
      Cacheing 'robot' from data/chars/robot/robot.txt
      Cacheing 'spi' from data/chars/spi/spi.txt
      Cacheing 'snake' from data/chars/snake/snake.txt
      Cacheing 'mer-man' from data/chars/merm/merm.txt
      Cacheing 'rock' from data/sprites/rock.txt
      Cacheing 'gl' from data/sprites/gl.txt
      Cacheing 'skelbig' from data/sprites/skelbig.txt
      Cacheing 'port' from data/sprites/port.txt
      Cacheing 'sbox' from data/sprites/sbox.txt
      Cacheing 'bhand' from data/sprites/bhand.txt
      Cacheing 'drag' from data/sprites/drag.txt
      Cacheing 'arma' from data/sprites/arma.txt
      Cacheing 'sia' from data/sprites/sia.txt
      Cacheing 'wi' from data/sprites/wi.txt
      Cacheing 'fireb' from data/sprites/fireb.txt
      Cacheing 'wander' from data/sprites/wander.txt
      Cacheing 'gem' from data/sprites/gem.txt
      Cacheing 'randor' from data/sprites/randor.txt
      Cacheing 'pla' from data/sprites/pla.txt
      Cacheing 'scro' from data/sprites/scro.txt
      Cacheing 'vs' from data/sprites/vs.txt
      Cacheing 'ver' from data/sprites/ver.txt
      Cacheing 'day' from data/sprites/day.txt
      Cacheing 'hcar' from data/sprites/hcar.txt
      Cacheing 'fire' from data/sprites/fire.txt
      Cacheing 'balw' from data/sprites/balw.txt
      Cacheing 'wate' from data/sprites/wate.txt
      Cacheing 'law' from data/sprites/law.txt
      Cacheing 'laws' from data/sprites/laws.txt
      Cacheing 'curs' from data/sprites/curs.txt
      Cacheing 'fro' from data/sprites/fro.txt
      
