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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    BattleZone mame2003 input issue

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    mame2003service menu
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    • caver01C
      caver01 @Alturis
      last edited by caver01

      @alturis The default exit key is ESC, but you can edit the binding unsing the TAB menu inside AdvanceMAME. Select general controls for all games and edit the UI Cancel binding. You could even set this to START and SELECT simultaneously if you want it to match libretro hotkey exit.

      I also recommend mapping this game’s controls to use a virtual “tank stick” so you can steer the tank with a single joystick leaving your other hand free to press the fire button:

      Game Control	Mapped to
      
      Right/Up	Up NOT Right or Left NOT Down
      Right/DownD	Down NOT Right or Right NOT Up NOT Down
      Left/Up	        Up NOT Left or Right NOT Down
      Left/Down	Down NOT Left or Left NOT Up NOT Down
      

      My 4-player cocktail style cabinet built as a custom "roadcase"

      AlturisA FlightRiskF 2 Replies Last reply Reply Quote 1
      • AlturisA
        Alturis @caver01
        last edited by

        @caver01 Awesome thank you for the tip! Might have to give that control setup a try for it. But to me, the feel of driving it like a two-stick tank as the original arcade was outweighed the difficulty of having to use my pinky to fire.

        RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

        1 Reply Last reply Reply Quote 0
        • FlightRiskF
          FlightRisk @mediamogul
          last edited by

          @mediamogul Thanks, here is my advmame.rc

          debug_crash no
          debug_rawsound no
          debug_speedmark no
          device_alsa_device default
          device_alsa_mixer channel
          device_color_bgr15 yes
          device_color_bgr16 yes
          device_color_bgr24 yes
          device_color_bgr32 yes
          device_color_bgr8 yes
          device_color_palette8 yes
          device_color_yuy2 yes
          device_dpi_pclock_low 31250000
          device_hdmi_pclock_low 0
          device_joystick auto
          device_keyboard raw
          device_mouse auto
          device_raw_firstkeyhack no
          device_raw_mousedev[0] auto
          device_raw_mousedev[1] auto
          device_raw_mousedev[2] auto
          device_raw_mousedev[3] auto
          device_raw_mousetype[0] pnp
          device_raw_mousetype[1] pnp
          device_raw_mousetype[2] pnp
          device_raw_mousetype[3] pnp
          device_sdl_samples 512
          device_sound alsa
          device_video fb
          device_video_cursor off
          device_video_doublescan yes
          device_video_fastchange no
          device_video_interlace yes
          device_video_output auto
          device_video_overlaysize auto
          device_video_singlescan yes
          dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork
          dir_diff /home/pi/RetroPie/roms/mame-advmame/diff
          dir_hi /home/pi/RetroPie/roms/mame-advmame/hi
          dir_image /home/pi/RetroPie/roms/mame-advmame
          dir_inp /home/pi/RetroPie/roms/mame-advmame/inp
          dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard
          dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram
          dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
          dir_sample /home/pi/RetroPie/roms/mame-advmame/samples
          dir_snap /home/pi/RetroPie/roms/mame-advmame/snap
          dir_sta /home/pi/RetroPie/roms/mame-advmame/nvram
          display_adjust none
          display_antialias yes
          display_artwork_backdrop yes
          display_artwork_bezel no
          display_artwork_crop yes
          display_artwork_overlay yes
          display_aspect auto
          display_beam 1
          display_brightness 1
          display_buffer no
          display_color auto
          display_expand 1.25
          display_flicker 0
          display_flipx no
          display_flipy no
          display_frameskip auto
          display_gamma 1
          display_intensity 1.5
          display_interlaceeffect none
          display_magnify 1
          display_magnifysize 640
          display_mode auto
          display_pausebrightness 1
          display_resize integer
          display_resizeeffect none
          display_restore yes
          display_rgbeffect none
          display_rol no
          display_ror no
          display_scanlines no
          display_skipcolumns auto
          display_skiplines auto
