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BattleZone mame2003 input issue



  • @alturis The default exit key is ESC, but you can edit the binding unsing the TAB menu inside AdvanceMAME. Select general controls for all games and edit the UI Cancel binding. You could even set this to START and SELECT simultaneously if you want it to match libretro hotkey exit.

    I also recommend mapping this game’s controls to use a virtual “tank stick” so you can steer the tank with a single joystick leaving your other hand free to press the fire button:

    Game Control	Mapped to
    
    Right/Up	Up NOT Right or Left NOT Down
    Right/DownD	Down NOT Right or Right NOT Up NOT Down
    Left/Up	        Up NOT Left or Right NOT Down
    Left/Down	Down NOT Left or Left NOT Up NOT Down
    


  • @caver01 Awesome thank you for the tip! Might have to give that control setup a try for it. But to me, the feel of driving it like a two-stick tank as the original arcade was outweighed the difficulty of having to use my pinky to fire.



  • @mediamogul Thanks, here is my advmame.rc

    debug_crash no
    debug_rawsound no
    debug_speedmark no
    device_alsa_device default
    device_alsa_mixer channel
    device_color_bgr15 yes
    device_color_bgr16 yes
    device_color_bgr24 yes
    device_color_bgr32 yes
    device_color_bgr8 yes
    device_color_palette8 yes
    device_color_yuy2 yes
    device_dpi_pclock_low 31250000
    device_hdmi_pclock_low 0
    device_joystick auto
    device_keyboard raw
    device_mouse auto
    device_raw_firstkeyhack no
    device_raw_mousedev[0] auto
    device_raw_mousedev[1] auto
    device_raw_mousedev[2] auto
    device_raw_mousedev[3] auto
    device_raw_mousetype[0] pnp
    device_raw_mousetype[1] pnp
    device_raw_mousetype[2] pnp
    device_raw_mousetype[3] pnp
    device_sdl_samples 512
    device_sound alsa
    device_video fb
    device_video_cursor off
    device_video_doublescan yes
    device_video_fastchange no
    device_video_interlace yes
    device_video_output auto
    device_video_overlaysize auto
    device_video_singlescan yes
    dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork
    dir_diff /home/pi/RetroPie/roms/mame-advmame/diff
    dir_hi /home/pi/RetroPie/roms/mame-advmame/hi
    dir_image /home/pi/RetroPie/roms/mame-advmame
    dir_inp /home/pi/RetroPie/roms/mame-advmame/inp
    dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard
    dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram
    dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
    dir_sample /home/pi/RetroPie/roms/mame-advmame/samples
    dir_snap /home/pi/RetroPie/roms/mame-advmame/snap
    dir_sta /home/pi/RetroPie/roms/mame-advmame/nvram
    display_adjust none
    display_antialias yes
    display_artwork_backdrop yes
    display_artwork_bezel no
    display_artwork_crop yes
    display_artwork_overlay yes
    display_aspect auto
    display_beam 1
    display_brightness 1
    display_buffer no
    display_color auto
    display_expand 1.25
    display_flicker 0
    display_flipx no
    display_flipy no
    display_frameskip auto
    display_gamma 1
    display_intensity 1.5
    display_interlaceeffect none
    display_magnify 1
    display_magnifysize 640
    display_mode auto
    display_pausebrightness 1
    display_resize integer
    display_resizeeffect none
    display_restore yes
    display_rgbeffect none
    display_rol no
    display_ror no
    display_scanlines no
    display_skipcolumns auto
    display_skiplines auto
    display_translucency yes
    display_vsync no
    include 
    input_hotkey yes
    input_idleexit 0
    input_map[event10] auto
    input_map[event11] auto
    input_map[event12] auto
    input_map[event13] auto
    input_map[event14] auto
    input_map[event1] auto
    input_map[event2] auto
