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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Potential bug: Deleting game from custom group

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    emulationstatiosegfaultdeleting roms
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    • R
      redneckmatt
      last edited by

      I have a group created and whenever I delete a game (not remove, but rather delete) that is inside the group, emulation station crashes and I get a segmentation fault.

      This is repeatable.
      Retropie is fully updated as of this posting, running on a Pi3.

      Any specific logs I should be checking?

      Z 1 Reply Last reply Reply Quote 0
      • Z
        Zigurana @redneckmatt
        last edited by

        @redneckmatt
        Hi, thanks for bringing this up.
        Sounds like a bug in the collection handling. Could you please file an issue for this on the Retropie-EmulationStation repository?
        Please describe, step by step, how to replicate the issue.
        @pjft or I will take a look at this.

        If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

        1 Reply Last reply Reply Quote 1
        • pjftP
          pjft
          last edited by

          Thanks.

          Out of curiosity, how and where are you deleting the game? From within the collection? From the system where it belongs to? Is that game in favorites as well? Is that the only game in the collection?

          Let us know, and thanks @Zigurana for tagging me.

          R 1 Reply Last reply Reply Quote 0
          • R
            redneckmatt @pjft
            last edited by

            @pjft

            I'll file at the repo Zigurana posted.

            It is not the only game in the collection, and I have 2 collections defined. The game is only inside one collection.

            I am deleting it from inside the collection using the "Options" - "Edit this game's Metadata" - "Delete" method.

            pjftP 1 Reply Last reply Reply Quote 0
            • pjftP
              pjft @redneckmatt
              last edited by

              @redneckmatt thanks. Should be fixed now in the development branch.

              1 Reply Last reply Reply Quote 0
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