          display_translucency yes
          display_vsync no
          include 
          input_hotkey yes
          input_idleexit 0
          input_map[event10] auto
          input_map[event11] auto
          input_map[event12] auto
          input_map[event13] auto
          input_map[event14] auto
          input_map[event1] auto
          input_map[event2] auto
          input_map[event3] auto
          input_map[event4] auto
          input_map[event5] auto
          input_map[event6] auto
          input_map[event7] auto
          input_map[event8] auto
          input_map[event9] auto
          input_map[p1_dialx] auto
          input_map[p1_dialy] auto
          input_map[p1_lightgunx] auto
          input_map[p1_lightguny] auto
          input_map[p1_mousex] auto
          input_map[p1_mousey] auto
          input_map[p1_paddlex] auto
          input_map[p1_paddley] auto
          input_map[p1_pedalbrake] auto
          input_map[p1_pedalgas] auto
          input_map[p1_pedalother] auto
          input_map[p1_stickx] auto
          input_map[p1_sticky] auto
          input_map[p1_stickz] auto
          input_map[p1_trackballx] auto
          input_map[p1_trackbally] auto
          input_map[p2_dialx] auto
          input_map[p2_dialy] auto
          input_map[p2_lightgunx] auto
          input_map[p2_lightguny] auto
          input_map[p2_mousex] auto
          input_map[p2_mousey] auto
          input_map[p2_paddlex] auto
          input_map[p2_paddley] auto
          input_map[p2_pedalbrake] auto
          input_map[p2_pedalgas] auto
          input_map[p2_pedalother] auto
          input_map[p2_stickx] auto
          input_map[p2_sticky] auto
          input_map[p2_stickz] auto
          input_map[p2_trackballx] auto
          input_map[p2_trackbally] auto
          input_map[p3_dialx] auto
          input_map[p3_dialy] auto
          input_map[p3_lightgunx] auto
          input_map[p3_lightguny] auto
          input_map[p3_mahjong_a] auto
          input_map[p3_mahjong_b] auto
          input_map[p3_mahjong_bet] auto
          input_map[p3_mahjong_c] auto
          input_map[p3_mahjong_chance] auto
          input_map[p3_mahjong_chi] auto
          input_map[p3_mahjong_d] auto
          input_map[p3_mahjong_double_up] auto
          input_map[p3_mahjong_e] auto
          input_map[p3_mahjong_f] auto
          input_map[p3_mahjong_flip_flop] auto
          input_map[p3_mahjong_g] auto
          input_map[p3_mahjong_h] auto
          input_map[p3_mahjong_i] auto
          input_map[p3_mahjong_j] auto
          input_map[p3_mahjong_k] auto
          input_map[p3_mahjong_kan] auto
          input_map[p3_mahjong_l] auto
          input_map[p3_mahjong_m] auto
          input_map[p3_mahjong_n] auto
          input_map[p3_mahjong_pon] auto
          input_map[p3_mahjong_reach] auto
          input_map[p3_mahjong_ron] auto
          input_map[p3_mahjong_score] auto
          input_map[p3_mousex] auto
          input_map[p3_mousey] auto
          input_map[p3_paddlex] auto
          input_map[p3_paddley] auto
          input_map[p3_pedalbrake] auto
          input_map[p3_pedalgas] auto
          input_map[p3_pedalother] auto
          input_map[p3_stickx] auto
          input_map[p3_sticky] auto
          input_map[p3_stickz] auto
          input_map[p3_trackballx] auto
          input_map[p3_trackbally] auto
          input_map[p4_dialx] auto
          input_map[p4_dialy] auto
          input_map[p4_lightgunx] auto
          input_map[p4_lightguny] auto
          input_map[p4_mahjong_a] auto
          input_map[p4_mahjong_b] auto
          input_map[p4_mahjong_bet] auto
          input_map[p4_mahjong_c] auto
          input_map[p4_mahjong_chance] auto
          input_map[p4_mahjong_chi] auto
          input_map[p4_mahjong_d] auto
          input_map[p4_mahjong_double_up] auto
          input_map[p4_mahjong_e] auto
          input_map[p4_mahjong_f] auto
          input_map[p4_mahjong_flip_flop] auto
          input_map[p4_mahjong_g] auto
          input_map[p4_mahjong_h] auto
          input_map[p4_mahjong_i] auto
          input_map[p4_mahjong_j] auto
          input_map[p4_mahjong_k] auto
          input_map[p4_mahjong_kan] auto
          input_map[p4_mahjong_l] auto
          input_map[p4_mahjong_m] auto
          input_map[p4_mahjong_n] auto
          input_map[p4_mahjong_pon] auto
          input_map[p4_mahjong_reach] auto
          input_map[p4_mahjong_ron] auto
          input_map[p4_mahjong_score] auto
          input_map[p4_mousex] auto
          input_map[p4_mousey] auto
          input_map[p4_paddlex] auto
          input_map[p4_paddley] auto
          input_map[p4_pedalbrake] auto
