mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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I am confused about the 'new and improved samples'. Is there a central place to get them or do I have to compile them myself? I got the 2003-plus romset from somewhere, are they in there? Or do I need the 'current' or 'unofficial' ones from Twisty on mameworld?
TIA for any and all insight.
EDIT: broke rules
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@WeirdH Afaik samples are license-free, so we can share them (unlike your link to licensed content...).
Those are the samples for dkong in fbneo, i would expect they work too in mame2003-plus : https://www.sendspace.com/file/y3d1kg -
@WeirdH Please don't post links to ROMs in the forum, is one of the rules of the forum. I know the source site has some exceptions in the US, but that's not enough.
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@barbudreadmon Yeah, that was dumb, I thought that source was cleared. Thanks for the link.
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@m2306 - No worries, take your time. I know when things get busy and you have to switch focus for a while. Yeah there doesn't seem to be any surefire way to get those perfect pared down lists.
With Moonwalker he may have removed clones/bootlegs so it might have been inadvertently removed. That list is 2 years old now.
I think the only Sega 18 games that work in m3plus are unprotected or bootleg but don't let that scare you away as Moonwalker plays great with the bootleg version (moonwlkb) and it's up to 3 players which is nice.
I'm not sure what CSV list you're using but I see
Pac-Man (Midway)
(pacman) listed in his working CSV list so I'm not sure why that one would get excluded.With the CHDs it could be either. Go to your Settings -> Compressor -> CHDMAN and verify it's set to 3. If they don't verify with the correct setting you might have the newest v5 versions. I have a complete set and could share any hash information on specific files if it helps.
@barbudreadmon - No I don't think it has been. I think there's still an open bounty from last year to correct the issue. I think it's been open for well over a year now unless it's been closed.
@WeirdH - If there's an official sample then Twisty's will have it almost certainly. If not check the older sample section for samples like dkong.
The newest versions of MAME have the dkong audio correctly emulated so they no longer need samples to run proper and thus have been moved to the older section but they are still very much relevant for us RetroPie community users. :)
Also check the Unofficial section which has some pretty amazing enhancements for a few of the games.
Samples aren't hash verified so as long as the name is correct it will run it, no exact version needed. So for example with dkong you could use the older or unofficial samples (which I combine the two as the enhanced version doesn't have effect00.wav, effect01.wav and effect02.wav samples) but both run perfectly. You could also run your own favorite too if you wanted.
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I was wondering, how do I put to work a new rom such as "actionh.zip"? I mean, how do I convert a regular rom from another set to mame 2003 plus? This new inclussions are really interesting.
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@REK607 - You can't really add games to a core. Well you can if you're a coder but I don't think that's what you're asking. You can only download the DAT and create a new set. I don't see
actionh.zip
in the set butactionhw.zip
.To build a set follow the instructions here. The newest DAT is created in game just pull up the TAB menu and it should have an option to Generate XML DAT.
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I seem to have a problem getting some games to run. One such game is Space Launcher. The changelog says it should work, but I go right back to Emulationstation after launching it. So far I have tried version 0.106 and 0.139. What am I doing wrong? TIA
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
So far I have tried version 0.106 and 0.139
generate mame2003plus dat file, and use it to verify your romsets.
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@barbudreadmon I take it you mean by using ClrMamePro? I have followed this tutorial and watched a couple on youtube, but nothing gives me a usable rom.
I am not at all versed in the inner workings of ClrMamePro, so, honestly, I don't really know what I'm doing when rebuilding, but no matter what DAT-file I use in the profiler, I keep getting sent back to Emulationstation when launching the resulting game.
When I rebuild using the 'mame2003-plus'-DAT (which actually is an xml-file), I end up with a 1kb version of spacefev.zip. When I only scan the rom, I never get any useful information and the 'fix' option also seems to do nothing with it.