    input_map[event3] auto
    input_map[event4] auto
    input_map[event5] auto
    input_map[event6] auto
    input_map[event7] auto
    input_map[event8] auto
    input_map[event9] auto
    input_map[p1_dialx] auto
    input_map[p1_dialy] auto
    input_map[p1_lightgunx] auto
    input_map[p1_lightguny] auto
    input_map[p1_mousex] auto
    input_map[p1_mousey] auto
    input_map[p1_paddlex] auto
    input_map[p1_paddley] auto
    input_map[p1_pedalbrake] auto
    input_map[p1_pedalgas] auto
    input_map[p1_pedalother] auto
    input_map[p1_stickx] auto
    input_map[p1_sticky] auto
    input_map[p1_stickz] auto
    input_map[p1_trackballx] auto
    input_map[p1_trackbally] auto
    input_map[p2_dialx] auto
    input_map[p2_dialy] auto
    input_map[p2_lightgunx] auto
    input_map[p2_lightguny] auto
    input_map[p2_mousex] auto
    input_map[p2_mousey] auto
    input_map[p2_paddlex] auto
    input_map[p2_paddley] auto
    input_map[p2_pedalbrake] auto
    input_map[p2_pedalgas] auto
    input_map[p2_pedalother] auto
    input_map[p2_stickx] auto
    input_map[p2_sticky] auto
    input_map[p2_stickz] auto
    input_map[p2_trackballx] auto
    input_map[p2_trackbally] auto
    input_map[p3_dialx] auto
    input_map[p3_dialy] auto
    input_map[p3_lightgunx] auto
    input_map[p3_lightguny] auto
    input_map[p3_mahjong_a] auto
    input_map[p3_mahjong_b] auto
    input_map[p3_mahjong_bet] auto
    input_map[p3_mahjong_c] auto
    input_map[p3_mahjong_chance] auto
    input_map[p3_mahjong_chi] auto
    input_map[p3_mahjong_d] auto
    input_map[p3_mahjong_double_up] auto
    input_map[p3_mahjong_e] auto
    input_map[p3_mahjong_f] auto
    input_map[p3_mahjong_flip_flop] auto
    input_map[p3_mahjong_g] auto
    input_map[p3_mahjong_h] auto
    input_map[p3_mahjong_i] auto
    input_map[p3_mahjong_j] auto
    input_map[p3_mahjong_k] auto
    input_map[p3_mahjong_kan] auto
    input_map[p3_mahjong_l] auto
    input_map[p3_mahjong_m] auto
    input_map[p3_mahjong_n] auto
    input_map[p3_mahjong_pon] auto
    input_map[p3_mahjong_reach] auto
    input_map[p3_mahjong_ron] auto
    input_map[p3_mahjong_score] auto
    input_map[p3_mousex] auto
    input_map[p3_mousey] auto
    input_map[p3_paddlex] auto
    input_map[p3_paddley] auto
    input_map[p3_pedalbrake] auto
    input_map[p3_pedalgas] auto
    input_map[p3_pedalother] auto
    input_map[p3_stickx] auto
    input_map[p3_sticky] auto
    input_map[p3_stickz] auto
    input_map[p3_trackballx] auto
    input_map[p3_trackbally] auto
    input_map[p4_dialx] auto
    input_map[p4_dialy] auto
    input_map[p4_lightgunx] auto
    input_map[p4_lightguny] auto
    input_map[p4_mahjong_a] auto
    input_map[p4_mahjong_b] auto
    input_map[p4_mahjong_bet] auto
    input_map[p4_mahjong_c] auto
    input_map[p4_mahjong_chance] auto
    input_map[p4_mahjong_chi] auto
    input_map[p4_mahjong_d] auto
    input_map[p4_mahjong_double_up] auto
    input_map[p4_mahjong_e] auto
    input_map[p4_mahjong_f] auto
    input_map[p4_mahjong_flip_flop] auto
    input_map[p4_mahjong_g] auto
    input_map[p4_mahjong_h] auto
    input_map[p4_mahjong_i] auto
    input_map[p4_mahjong_j] auto
    input_map[p4_mahjong_k] auto
    input_map[p4_mahjong_kan] auto
    input_map[p4_mahjong_l] auto
    input_map[p4_mahjong_m] auto
    input_map[p4_mahjong_n] auto
    input_map[p4_mahjong_pon] auto
    input_map[p4_mahjong_reach] auto
    input_map[p4_mahjong_ron] auto
    input_map[p4_mahjong_score] auto
    input_map[p4_mousex] auto
    input_map[p4_mousey] auto
    input_map[p4_paddlex] auto
    input_map[p4_paddley] auto
    input_map[p4_pedalbrake] auto
    input_map[p4_pedalgas] auto
    input_map[p4_pedalother] auto
    input_map[p4_stickx] auto
    input_map[p4_sticky] auto
    input_map[p4_stickz] auto
    input_map[p4_trackballx] auto