          input_map[p4_pedalgas] auto
          input_map[p4_pedalother] auto
          input_map[p4_stickx] auto
          input_map[p4_sticky] auto
          input_map[p4_stickz] auto
          input_map[p4_trackballx] auto
          input_map[p4_trackbally] auto
          input_map[p5_dialx] auto
          input_map[p5_dialy] auto
          input_map[p5_lightgunx] auto
          input_map[p5_lightguny] auto
          input_map[p5_mahjong_a] auto
          input_map[p5_mahjong_b] auto
          input_map[p5_mahjong_bet] auto
          input_map[p5_mahjong_c] auto
          input_map[p5_mahjong_chance] auto
          input_map[p5_mahjong_chi] auto
          input_map[p5_mahjong_d] auto
          input_map[p5_mahjong_double_up] auto
          input_map[p5_mahjong_e] auto
          input_map[p5_mahjong_f] auto
          input_map[p5_mahjong_flip_flop] auto
          input_map[p5_mahjong_g] auto
          input_map[p5_mahjong_h] auto
          input_map[p5_mahjong_i] auto
          input_map[p5_mahjong_j] auto
          input_map[p5_mahjong_k] auto
          input_map[p5_mahjong_kan] auto
          input_map[p5_mahjong_l] auto
          input_map[p5_mahjong_m] auto
          input_map[p5_mahjong_n] auto
          input_map[p5_mahjong_pon] auto
          input_map[p5_mahjong_reach] auto
          input_map[p5_mahjong_ron] auto
          input_map[p5_mahjong_score] auto
          input_map[p5_mousex] auto
          input_map[p5_mousey] auto
          input_map[p5_paddlex] auto
          input_map[p5_paddley] auto
          input_map[p5_pedalbrake] auto
          input_map[p5_pedalgas] auto
          input_map[p5_pedalother] auto
          input_map[p5_stickx] auto
          input_map[p5_sticky] auto
          input_map[p5_stickz] auto
          input_map[p5_trackballx] auto
          input_map[p5_trackbally] auto
          input_map[p6_dialx] auto
          input_map[p6_dialy] auto
          input_map[p6_lightgunx] auto
          input_map[p6_lightguny] auto
          input_map[p6_mahjong_a] auto
          input_map[p6_mahjong_b] auto
          input_map[p6_mahjong_bet] auto
          input_map[p6_mahjong_c] auto
          input_map[p6_mahjong_chance] auto
          input_map[p6_mahjong_chi] auto
          input_map[p6_mahjong_d] auto
          input_map[p6_mahjong_double_up] auto
          input_map[p6_mahjong_e] auto
          input_map[p6_mahjong_f] auto
          input_map[p6_mahjong_flip_flop] auto
          input_map[p6_mahjong_g] auto
          input_map[p6_mahjong_h] auto
          input_map[p6_mahjong_i] auto
          input_map[p6_mahjong_j] auto
          input_map[p6_mahjong_k] auto
          input_map[p6_mahjong_kan] auto
          input_map[p6_mahjong_l] auto
          input_map[p6_mahjong_m] auto
          input_map[p6_mahjong_n] auto
          input_map[p6_mahjong_pon] auto
          input_map[p6_mahjong_reach] auto
          input_map[p6_mahjong_ron] auto
          input_map[p6_mahjong_score] auto
          input_map[p6_mousex] auto
          input_map[p6_mousey] auto
          input_map[p6_paddlex] auto
          input_map[p6_paddley] auto
          input_map[p6_pedalbrake] auto
          input_map[p6_pedalgas] auto
          input_map[p6_pedalother] auto
          input_map[p6_stickx] auto
          input_map[p6_sticky] auto
          input_map[p6_stickz] auto
          input_map[p6_trackballx] auto
          input_map[p6_trackbally] auto
          input_map[p7_dialx] auto
          input_map[p7_dialy] auto
          input_map[p7_lightgunx] auto
          input_map[p7_lightguny] auto
          input_map[p7_mahjong_a] auto
          input_map[p7_mahjong_b] auto
          input_map[p7_mahjong_bet] auto
          input_map[p7_mahjong_c] auto
          input_map[p7_mahjong_chance] auto
          input_map[p7_mahjong_chi] auto
          input_map[p7_mahjong_d] auto
          input_map[p7_mahjong_double_up] auto
          input_map[p7_mahjong_e] auto
          input_map[p7_mahjong_f] auto
          input_map[p7_mahjong_flip_flop] auto
          input_map[p7_mahjong_g] auto
          input_map[p7_mahjong_h] auto
          input_map[p7_mahjong_i] auto
          input_map[p7_mahjong_j] auto
          input_map[p7_mahjong_k] auto
          input_map[p7_mahjong_kan] auto
          input_map[p7_mahjong_l] auto
          input_map[p7_mahjong_m] auto
          input_map[p7_mahjong_n] auto
          input_map[p7_mahjong_pon] auto
          input_map[p7_mahjong_reach] auto
          input_map[p7_mahjong_ron] auto
          input_map[p7_mahjong_score] auto
          input_map[p7_mousex] auto
          input_map[p7_mousey] auto
          input_map[p7_paddlex] auto
          input_map[p7_paddley] auto