Any pointers would be welcome. TIA
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@WeirdH Isn't Space Launcher archive named
spacelnc
?spacefv
is Space Fever.I see that even though the game appears to be added, it's not in the
.xml
available on the Github, you'll have to generate the.dat
file from the Emulator - https://docs.libretro.com/library/mame2003_plus/#step-1-obtaining-an-xml-dat. -
@WeirdH - Space Fever (spacefev) should be around 7kb since you're file is 1kb I would guess you missing ROMs. Even though you run it through a ROM management utility doesn't necessarily mean it will build the correct set. You might be missing ROMs. Which program are you using? Did you get any missing ROM errors?
Here's what should be in the zip file. The filename and more importantly the hash:
<game name="spacefev"> <description>Space Fever (New Ver.)</description> <year>1979</year> <manufacturer>Nintendo</manufacturer> <rom name="f1.bin" size="1024" crc="35f295bd" sha1="34d1df25fcdea598ca1191cecc2125e6f63dbce3" region="cpu1" offset="0"/> <rom name="f2.bin" size="1024" crc="0c633f4c" sha1="a551ddbf21670fb1f000404b92da87a97f7ba157" region="cpu1" offset="400"/> <rom name="g1.bin" size="1024" crc="f3d851cb" sha1="535c52a56e54a064aa3d1c48a129f714234a1007" region="cpu1" offset="800"/> <rom name="g2.bin" size="1024" crc="1faef63a" sha1="68e1bfc45587bfb1ee2eb477b60efd4f69dffd2c" region="cpu1" offset="c00"/> <rom name="h1.bin" size="1024" crc="b365389d" sha1="e681f2c5e37cc07912915ef74184ff9336309de3" region="cpu1" offset="1000"/> <rom name="h2.bin" size="1024" crc="a163e800" sha1="e8817f3e17f099a0dc66213d2d3d3fdeb117b10e" region="cpu1" offset="1400"/> <rom name="i1.bin" size="1024" crc="00027be2" sha1="551a779a2e5a6455b7a348d246731c094e0ec709" region="cpu1" offset="1800"/> <rom name="ss3.ic2" size="1024" crc="95c2c1ee" sha1="42a3a382fc7d2782052372d71f6d0e8a153e74d0" region="cpu2" offset="0"/> <rom name="f5.bpr" size="32" crc="c5914ec1" sha1="198875fcab36d09c8726bb21e2fdff9882f6721a" region="proms" offset="0"/> </game>
@mitu - Thanks for the link! I had no idea there was a nice tutorial with the steps.
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
When I rebuild using the 'mame2003-plus'-DAT (which actually is an xml-file), I end up with a 1kb version of spacefev.zip. When I only scan the rom, I never get any useful information and the 'fix' option also seems to do nothing with it.
clrmamepro won't magically create files from nothing, it'll just verify your romsets and tell you what's wrong with them
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@mitu said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@WeirdH Isn't Space Launcher archive named
spacelnc
?spacefv
is Space Fever.Yes, that's right. ClrMamePro reads spacelnc.zip and then outputs spacefev.zip. It was one of my points of confusion.
@Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@WeirdH - Space Fever (spacefev) should be around 7kb since you're file is 1kb I would guess you missing ROMs. Even though you run it through a ROM management utility doesn't necessarily mean it will build the correct set. You might be missing ROMs. Which program are you using? Did you get any missing ROM errors?
Yes, ClrMamePro created the zip-file with only one actual file in it. It also thought it was another game. I believe it matched spacelnc to my mame2003-plus profile and only found spacefev as closest match or something (if I'm even interpreting the workings of ClrMamePro correctly). I got no missing errors, just some skipped files. Then again, I might not have been looking at the right output, as I'm a complete noob when it comes to CMP.
@barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
clrmamepro won't magically create files from nothing, it'll just verify your romsets and tell you what's wrong with them
Okay, that much I had gathered. But the tutorial I linked (I believe it's by Herb Fargus) mentioned the 'rebuild' option to create a rom for the right version of Mame. Other tutorials also claimed a non-working rom could be made to work this way in ClrMamePro. Again, I don't really know what I'm doing, aside from following steps.