    input_map[p4_trackbally] auto
    input_map[p5_dialx] auto
    input_map[p5_dialy] auto
    input_map[p5_lightgunx] auto
    input_map[p5_lightguny] auto
    input_map[p5_mahjong_a] auto
    input_map[p5_mahjong_b] auto
    input_map[p5_mahjong_bet] auto
    input_map[p5_mahjong_c] auto
    input_map[p5_mahjong_chance] auto
    input_map[p5_mahjong_chi] auto
    input_map[p5_mahjong_d] auto
    input_map[p5_mahjong_double_up] auto
    input_map[p5_mahjong_e] auto
    input_map[p5_mahjong_f] auto
    input_map[p5_mahjong_flip_flop] auto
    input_map[p5_mahjong_g] auto
    input_map[p5_mahjong_h] auto
    input_map[p5_mahjong_i] auto
    input_map[p5_mahjong_j] auto
    input_map[p5_mahjong_k] auto
    input_map[p5_mahjong_kan] auto
    input_map[p5_mahjong_l] auto
    input_map[p5_mahjong_m] auto
    input_map[p5_mahjong_n] auto
    input_map[p5_mahjong_pon] auto
    input_map[p5_mahjong_reach] auto
    input_map[p5_mahjong_ron] auto
    input_map[p5_mahjong_score] auto
    input_map[p5_mousex] auto
    input_map[p5_mousey] auto
    input_map[p5_paddlex] auto
    input_map[p5_paddley] auto
    input_map[p5_pedalbrake] auto
    input_map[p5_pedalgas] auto
    input_map[p5_pedalother] auto
    input_map[p5_stickx] auto
    input_map[p5_sticky] auto
    input_map[p5_stickz] auto
    input_map[p5_trackballx] auto
    input_map[p5_trackbally] auto
    input_map[p6_dialx] auto
    input_map[p6_dialy] auto
    input_map[p6_lightgunx] auto
    input_map[p6_lightguny] auto
    input_map[p6_mahjong_a] auto
    input_map[p6_mahjong_b] auto
    input_map[p6_mahjong_bet] auto
    input_map[p6_mahjong_c] auto
    input_map[p6_mahjong_chance] auto
    input_map[p6_mahjong_chi] auto
    input_map[p6_mahjong_d] auto
    input_map[p6_mahjong_double_up] auto
    input_map[p6_mahjong_e] auto
    input_map[p6_mahjong_f] auto
    input_map[p6_mahjong_flip_flop] auto
    input_map[p6_mahjong_g] auto
    input_map[p6_mahjong_h] auto
    input_map[p6_mahjong_i] auto
    input_map[p6_mahjong_j] auto
    input_map[p6_mahjong_k] auto
    input_map[p6_mahjong_kan] auto
    input_map[p6_mahjong_l] auto
    input_map[p6_mahjong_m] auto
    input_map[p6_mahjong_n] auto
    input_map[p6_mahjong_pon] auto
    input_map[p6_mahjong_reach] auto
    input_map[p6_mahjong_ron] auto
    input_map[p6_mahjong_score] auto
    input_map[p6_mousex] auto
    input_map[p6_mousey] auto
    input_map[p6_paddlex] auto
    input_map[p6_paddley] auto
    input_map[p6_pedalbrake] auto
    input_map[p6_pedalgas] auto
    input_map[p6_pedalother] auto
    input_map[p6_stickx] auto
    input_map[p6_sticky] auto
    input_map[p6_stickz] auto
    input_map[p6_trackballx] auto
    input_map[p6_trackbally] auto
    input_map[p7_dialx] auto
    input_map[p7_dialy] auto
    input_map[p7_lightgunx] auto
    input_map[p7_lightguny] auto
    input_map[p7_mahjong_a] auto
    input_map[p7_mahjong_b] auto
    input_map[p7_mahjong_bet] auto
    input_map[p7_mahjong_c] auto
    input_map[p7_mahjong_chance] auto
    input_map[p7_mahjong_chi] auto
    input_map[p7_mahjong_d] auto
    input_map[p7_mahjong_double_up] auto
    input_map[p7_mahjong_e] auto
    input_map[p7_mahjong_f] auto
    input_map[p7_mahjong_flip_flop] auto
    input_map[p7_mahjong_g] auto
    input_map[p7_mahjong_h] auto
    input_map[p7_mahjong_i] auto
    input_map[p7_mahjong_j] auto
    input_map[p7_mahjong_k] auto
    input_map[p7_mahjong_kan] auto
    input_map[p7_mahjong_l] auto
    input_map[p7_mahjong_m] auto
    input_map[p7_mahjong_n] auto
    input_map[p7_mahjong_pon] auto
    input_map[p7_mahjong_reach] auto
    input_map[p7_mahjong_ron] auto
    input_map[p7_mahjong_score] auto
    input_map[p7_mousex] auto
    input_map[p7_mousey] auto
    input_map[p7_paddlex] auto
    input_map[p7_paddley] auto
    input_map[p7_pedalbrake] auto
    input_map[p7_pedalgas] auto