      Loaded 'Flash' from data/sprites/flash.txt 
      Loaded 'Flash2' from data/sprites/flash2.txt 
      Loaded 'boom' from data/sprites/boom.txt 
      Loaded 'dust' from data/sprites/dust.txt 
      Loaded 'delay' from data/sprites/delay.txt 
      Loaded 'carw' from data/sprites/carw.txt 
      Loaded 'he-man' from data/chars/heman/heman.txt 
      Loaded 'hrock' from data/chars/heman/hrock.txt 
      Loaded 'he-man_' from data/chars/heman/heman_.txt 
      Loaded 'he-man__' from data/chars/heman/heman__.txt 
      Loaded 'she-ra' from data/chars/shera/shera.txt 
      Loaded 'sheraw' from data/chars/shera/sheraw.txt 
      Loaded 'she-ra_' from data/chars/shera/shera_.txt 
      Loaded 'swind' from data/chars/shera/swind.txt 
      Loaded 'swinw' from data/chars/shera/swinw.txt 
      Loaded 'shro' from data/chars/shera/shro.txt 
      Loaded 'battlecat' from data/chars/bcat/bcatp.txt 
      Loaded 'man-at-arms' from data/chars/manat/manat.txt 
      Loaded 'man-at-arms_' from data/chars/manat/manat_.txt 
      Loaded 'mro' from data/chars/manat/mro.txt 
      Loaded 'teela' from data/chars/teela/teela.txt 
      Loaded 'teela_' from data/chars/teela/teela_.txt 
      Loaded 'tfly' from data/chars/teela/tfly.txt 
      Loaded 'tro' from data/chars/teela/tro.txt 
      Loaded 'swort' from data/chars/teela/swort.txt 
      Loaded 'ram-man' from data/chars/rama/rama.txt 
      Loaded 'ram-man_' from data/chars/rama/rama_.txt 
      Loaded 'rro' from data/chars/rama/rro.txt 
      Loaded 'orko' from data/chars/orko/orko.txt 
      Loaded 'orko_' from data/chars/orko/orko_.txt 
      Loaded 'oro' from data/chars/orko/oro.txt 
      Loaded 'sorceress' from data/chars/sorce/sorce.txt 
      Loaded 'sorceress_' from data/chars/sorce/sorce_.txt 
      Loaded 'sorceress__' from data/chars/sorce/sorce__.txt 
      Loaded 'sro' from data/chars/sorce/sro.txt 
      Loaded 'evil-lyn' from data/chars/evel/evel.txt 
      Loaded 'evil-lyn_' from data/chars/evel/evel_.txt 
      Loaded 'evil-lyn__' from data/chars/evel/evel__.txt 
      Loaded 'efly' from data/chars/evel/efly.txt 
      Loaded 'evelu' from data/chars/evel/evelu.txt 
      Loaded 'evro' from data/chars/evel/evro.txt 
      Loaded 'skeletor' from data/chars/skele/skele.txt 
      Loaded 'skeletor_' from data/chars/skele/skele_.txt 
      Loaded 'sfly' from data/chars/skele/sfly.txt 
      Loaded 'skelo' from data/chars/skele/skelo.txt 
      Loaded 'srock' from data/chars/skele/srock.txt 
      Loaded 'panthor' from data/chars/pcat/pcatp.txt 
      Loaded 'pcat' from data/chars/pcat/pcat.txt 
      Loaded 'pcatw' from data/chars/pcat/pcatw.txt 
      Loaded 'pcath' from data/chars/pcat/pcath.txt 
      Loaded 'pcatr' from data/chars/pcat/pcatr.txt 
      Loaded 'hcatp' from data/chars/skele/hcatp.txt 
      Loaded 'lion-o' from data/chars/liono/liono.txt 
      Loaded 'lion-o_' from data/chars/liono/liono_.txt 
      Loaded 'liro' from data/chars/liono/liro.txt 
      Loaded 'lfly' from data/chars/liono/lfly.txt 
      Loaded 'rfly' from data/chars/rama/rfly.txt 
      Loaded 'mfly' from data/chars/manat/mfly.txt 
      Loaded 'zoari' from data/chars/sorce/zoari.txt 
      Loaded 'zoar' from data/chars/sorce/zoar.txt 
      Loaded 'ofly' from data/chars/orko/ofly.txt 
      Loaded 'spark' from data/sprites/spark.txt 
      Loaded 'ban' from data/sprites/ban.txt 
      Loaded 'hcat' from data/chars/heman/hcat.txt 
      Loaded 'rcat' from data/chars/heman/rcat.txt 
      Loaded 'hemfx' from data/chars/heman/hemfx.txt 
      Loaded 'sword' from data/chars/heman/sword.txt 
      Loaded 'powl' from data/chars/heman/powl.txt 
      Loaded 'bcat' from data/chars/bcat/bcat.txt 
      Loaded 'bcatw' from data/chars/bcat/bcatw.txt 
      Loaded 'bcath' from data/chars/bcat/bcath.txt 
      Loaded 'bcatr' from data/chars/bcat/bcatr.txt 
      Loaded 'icat' from data/sprites/icat.txt 
      Loaded 'catp' from data/sprites/catp.txt 
      Loaded 'ice' from data/sprites/ice.txt 
      Loaded 'comp' from data/sprites/comp.txt 
      Loaded 'mine' from data/sprites/mine.txt 
      Loaded 'frez' from data/sprites/frez.txt 
      Loaded 'sfrez' from data/sprites/sfrez.txt 
      Loaded 'mark' from data/sprites/mark.txt 
      Loaded 'clear' from data/sprites/clear.txt 
      Loaded 'zoom' from data/sprites/zoom.txt 
      Loaded 'ball' from data/sprites/ball.txt 
      Loaded 'balt' from data/sprites/balt.txt 
      Loaded 'gren' from data/sprites/gren.txt 
      Loaded 'robla' from data/chars/robot/robla.txt 
      
      Loading models...............	Done!
      Object engine init...........	Done!
      Input init...................	
      1 joystick(s) found!
      UNKNOWN - 2 axes, 10 buttons, 0 hat(s)
      Done!
      Create blending tables.......	Done!
      Save settings so far........	Done!
      
      
      Video track: resolution=960*480, display resolution=960*480, 25.00 frames/second
      Audio track: 48000.000000 Hz, 2 channels, 16 bits/sample
      Warning: the audio frequency (48000 Hz) is suboptimal; resample to 44100 Hz for best quality
      
      ************ Shutting Down ************
      
      OpenBOR v3.0 Build , Compile Date: Aug 29 2018
      Presented by the OpenBOR Team.
      www.chronocrash.com
      OpenBOR is the open source continuation of Beats of Rage by Senile Team.
      
      Special thanks to SEGA and SNK.
      