I assumed it worked like this: I use Mame2003-plus, but my spacelnc.zip is for a later version of Mame. I then load the Mame2003-plus DAT-file as a profile in CMP and tell it to match the rom against that. If not matched, the rebuild option would correct the version of the rom, making it launchable in Mame2003-plus. How incorrect is my assumption? (because it probably is :D)
@mitu said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
I see that even though the game appears to be added, it's not in the
.xml
available on the Github, you'll have to generate the.dat
file from the Emulator - https://docs.libretro.com/library/mame2003_plus/#step-1-obtaining-an-xml-dat.Thanks. I'll try and fiddle some more with it.
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
the rebuild option would correct the version of the rom, making it launchable in Mame2003-plus. How incorrect is my assumption?
Again, files won't be created magically, rebuild will just try to rebuild the romsets from dumps scattered in another directory, but a missing dump is still a missing dump. The trick to be able to rebuild any romset for whatever version of mame you want is to have the mame romsets & the corresponding rollback romsets (they are a collection of all the dumps that got previously discarded by mame).
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@WeirdH - You're close. It doesn't match the whole zip but each individual file in the zip if that makes sense. It will attempt to rebuild the set but it still needs the correct ROMs to do it.
So for example if you use the Rebuilder as mentioned and specify a source path(s) to ROMs. You can have more than one here. There are many options available but just do the basics for now.
Also don't get caught up in the XML format. There's way more formats than you can shake a stick at for different things.
It will attempt to validate the ROMs from the source path(s) provided against the DAT provided and then rebuild the set in the target folder provided.
It will scan through each source folder looking for the specific ROM(s) belonging to each game zip.
If it finds a match it will add it to the correct game zip. If the game zip doesn't exist it will create it. Name is irrelevant because it could be named incorrectly inside any zip in the source folder so it searches each and every zip for a match by hash. When it finds a file match it will rename it accordingly to the DAT specifics.
Not to throw things off but the only thing that really matters is the zip archive name. The names inside a zip really don't matter. This is a cool "feature" that can be exploited to your advantage later.
In your case it found a matching hash for one file in your version of spacelnc and added it spacefev.
If that matching file had belonged to 15 game zips it would have created and/or added it to 15 game zips even though they are partial game zips. It's basically trying to build a complete set even if it's only a partial set.It then continued looking through your source folders provided and found no other other matches. So you have a partial ROM (spacefev) with one file hence it crashes back to Emulationstation due to missing ROMs.
Basically you're missing files and need to find the correct ones. Don't get caught up in name because they change so it's really about the file hash with ClrMamePro unless one isn't provided in the DAT. You'll see missing SHA1 info. etc. sometimes.
If you can't find a pre-built set anywhere with the correct ROMs then current MAME and the rollback set will build an almost complete set.
There's a a few minor exceptions noted below that aren't official MAME ROMs and need to be tracked down separately for a perfect mame2003-plus set.