    input_map[p7_pedalother] auto
    input_map[p7_stickx] auto
    input_map[p7_sticky] auto
    input_map[p7_stickz] auto
    input_map[p7_trackballx] auto
    input_map[p7_trackbally] auto
    input_map[p8_dialx] auto
    input_map[p8_dialy] auto
    input_map[p8_lightgunx] auto
    input_map[p8_lightguny] auto
    input_map[p8_mahjong_a] auto
    input_map[p8_mahjong_b] auto
    input_map[p8_mahjong_bet] auto
    input_map[p8_mahjong_c] auto
    input_map[p8_mahjong_chance] auto
    input_map[p8_mahjong_chi] auto
    input_map[p8_mahjong_d] auto
    input_map[p8_mahjong_double_up] auto
    input_map[p8_mahjong_e] auto
    input_map[p8_mahjong_f] auto
    input_map[p8_mahjong_flip_flop] auto
    input_map[p8_mahjong_g] auto
    input_map[p8_mahjong_h] auto
    input_map[p8_mahjong_i] auto
    input_map[p8_mahjong_j] auto
    input_map[p8_mahjong_k] auto
    input_map[p8_mahjong_kan] auto
    input_map[p8_mahjong_l] auto
    input_map[p8_mahjong_m] auto
    input_map[p8_mahjong_n] auto
    input_map[p8_mahjong_pon] auto
    input_map[p8_mahjong_reach] auto
    input_map[p8_mahjong_ron] auto
    input_map[p8_mahjong_score] auto
    input_map[p8_mousex] auto
    input_map[p8_mousey] auto
    input_map[p8_paddlex] auto
    input_map[p8_paddley] auto
    input_map[p8_pedalbrake] auto
    input_map[p8_pedalgas] auto
    input_map[p8_pedalother] auto
    input_map[p8_stickx] auto
    input_map[p8_sticky] auto
    input_map[p8_stickz] auto
    input_map[p8_trackballx] auto
    input_map[p8_trackbally] auto
    input_map[safequit] auto
    input_map[service_coin5] auto
    input_map[service_coin6] auto
    input_map[service_coin7] auto
    input_map[service_coin8] auto
    input_map[ui_toggle_ui] auto
    input_steadykey no
    lcd_server none
    lcd_speed 4
    lcd_timeout 500
    misc_bios default
    misc_cheat no
    misc_cheatfile cheat.dat
    misc_difficulty none
    misc_eventdebug no
    misc_eventfile event.dat
    misc_freeplay no
    misc_hiscorefile hiscore.dat
    misc_lang none
    misc_languagefile english.lng
    misc_mutedemo no
    misc_quiet yes
    misc_safequit yes
    misc_smp yes
    misc_timetorun 0
    record_sound yes
    record_sound_time 15
    record_video yes
    record_video_interleave 2
    record_video_time 15
    script_coin1 
    script_coin2 
    script_coin3 
    script_coin4 
    script_emulation 
    script_event1 
    script_event10 
    script_event11 
    script_event12 
    script_event13 
    script_event14 
    script_event2 
    script_event3 
    script_event4 
    script_event5 
    script_event6 
    script_event7 
    script_event8 
    script_event9 
    script_knocker on(kdb, 0b100); wait(!event()); off(kdb, 0b100);
    script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
    script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
    script_led3 
    script_play 
    script_safequit 
    script_start1 
    script_start2 
    script_start3 
    script_start4 
    script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
    script_video wait(!event()); set(kdb, 0);
    sound_adjust auto
    sound_equalizer_highvolume 0
    sound_equalizer_lowvolume 0
    sound_equalizer_midvolume 0
    sound_latency 0.05
    sound_mode auto
    sound_normalize no
    sound_samplerate 44100
    sound_samples yes
    sound_volume -3
    sync_fps auto
    sync_resample auto
    sync_speed 1
    sync_startuptime auto
    sync_turbospeed 3
    ui_color[help_other] 000000 808080
    ui_color[help_p1] 000000 ffff00
    ui_color[help_p2] 000000 00ff00
    ui_color[help_p3] 000000 ff0000
    ui_color[help_p4] 000000 00ffff
    ui_color[interface] 000000 ffffff
    ui_color[select] 000000 afffff
    ui_color[tag] 247ef0 ffffff
    ui_font auto
    ui_fontsize auto
    ui_helpimage auto
    ui_translucency 0.8
    