      Total Ram: 785178624 Bytes
       Free Ram: 484880384 Bytes
       Used Ram: 20963840 Bytes
      
      Release level data...........
      Done!
      
      Release graphics data........	Done!
      Release game data............
      
      Unload 'Flash' ............Done.
      Unload 'Flash2' ............Done.
      Unload 'boom' ............Done.
      Unload 'dust' ............Done.
      Unload 'delay' ............Done.
      Unload 'carw' ............Done.
      Unload 'he-man' ............Done.
      Unload 'hrock' ............Done.
      Unload 'he-man_' ............Done.
      Unload 'he-man__' ............Done.
      Unload 'she-ra' ............Done.
      Unload 'sheraw' ............Done.
      Unload 'she-ra_' ............Done.
      Unload 'swind' ............Done.
      Unload 'swinw' ............Done.
      Unload 'shro' ............Done.
      Unload 'battlecat' ............Done.
      Unload 'man-at-arms' ............Done.
      Unload 'man-at-arms_' ............Done.
      Unload 'mro' ............Done.
      Unload 'teela' ............Done.
      Unload 'teela_' ............Done.
      Unload 'tfly' ............Done.
      Unload 'tro' ............Done.
      Unload 'swort' ............Done.
      Unload 'ram-man' ............Done.
      Unload 'ram-man_' ............Done.
      Unload 'rro' ............Done.
      Unload 'orko' ............Done.
      Unload 'orko_' ............Done.
      Unload 'oro' ............Done.
      Unload 'sorceress' ............Done.
      Unload 'sorceress_' ............Done.
      Unload 'sorceress__' ............Done.
      Unload 'sro' ............Done.
      Unload 'evil-lyn' ............Done.
      Unload 'evil-lyn_' ............Done.
      Unload 'evil-lyn__' ............Done.
      Unload 'efly' ............Done.
      Unload 'evelu' ............Done.
      Unload 'evro' ............Done.
      Unload 'skeletor' ............Done.
      Unload 'skeletor_' ............Done.
      Unload 'sfly' ............Done.
      Unload 'skelo' ............Done.
      Unload 'srock' ............Done.
      Unload 'panthor' ............Done.
      Unload 'pcat' ............Done.
      Unload 'pcatw' ............Done.
      Unload 'pcath' ............Done.
      Unload 'pcatr' ............Done.
      Unload 'hcatp' ............Done.
      Unload 'lion-o' ............Done.
      Unload 'lion-o_' ............Done.
      Unload 'liro' ............Done.
      Unload 'lfly' ............Done.
      Unload 'rfly' ............Done.
      Unload 'mfly' ............Done.
      Unload 'zoari' ............Done.
      Unload 'zoar' ............Done.
      Unload 'ofly' ............Done.
      Unload 'spark' ............Done.
      Unload 'ban' ............Done.
      Unload 'hcat' ............Done.
      Unload 'rcat' ............Done.
      Unload 'hemfx' ............Done.
      Unload 'sword' ............Done.
      Unload 'powl' ............Done.
      Unload 'bcat' ............Done.
      Unload 'bcatw' ............Done.
      Unload 'bcath' ............Done.
      Unload 'bcatr' ............Done.
      Unload 'icat' ............Done.
      Unload 'catp' ............Done.
      Unload 'ice' ............Done.
      Unload 'comp' ............Done.
      Unload 'mine' ............Done.
      Unload 'frez' ............Done.
      Unload 'sfrez' ............Done.
      Unload 'mark' ............Done.
      Unload 'clear' ............Done.
      Unload 'zoom' ............Done.
      Unload 'ball' ............Done.
      Unload 'balt' ............Done.
      Unload 'gren' ............Done.
      Unload 'robla' ............Done.
      
      Release game data............	Done!
      Release timer................	Done!
      Release input hardware.......	Done!
      Release sound system.........	Done!
      Release FileCaching System...	Done!
      
      **************** Done *****************
      
      OpenBOR v3.0 Build , Compile Date: Aug 29 2018
      Presented by the OpenBOR Team.
      www.chronocrash.com
      OpenBOR is the open source continuation of Beats of Rage by Senile Team.
      
      Special thanks to SEGA and SNK.
      
