[Rpi3] Nes - Duck Hunt with mouse
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@mediamogul NstDatabase.xml is located in that directory. I've tryed both lr-nestopia and lr-feceumm, but without sucessfull.
You said I need to set the player control to light gun. How should I do exactly? -
@chuck_b said in [Rpi3] Nes - Duck Hunt with mouse:
You said I need to set the player control to light gun. How should I do exactly?
It's located in 'Controls' when you bring up the RetroArch menu (hotkey+X).
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@mediamogul ok, that's what I get in Controls section.
Which option do I need to modify?
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You should be able to set the device type for either user 1 or 2 to Zapper. If not, try going out to the root menu and navigating to Input and see if the option is available under user one or two.
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@mediamogul how do i check that on the root menu? do i have to read any particular file?
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When you first open up the RetroArch menu, you should be in the quick menu, so you'll want to press 'B' to get you back one level to the root menu and then navigate to 'Settings', 'Input' and then 'Input User 1 Binds'. I should note that these settings are all speculation. I haven't attempted this in about a month and I don't remember having to do any of this for lr-nestopia to get the mouse to work as a Zapper.
Another setting to try would be 'Zapper Mode' found under the 'Options' menu when you first open the RetroArch menu. You can set it to either 'Pointer' or 'Mouse'. You should try both. As much as I enjoy light gun games and I'm absolutely thrilled that RetroArch is slowly adding better support, trying to configure it all seems to be like hitting a moving target. I've been waiting for the dust to settle a bit before I set up anything permanent myself.
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A closer look here reveals that device selection of the Zapper is not available in lr-nestopia and that it's handled solely by the
NstDatabase.xml
file. The only two options left to try in lr-nestopia are the 'Zapper Mode' I listed above and perhaps the mouse index that's located in the 'Input User 1 Binds'.However, you can try the device selection method in lr-fceumm, as it claims to be an option for both user one and two.
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@mediamogul In 'Input User 1 Binds' all the options I have for 'Device Type' are only 'RetroPad' and 'Retropad w/analog'
In 'Options' menu I can't fin any 'Zapper mode' entry
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Are you running the most recent updates to RetroArch and lr-nestopia?
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@mediamogul I'm running 1.6.9 - Nestopia 1.49-WIP 54f6d76
By the way, running Duck Hunt with lr-nestopia i can see on the top-left corner of the screen the cursor, but it doesn't move.Furthermore after i set mouse index 1 the cursor appears in the center with lr-fceumm, while in lr-nestopia appears always at the top-left corner.
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What type of mouse/gun device are you using?
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I gotta run, but it could be that these features were introduced in 1.7.0. We had to roll back to 1.6.9 because of disruptive bug and BuZz is in the process of testing 1.7.1. It might be that you'll need to wait for the new release to most effectively test all this.
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@mediamogul I've just noticed that 'Zapper' option appears on lr-fceuum (I was using nestopia previously), but selecting 'Zapper' the cursor doesn't move
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Ok i solved. One of the problems what the decive. My personal mouse for some reason doesn't work.
Trying an alternative mouse it worked, after i changed mouse index to '0' (it was set on '1' ) for every user bind.I also set 'Device type' to Zapper on 'Input -> Input User 2 Binds' and on 'Controls', while 1st user is always set on 'Gamepad'.
I guess I'm gonna use lr-nestopia for regular games (in which i set Retropad for both 2 users) and lr-fceumm for Zapper games.Do you have any idea why the first mouse doesn't work? It regularly works when i type "cat /dev/input/mice" on terminal.
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@chuck_b said in [Rpi3] Nes - Duck Hunt with mouse:
and lr-fceumm for Zapper games.
It's for the best in a few games anyway. For example, the skeet shooting in 'Track and Field II' will only work if the Zapper is assigned to the player 2 port and I believe that's not possible in lr-nestopia.
Do you have any idea why the first mouse doesn't work? It regularly works when i type "cat /dev/input/mice" on terminal.
I can't really say other than it could be somehow related to the recent changes to mouse input in RetroArch. According to @markwkidd they're continuing to refine support often.
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@chuck_b my main mouse doesnt work either. My dolphinbar and alternative mouse do work. But i couldnt move left and right with second mouse. In lr-fceumm i could not find zapper option. I will try to look further into that.
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If there was ever anything in need of a guide, it's light gun support for the various cores. My Dolphinbar is on loan to a friend, but after RetroArch 1.7.1 is made available, I'll have to get it back and do some testing as well.
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@chuck_b can you show me or tell me exactly how to get where you change it to zapper? I cant find that option anywhere.
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It should be under 'Controls' in the system quick menu that RetroArch brings up by default. Apparently the Zapper options are only available in lr-fceumm though.
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@mediamogul player 2 always starts as unknown but i get the options of none, retropad and retropad w/analog. No zapper option
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