  • @caver01 What about mapping an xbox 360 usb controller with 2 sticks and using the push to click feature on the right stick to fire? Not sure if that would cause you to maybe move the stick while trying to press it and throw off your aim. In that case, the right trigger would probably work great. Do you know how I would try that? Is it like retroarch where I just go in and move the sticks and press them as I go through options, or do I need to edit a text file? Your example above of mapping a "tank stick", is that just moving the stick around or typing those word in?



  • @mediamogul I found the same bezel you show in your post for battlezone. It is a .png with dimensions of 1647x955. Very odd size. It that what I want and advmame takes care of sizing, or should I pull it into photoshop/gimp and resample it to my monitors native 1920x1080? Things might be off a bit since these are different aspect ratios. 1.7246 vs. 1.7777


  • Global Moderator

    @flightrisk

    Thanks, here is my advmame.rc

    Try changing display_expand 1.25 to display_expand 1.0

    I found the same bezel you show in your post for battlezone... It that what I want... ?

    If you plan on using AdvanceMAME, you need to use an artwork file specifically formatted for it. Try using the bzone.zip artwork file located here.



  • @flightrisk said in BattleZone mame2003 input issue:

    What about mapping an xbox 360 usb controller with 2 sticks and using the push to click feature on the right stick to fire?

    If you have triggers that are easier, I would recommend that over the push-click, but that is just me. I think push-click is hard to execute while keeping the stick in a specific position.

    Do you know how I would try that?

    Editing digital inputs for AdvanceMAME is best done from within MAME itself by pressing TAB on a keyboard. This will bring up a pop up menu and you can navigate to the controls configuration menu choices. When you select an input to map, you should be able to press buttons on a controller to map them.

    Your example above of mapping a "tank stick", is that just moving the stick around or typing those word in?

    To do this mapping, you are moving the stick or pressing D-pad. To do a <NOT> entry, you have to double-tap in the given direction. To make the inputs <AND> together you do them at the same time, or right after each other (but before the input is accepted). To <OR> them together, you do one input, let it accept, then immediately do another on the same line. I if you move to a new line and back, it will overwrite the whole entry instead.

    Analog sticks introduces a potential new issue that I have not tested. If these movements are not accepted, you may need to define these manually by setting up analog inputs in the .rc file. For this you would need to know the indexes of your sticks. This is not a trivial process, as you would probably want to use the advj utility to test. You can read about the details here.