      

      Running your last build with cleared saved folder still freezes - but did make a config for "He Man" which is 1st of 2 .pak files

      Z 1 Reply Last reply Reply Quote 0
      • Z
        zanac @BiZzAr721
        last edited by

        I have not time to solve the mistery... anyway i upload the full trunk that i used for make that working binary! :)
        download the tar.gz and compile with "make PANDORA=1":

        https://github.com/zanac/OpenPB4/tree/master/openbor

        This source tree is rather similar to the official, i just patched the video to start 384x224 and patched the Makefile for compile with GL+GLES in the pandora section... i don't understand why without video patch don't start, as i said i don't own rasbperry for make some test, sorry... i'm sure anyway that with this experience you will be able to solve the problem!

        If you want i have also a working 3400 version that is compatible with old mods, that version is better then the one that you used 'cause support save/load and PAK file!

        mituM 1 Reply Last reply Reply Quote 1
        • mituM
          mitu Global Moderator @zanac
          last edited by

          @zanac said in OpenBOR finally working fine on RETROPIE with ES:

          This source tree is rather similar to the official

          Which repository is that ?

          Z 1 Reply Last reply Reply Quote 0
          • Z
            zanac @mitu
            last edited by

            @mitu said in OpenBOR finally working fine on RETROPIE with ES:

            @zanac said in OpenBOR finally working fine on RETROPIE with ES:

            This source tree is rather similar to the official

            Which repository is that ?

            is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @zanac
              last edited by

              @zanac said in OpenBOR finally working fine on RETROPIE with ES:

              is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

              No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.

              Z 1 Reply Last reply Reply Quote 0
              • Z
                zanac @mitu
                last edited by

                @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

                No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.

                yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                mituM cyperghostC 2 Replies Last reply Reply Quote 1
                • mituM
                  mitu Global Moderator @zanac
                  last edited by

                  @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                  yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                  Your zip file doesn't have the structure from the repository you linked - it's missing a lot of folders - and - at least - the README and LICENSE files are not the same. Did you use another revision/branch of the official repo ?

                  cyperghostC 1 Reply Last reply Reply Quote 1
                  • cyperghostC
                    cyperghost @zanac
                    last edited by

                    @zanac yes I see ... It is close to the official ones.
                    @mitu I understand your concerns but at my first look there are changes done in SDL directory. I think it can be related as a unofficial port that could be maintained. Or do you have other concerns? License issues?

                    mituM 1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost @mitu
                      last edited by

                      @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                      @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                      yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                      Your zip file doesn't have the structure from the repository you linked - it's missing a lot of folders - and - at least - the README and LICENSE files are not the same. Did you use another revision/branch of the official repo ?

                      Edit

                      Read your edit ... Understood

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                      • mituM
                        mitu Global Moderator @cyperghost
                        last edited by mitu

                        @cyperghost No, I'm trying to find the originating repo in order to be able to produce a patch - if need to be. I mentioned the LICENCE file because it has the copyright years.

                        1. Official OpenBor has

                        Copyright (c) 2003, Roel van Mastbergen & Senile Team
                        Copyright (c) 2004 - 2018, OpenBOR Team

                        1. The source linked by @zanac has

                        Copyright (c) 2003, Roel van Mastbergen
                        Copyright (c) 2011,2012 rofl0r
                        All rights reserved.

                        From the looks of the archive, the source modified by @zanac looks to be based on https://github.com/rofl0r/openbor, which is exactly the version available now in RetroPie.

                        Z cyperghostC 2 Replies Last reply Reply Quote 0
                        • Z
                          zanac @mitu
                          last edited by

                          @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                          @cyperghost No, I'm trying to find the originating repo in order to be able to produce a patch - if need to be. I mentioned the LICENCE file because it has the copyright years.

                          1. Official OpenBor has

                          Copyright (c) 2003, Roel van Mastbergen & Senile Team
                          Copyright (c) 2004 - 2018, OpenBOR Team

                          1. The source linked by @zanac has

                          Copyright (c) 2003, Roel van Mastbergen
                          Copyright (c) 2011,2012 rofl0r
                          All rights reserved.

                          From the looks of the archive, the source modified by @zanac looks to be based on https://github.com/rofl0r/openbor, which is exactly the version available now in RetroPie.

                          hei, you get the "old engine", you must get the "openbor-engine-gl.tar.gz"

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                          • cyperghostC
                            cyperghost @mitu
                            last edited by

                            @mitu no the LICENSE file inside dir engine-gl looks like the official

                            mituM 1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator @cyperghost
                              last edited by

                              @cyperghost @zanac Eh, downloaded both, only unzipped the 1st one. Sorry for the confusion :).