          input_map[p7_pedalbrake] auto
          input_map[p7_pedalgas] auto
          input_map[p7_pedalother] auto
          input_map[p7_stickx] auto
          input_map[p7_sticky] auto
          input_map[p7_stickz] auto
          input_map[p7_trackballx] auto
          input_map[p7_trackbally] auto
          input_map[p8_dialx] auto
          input_map[p8_dialy] auto
          input_map[p8_lightgunx] auto
          input_map[p8_lightguny] auto
          input_map[p8_mahjong_a] auto
          input_map[p8_mahjong_b] auto
          input_map[p8_mahjong_bet] auto
          input_map[p8_mahjong_c] auto
          input_map[p8_mahjong_chance] auto
          input_map[p8_mahjong_chi] auto
          input_map[p8_mahjong_d] auto
          input_map[p8_mahjong_double_up] auto
          input_map[p8_mahjong_e] auto
          input_map[p8_mahjong_f] auto
          input_map[p8_mahjong_flip_flop] auto
          input_map[p8_mahjong_g] auto
          input_map[p8_mahjong_h] auto
          input_map[p8_mahjong_i] auto
          input_map[p8_mahjong_j] auto
          input_map[p8_mahjong_k] auto
          input_map[p8_mahjong_kan] auto
          input_map[p8_mahjong_l] auto
          input_map[p8_mahjong_m] auto
          input_map[p8_mahjong_n] auto
          input_map[p8_mahjong_pon] auto
          input_map[p8_mahjong_reach] auto
          input_map[p8_mahjong_ron] auto
          input_map[p8_mahjong_score] auto
          input_map[p8_mousex] auto
          input_map[p8_mousey] auto
          input_map[p8_paddlex] auto
          input_map[p8_paddley] auto
          input_map[p8_pedalbrake] auto
          input_map[p8_pedalgas] auto
          input_map[p8_pedalother] auto
          input_map[p8_stickx] auto
          input_map[p8_sticky] auto
          input_map[p8_stickz] auto
          input_map[p8_trackballx] auto
          input_map[p8_trackbally] auto
          input_map[safequit] auto
          input_map[service_coin5] auto
          input_map[service_coin6] auto
          input_map[service_coin7] auto
          input_map[service_coin8] auto
          input_map[ui_toggle_ui] auto
          input_steadykey no
          lcd_server none
          lcd_speed 4
          lcd_timeout 500
          misc_bios default
          misc_cheat no
          misc_cheatfile cheat.dat
          misc_difficulty none
          misc_eventdebug no
          misc_eventfile event.dat
          misc_freeplay no
          misc_hiscorefile hiscore.dat
          misc_lang none
          misc_languagefile english.lng
          misc_mutedemo no
          misc_quiet yes
          misc_safequit yes
          misc_smp yes
          misc_timetorun 0
          record_sound yes
          record_sound_time 15
          record_video yes
          record_video_interleave 2
          record_video_time 15
          script_coin1 
          script_coin2 
          script_coin3 
          script_coin4 
          script_emulation 
          script_event1 
          script_event10 
          script_event11 
          script_event12 
          script_event13 
          script_event14 
          script_event2 
          script_event3 
          script_event4 
          script_event5 
          script_event6 
          script_event7 
          script_event8 
          script_event9 
          script_knocker on(kdb, 0b100); wait(!event()); off(kdb, 0b100);
          script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
          script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
          script_led3 
          script_play 
          script_safequit 
          script_start1 
          script_start2 
          script_start3 
          script_start4 
          script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
          script_video wait(!event()); set(kdb, 0);
          sound_adjust auto
          sound_equalizer_highvolume 0
          sound_equalizer_lowvolume 0
          sound_equalizer_midvolume 0
          sound_latency 0.05
          sound_mode auto
          sound_normalize no
          sound_samplerate 44100
          sound_samples yes
          sound_volume -3
          sync_fps auto
          sync_resample auto
          sync_speed 1
          sync_startuptime auto
          sync_turbospeed 3
          ui_color[help_other] 000000 808080
          ui_color[help_p1] 000000 ffff00
          ui_color[help_p2] 000000 00ff00
          ui_color[help_p3] 000000 ff0000
          ui_color[help_p4] 000000 00ffff
          ui_color[interface] 000000 ffffff
          ui_color[select] 000000 afffff
          ui_color[tag] 247ef0 ffffff
          ui_font auto
          ui_fontsize auto
          ui_helpimage auto
          ui_translucency 0.8
          