  • @flightrisk Regarding artwork, bezels etc, you really cannot just use a .png file. You have to use the MAME .106 artwork format as mediamogul mentioned. The zip files for this old menthod will contain overlays, bezels and background files alongside a .art text file that describes exactly how this version of MAME should apply them. When you download an appropriate .zip for the rom in question, most of these details will have been already worked out.



  • @caver01 Excellent! I have it working exactly the way I want. Thanks for the tip on how to enter a <NOT>. It works well. In the end, I settled on left analog up and down, right analog up and down, and right trigger for firing. I left the keyboard options in as well. And you are right, push click just won't work in this game. My trick on my arcade game was to back up a lot while doing little turns to get distance between myself and the other tank to have time to react to their firing. Then go after them, often going past them very close and watching the radar to backup again, turn and fire. The only problem with this strategy is when you are backing up and hit an obstacle just as they fire ;)



  • @mediamogul That is exactly the artwork I found and was asking about. I can see positions mapped out in the .art file. I was just confused about the odd resolution



  • @mediamogul - Thanks so much for the help. Almost there. Changing the display parameter from 1.25 to 1.0 made it look 4:3 now, but here is my screen with the bezel installed. It is cutting off the right and left, and it is clearly zoomed out too much since it is cutting off the top and bottom. So it looks like it not only is zoomed in, but cutoff for a 4:3 monitor instead of my 16:9

    0_1520543452262_bzone2.jpg


  • Global Moderator

    @flightrisk

    Changing display_artwork_crop yes to 'no' should do the trick.



  • I feel 20 again! LOL. Thanks everyone. It is beautiful! Maybe now I'll play with a lot of those other settings like "flicker" to see what happens. I'm happy the way it is now, the rest will be fun just to see if I can get it the way my game used to look in my arcade. There isn't a dynamic option for editing the file in something like the tab menu, is there?

    And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.



  • @flightrisk said in BattleZone mame2003 input issue:

    And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.

    I will have to check my setup to see if there is vector imagery bleeding over the bezel/overlay, but the black on the sides is likely a result of screen size. For example, on my 5:4 display, I don't see nearly as much of the sides of the artwork, as this is pushed completely off the screen if I recall. Widescreen TVs will have more space that might not get covered by the artwork which was built from the actual arcade game during a time when there were no wide screens.


  • Global Moderator

    @flightrisk said in BattleZone mame2003 input issue:

    There isn't a dynamic option for editing the file in something like the tab menu

    You should be able to invoke the menu using the 'Tab' key. If not, look at your input_map[ui_configure] setting to see what key is currently set. Keep in mind that, while convenient, not all options can be set from this menu.

    the game screen has about 1/8" overspill on the left and 1/4" on the right

    I haven't noticed this myself, but it could be intentional to emulate the overscan from the original cabinet. I imagine it's configurable by unzipping the bzone.zip art file and adjusting how it's displayed within the bezel, but I've never tried it personally.

    Edit: If you mean that the vector art is bleeding on top and not behind the bezel then I'm not really sure.



  • Thanks. Is this rom setup for free play? I don't see anything referencing "insert coin". And if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that? MameUI had a feature for slide controls and they would appear at the bottom of the screen and you could adjust phosphor life, bloom, etc.


  • Global Moderator

    @flightrisk said in BattleZone mame2003 input issue:

    Is this rom setup for free play?

    All games share the same setting for insering a coin. This can be overwritten on a per-game basis, but by default, the universal setting for player one is input_map[coin1] in the advmame.rc file, or it can be set from the 'Tab' menu.

    if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that?

    I believe you can do that per game from the 'Tab' menu, but you can set it manually by using the following as an example:

    bzone/display_flicker 30
    

    That will set the flicker value to 30 for just 'Battle Zone'.



  • @flightrisk said in BattleZone mame2003 input issue:

    Thanks. Is this rom setup for free play? I don't see anything referencing "insert coin". And if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that? MameUI had a feature for slide controls and they would appear at the bottom of the screen and you could adjust phosphor life, bloom, etc.

    Unfortunately, we don’t have phosphor or bloom effects in AdvanceMAME. Also, none of the vector settings are accessible through the GUI menus. You have to edit the .rc config file. This post covers the details.



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