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                              • Z
                                zanac @mitu
                                last edited by

                                @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                                @cyperghost @zanac Eh, downloaded both, only unzipped the 1st one. Sorry for the confusion :).

                                never mind, sorry for the confusion of that repo, i have not time to make a good work :(
                                I trust that anyway now that i have shown how to make openbor compatible that will help official retropie ;)

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                                • cyperghostC
                                  cyperghost
                                  last edited by cyperghost

                                  @mitu no problem brother
                                  I stay to my first opinion ... It is an unofficial port but seems maintainable

                                  Edit
                                  About the old 3600 port made by rofl0r ...
                                  This is even better than the one we are using now
                                  It has PAK support and the load and save feature is working.

                                  But we should maintain 6k branch

                                  @zanac Thanks for your efforts to let RetroPie run a more advanced OpenBOR engine
                                  @BiZzAr721 thanks for testing

                                  Z 1 Reply Last reply Reply Quote 2
                                  • Z
                                    zanac @cyperghost
                                    last edited by

                                    @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                                    @mitu no problem brother
                                    I stay to my first opinion ... It is an unofficial port but seems maintainable

                                    Edit
                                    About the old 3600 port made by rofl0r ...
                                    This is even better than the one we are using now
                                    It has PAK support and the load and save feature is working.

                                    But we should maintain 6k branch

                                    @zanac Thanks for your efforts to let RetroPie run a more advanced OpenBOR engine
                                    @BiZzAr721 thanks for testing

                                    please note that in my "retropan" (that is a fork of retropie but for allwinner board), i choosed to have both version, the "old engine" and the "new engine", both are needed to support all games! Some games need old engine... this is the reason why in my git i put both!!!
                                    I have a script that chose a binary or the other reading the version of the game put in the pak name.

                                    Anyway this is not the first time that i contributed to retropie actually, i made also some patched for emulation station, if i find patch in retropan that can be useful for retropie i always prefer to merge in retropie :)

                                    cyperghostC 1 Reply Last reply Reply Quote 3
                                    • cyperghostC
                                      cyperghost @zanac
                                      last edited by cyperghost

                                      @zanac This is no problem!
                                      In Retropie you can select preferred emulator
                                      So we add both binaries and the user can choose working one.

                                      Like here in my modified script module for open or line48
                                      https://github.com/crcerror/RetroPie-OpenBOR-scripts/blob/master/openbor.sh

                                      So you write openbor-3600 and launch 3600 binary
                                      The openbor call vor newst engine looks like the one posted
                                      So RetroPie is prepared

                                      Z 1 Reply Last reply Reply Quote 0
                                      • Z
                                        zanac @cyperghost
                                        last edited by

                                        @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                                        @zanac This is no problem!
                                        In Retropie you can select preferred emulator
                                        So we add both binaries and the user can choose working one.

                                        Like here in my modified script module for open or line48
                                        https://github.com/crcerror/RetroPie-OpenBOR-scripts/blob/master/openbor.sh

                                        So you write openbor-3600 and launch 3600 binary
                                        The openbor call vor newst engine looks like the one posted
                                        So RetroPie is prepared

                                        retropan is not so much cool :)
                                        I suggest you to clean the script now that both engine support pak ;)

                                        cyperghostC 1 Reply Last reply Reply Quote 0
                                        • cyperghostC
                                          cyperghost @zanac
                                          last edited by

                                          @zanac yes that was one of the reasons I entered openbor. The use of runcommand script offers solid usage of all these emulators. Man I love it if my plans are working ;)

                                          Z BiZzAr721B 2 Replies Last reply Reply Quote 1
                                          • Z
                                            zanac @cyperghost
                                            last edited by

                                            @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                                            @zanac yes that was one of the reasons I entered openbor. The use of runcommand script offers solid usage of all these emulators. Man I love it if my plans are working ;)
                                            yes, you really do a cool work!

                                            I see that sources point to https://github.com/darknior/openbor, i know that i have already said this, but please note that you will need two version of openbor, the "old engine" and the "new engine"....

                                            Great games like "saint seiya" run only on old engine, openbor is not an emulator that will be proud of retro-compatibility, so in the future i think that we will have also more than two version :(

                                            cyperghostC 1 Reply Last reply Reply Quote 0
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