          mediamogulM 1 Reply Last reply Reply Quote 0
          • FlightRiskF
            FlightRisk @caver01
            last edited by

            @caver01 What about mapping an xbox 360 usb controller with 2 sticks and using the push to click feature on the right stick to fire? Not sure if that would cause you to maybe move the stick while trying to press it and throw off your aim. In that case, the right trigger would probably work great. Do you know how I would try that? Is it like retroarch where I just go in and move the sticks and press them as I go through options, or do I need to edit a text file? Your example above of mapping a "tank stick", is that just moving the stick around or typing those word in?

            caver01C 1 Reply Last reply Reply Quote 0
            • FlightRiskF
              FlightRisk @mediamogul
              last edited by

              @mediamogul I found the same bezel you show in your post for battlezone. It is a .png with dimensions of 1647x955. Very odd size. It that what I want and advmame takes care of sizing, or should I pull it into photoshop/gimp and resample it to my monitors native 1920x1080? Things might be off a bit since these are different aspect ratios. 1.7246 vs. 1.7777

              caver01C 1 Reply Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @FlightRisk
                last edited by

                @flightrisk

                Thanks, here is my advmame.rc

                Try changing display_expand 1.25 to display_expand 1.0

                I found the same bezel you show in your post for battlezone... It that what I want... ?

