RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Advancemame 3.6 released

    Scheduled Pinned Locked Moved Ideas and Development
    advancemamebackdropannounce
    14 Posts 4 Posters 2.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • UDb23U
      UDb23 @caver01
      last edited by

      @caver01 said in Advancemame 3.6 released:

      Space Invaders background maybe?

      yes, that's why I asked... you know I've been ( still am) trying to get that right in advmame.

      caver01C jonnykeshJ 2 Replies Last reply Reply Quote 1
      • caver01C
        caver01 @UDb23
        last edited by

        @udb23 Yep! that is what I thought!

        My 4-player cocktail style cabinet built as a custom "roadcase"

        1 Reply Last reply Reply Quote 0
        • jonnykeshJ
          jonnykesh @UDb23
          last edited by

          @udb23 Don't even... drove me insane. I was close to just ripping the thing out and throwing it as far as I could. It was impossible to get all the assets to play nicely in AdvMame. I set them as best I could, deleted a few elements, I think, then left it. It totally put me off setting up the art in AdvMame.

          UDb23U 1 Reply Last reply Reply Quote 0
          • caver01C
            caver01
            last edited by

            I have actually had pretty good luck with advancemame backgrounds for games like Asteroids Deluxe, Omega Race, but I am playing these full screen which has probably been easier to deal with than an overlay with background. Space Invaders for me would also be full screen, although rotated, as I have a cocktail build. Here again, background is not as challenging as getting the viewport centered inside your fancy overlay.

            My 4-player cocktail style cabinet built as a custom "roadcase"

            jonnykeshJ 1 Reply Last reply Reply Quote 0
            • jonnykeshJ
              jonnykesh @caver01
              last edited by

              @caver01 I may well go back to it at some point. It just wasn't happening how I wanted it and it was frustrating the hell out of me. Once that happens, you know it's time to do something else!

              caver01C 1 Reply Last reply Reply Quote 0
              • UDb23U
                UDb23 @jonnykesh
                last edited by

                @jonnykesh Some time ago I asked the developer on Advmame's forum about the incorrect artwork display in the Pi; answer was "With AdvanceMAME 3.5 then everything is rescaled by the Raspberry GPU to the effective modeline size."
                That more ore less means we have no real control on the resolution and positioning settings in .ART files.
                :-(

                3.6 release mentions some graphics fix... did you try with that newer version?

                jonnykeshJ 1 Reply Last reply Reply Quote 1
                • caver01C
                  caver01 @jonnykesh
                  last edited by

                  @jonnykesh Agreed. I have been playing with a second build now (NESPi) so I might be getting more involved with overlays at some point. I also feel like I want to compare the input lag between lr-mame and advancemame. I am not saying there is something there, but if there is, I'd really like to get the most out of using a bluetooth controller.

                  My 4-player cocktail style cabinet built as a custom "roadcase"

                  1 Reply Last reply Reply Quote 1
                  • jonnykeshJ
                    jonnykesh @UDb23
                    last edited by

                    @udb23 I haven't. But that sounds... positive, I guess.
                    I'm still waking up at night in a cold sweat from the last time I tried so... Hahahaha! I'll give it a go when I get some time to dedicate to it.

                    UDb23U 1 Reply Last reply Reply Quote 2
                    • UDb23U
                      UDb23 @jonnykesh
                      last edited by UDb23

                      @jonnykesh said in Advancemame 3.6 released:

                      cold sweat from the last time I tried so

                      Same experience and feelings here. :-))

                      If further testing with 3.6 (btw 3.7 is out but no mention of graphics improvements) still won't bring right results maybe we should overwhelm the advmame forum with requests to fix... more voices probably more convincing..

                      jonnykeshJ 1 Reply Last reply Reply Quote 1
                      • jonnykeshJ
                        jonnykesh @UDb23
                        last edited by

                        @udb23 I'm just waiting on @caver01 sorting it out and the posting all the .art files here for me to use. Nah, I just found it extremely frustrating and the whole thing is not at all documented on the AdvMame site. I got as far as I could following guidance from caver but it still would not behave in a way I expected.

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post

                        Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                        Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.