                If you plan on using AdvanceMAME, you need to use an artwork file specifically formatted for it. Try using the bzone.zip artwork file located here.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                FlightRiskF 1 Reply Last reply Reply Quote 0
                • caver01C
                  caver01 @FlightRisk
                  last edited by

                  @flightrisk said in BattleZone mame2003 input issue:

                  What about mapping an xbox 360 usb controller with 2 sticks and using the push to click feature on the right stick to fire?

                  If you have triggers that are easier, I would recommend that over the push-click, but that is just me. I think push-click is hard to execute while keeping the stick in a specific position.

                  Do you know how I would try that?

                  Editing digital inputs for AdvanceMAME is best done from within MAME itself by pressing TAB on a keyboard. This will bring up a pop up menu and you can navigate to the controls configuration menu choices. When you select an input to map, you should be able to press buttons on a controller to map them.

                  Your example above of mapping a "tank stick", is that just moving the stick around or typing those word in?

                  To do this mapping, you are moving the stick or pressing D-pad. To do a <NOT> entry, you have to double-tap in the given direction. To make the inputs <AND> together you do them at the same time, or right after each other (but before the input is accepted). To <OR> them together, you do one input, let it accept, then immediately do another on the same line. I if you move to a new line and back, it will overwrite the whole entry instead.

                  Analog sticks introduces a potential new issue that I have not tested. If these movements are not accepted, you may need to define these manually by setting up analog inputs in the .rc file. For this you would need to know the indexes of your sticks. This is not a trivial process, as you would probably want to use the advj utility to test. You can read about the details here.

                  My 4-player cocktail style cabinet built as a custom "roadcase"

                  FlightRiskF 1 Reply Last reply Reply Quote 1
                  • caver01C
                    caver01 @FlightRisk
                    last edited by

                    @flightrisk Regarding artwork, bezels etc, you really cannot just use a .png file. You have to use the MAME .106 artwork format as mediamogul mentioned. The zip files for this old menthod will contain overlays, bezels and background files alongside a .art text file that describes exactly how this version of MAME should apply them. When you download an appropriate .zip for the rom in question, most of these details will have been already worked out.

                    My 4-player cocktail style cabinet built as a custom "roadcase"

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                    • FlightRiskF
                      FlightRisk @caver01
                      last edited by

                      @caver01 Excellent! I have it working exactly the way I want. Thanks for the tip on how to enter a <NOT>. It works well. In the end, I settled on left analog up and down, right analog up and down, and right trigger for firing. I left the keyboard options in as well. And you are right, push click just won't work in this game. My trick on my arcade game was to back up a lot while doing little turns to get distance between myself and the other tank to have time to react to their firing. Then go after them, often going past them very close and watching the radar to backup again, turn and fire. The only problem with this strategy is when you are backing up and hit an obstacle just as they fire ;)

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                      • FlightRiskF
                        FlightRisk @mediamogul
                        last edited by

                        @mediamogul That is exactly the artwork I found and was asking about. I can see positions mapped out in the .art file. I was just confused about the odd resolution

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                        • FlightRiskF
                          FlightRisk @mediamogul
                          last edited by

                          @mediamogul - Thanks so much for the help. Almost there. Changing the display parameter from 1.25 to 1.0 made it look 4:3 now, but here is my screen with the bezel installed. It is cutting off the right and left, and it is clearly zoomed out too much since it is cutting off the top and bottom. So it looks like it not only is zoomed in, but cutoff for a 4:3 monitor instead of my 16:9

                          0_1520543452262_bzone2.jpg

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                          • mediamogulM
                            mediamogul Global Moderator @FlightRisk
                            last edited by

                            @flightrisk

                            Changing display_artwork_crop yes to 'no' should do the trick.

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                            • FlightRiskF
                              FlightRisk
                              last edited by

                              I feel 20 again! LOL. Thanks everyone. It is beautiful! Maybe now I'll play with a lot of those other settings like "flicker" to see what happens. I'm happy the way it is now, the rest will be fun just to see if I can get it the way my game used to look in my arcade. There isn't a dynamic option for editing the file in something like the tab menu, is there?

                              And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.

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                              • caver01C
                                caver01 @FlightRisk
                                last edited by

                                @flightrisk said in BattleZone mame2003 input issue:

                                And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.

                                I will have to check my setup to see if there is vector imagery bleeding over the bezel/overlay, but the black on the sides is likely a result of screen size. For example, on my 5:4 display, I don't see nearly as much of the sides of the artwork, as this is pushed completely off the screen if I recall. Widescreen TVs will have more space that might not get covered by the artwork which was built from the actual arcade game during a time when there were no wide screens.

                                My 4-player cocktail style cabinet built as a custom "roadcase"

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                                • mediamogulM
                                  mediamogul Global Moderator @FlightRisk
                                  last edited by mediamogul

                                  @flightrisk said in BattleZone mame2003 input issue:

                                  There isn't a dynamic option for editing the file in something like the tab menu

                                  You should be able to invoke the menu using the 'Tab' key. If not, look at your input_map[ui_configure] setting to see what key is currently set. Keep in mind that, while convenient, not all options can be set from this menu.

                                  the game screen has about 1/8" overspill on the left and 1/4" on the right

                                  I haven't noticed this myself, but it could be intentional to emulate the overscan from the original cabinet. I imagine it's configurable by unzipping the bzone.zip art file and adjusting how it's displayed within the bezel, but I've never tried it personally.

                                  Edit: If you mean that the vector art is bleeding on top and not behind the bezel then I'm not really sure.

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                                  • FlightRiskF
                                    FlightRisk
                                    last edited by FlightRisk

                                    Thanks. Is this rom setup for free play? I don't see anything referencing "insert coin". And if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that? MameUI had a feature for slide controls and they would appear at the bottom of the screen and you could adjust phosphor life, bloom, etc.

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                                    • mediamogulM
                                      mediamogul Global Moderator @FlightRisk
                                      last edited by mediamogul

                                      @flightrisk said in BattleZone mame2003 input issue:

                                      Is this rom setup for free play?

                                      All games share the same setting for insering a coin. This can be overwritten on a per-game basis, but by default, the universal setting for player one is input_map[coin1] in the advmame.rc file, or it can be set from the 'Tab' menu.

                                      if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that?

                                      I believe you can do that per game from the 'Tab' menu, but you can set it manually by using the following as an example:

                                      bzone/display_flicker 30
                                      

                                      That will set the flicker value to 30 for just 'Battle Zone'.

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                                      • caver01C
                                        caver01 @FlightRisk
                                        last edited by caver01

                                        @flightrisk said in BattleZone mame2003 input issue:

                                        Thanks. Is this rom setup for free play? I don't see anything referencing "insert coin". And if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that? MameUI had a feature for slide controls and they would appear at the bottom of the screen and you could adjust phosphor life, bloom, etc.

                                        Unfortunately, we don’t have phosphor or bloom effects in AdvanceMAME. Also, none of the vector settings are accessible through the GUI menus. You have to edit the .rc config file. This post covers the details.

                                        My 4-player cocktail style cabinet built as a custom "roadcase"

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