Bubble Bobble (Ultra Version)(USA) [folder: bublboblu - parent: bublbobl - size: 548kb] a78-05u.52 [size: 65536] [CRC32: b31d2edc] [SHA1: b7d317c0b5b86c0bf39b18cfe584bca9d22d4eba] a78-06u.51 [size: 32768] [CRC32: a6345edd] [SHA1: 144f33002ee40acdbfa6a49119092a319048bb00] a78-08u.37 [size: 32768] [CRC32: d544be2e] [SHA1: 1472db52dcd9e17a866ea2766cfea500d8f712ab] Donkey Kong Remix [folder: dkrdemo - parent: dkong - sampleparent: dkong - size: 33kb] dkrdemo.5at [size: 4096] [CRC32: e59d406c] [SHA1: 7698e319ae191bb8bf7deeea5c4f18da04d73f73] dkrdemo.5bt [size: 4096] [CRC32: 660d43ec] [SHA1: 8bba334cec022ea851c4a82f6ecbc91c0708daea] dkrdemo.5ct [size: 4096] [CRC32: f48cb898] [SHA1: 470b8bee7f55e1d828abc0b1ec4b423392c83a78] dkrdemo.5et [size: 4096] [CRC32: f9fdff29] [SHA1: c2eb8f0ede8384369e17d8616f4ce063ae12b6c2] Hyper Street Fighter II: The Anniversary Edition (Asia 040202) [folder: hsf2a - size: 45mb] hs2ax.03 [size: 524288] [CRC32: 5f3d7397] [SHA1: 96f327dd998105ad5dc46bc9d3b741805a840d68] hs2ax.04 [size: 524288] [CRC32: 59acf108] [SHA1: e68fe233681175b29a35badab249c2b892b23af3] SegaSonic Bros (Japan, prototype) [folder: ssonicbr - size: 640kb] ssonicbr.ic31 [size: 262144] [CRC32: 03709746] [SHA1: 0b457f557da77acd3f43950428117c1decdfaf26] ssonicbr.ic32 [size: 262144] [CRC32: cf254ecd] [SHA1: 4bb295ec80f8ddfeab4e360eebf12c5e2dfb9800] ssonicbr.ic4 [size: 131072] [CRC32: 78e56a51] [SHA1: 8a72c12975cd74919b4337e0f681273e6b5cbbc6] The King of Fighters 2003 (Decrypted) [system: Neo-Geo - folder: kof2003d - size: 125mb] 271-v1d.bin [size: 16777216] [CRC32: 2964f36e] Tron (freeplay) [folder: tronfp - parent: tron - size: 108kb] 625_v11.bin [size: 8192] [CRC32: 402a99dc] [SHA1: d3fdf877f185473d3dbf33cd1a3d0dae4173e479]
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@Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
There's a a few minor exceptions noted below that aren't official MAME ROMs and need to be tracked down separately for a perfect mame2003-plus set.
Yeah, mame2003-plus includes some non-MAME roms.
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@Riverstorm
Cool, thanks for the thorough explanation, it makes more sense now.
@mitu said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
I see that even though the game appears to be added, it's not in the
.xml
available on the Github, you'll have to generate the.dat
file from the Emulator - https://docs.libretro.com/library/mame2003_plus/#step-1-obtaining-an-xml-dat.Thanks. I'll try and fiddle some more with it.
When I generate my own from 2003-plus, I still get an xml that makes no mention of Space Launcher (and I updated all packages yesterday). Am I out of luck, DAT-wise?
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@WeirdH - Did you update mame2003-plus from source first? It's in the RetroPie setup menu Manage Packages -> Manage Experimental Packages? I created a new DAT last week and it's in there.
<game name="spacelnc"> <description>Space Launcher</description> <year>1979</year> <manufacturer>Nintendo</manufacturer> <rom name="sl_f1.f1" size="1024" crc="6ad59e40" sha1="d416f7e6f5f55178df5c390548cd299650853022" region="cpu1" offset="0"/> <rom name="sl_f2.f2" size="1024" crc="2de568e2" sha1="f13740d3d9bf7434b7760e9286ef6e2ede40845f" region="cpu1" offset="400"/> <rom name="sl_g1.g1" size="1024" crc="06d0ab36" sha1="bf063100b065dbf511d6f32da169fb461568d15d" region="cpu1" offset="800"/> <rom name="sl_g2.g2" size="1024" crc="73ac4fe6" sha1="7fa8c09692446bdf804900158e040f0b875a2e32" region="cpu1" offset="c00"/> <rom name="sl_h1.h1" size="1024" crc="7f42a94b" sha1="ad85706de5e3f952b12756275be1ea1276a10666" region="cpu1" offset="1000"/> <rom name="sl_h2.h2" size="1024" crc="04b7a5f9" sha1="589b0a0c8dcb1300623fe8478f1d7173b2bc575f" region="cpu1" offset="1400"/> <rom name="sl_i1.i1" size="1024" crc="d30007a3" sha1="9e5905df8f7822385daef159a07f0e8257cb862a" region="cpu1" offset="1800"/> <rom name="sl_i2.i2" size="1024" crc="640ffd2f" sha1="65c21396c39dc99ec263f66f400a8e4c7712b20a" region="cpu1" offset="1c00"/> <rom name="sl_sound.ic2" size="1024" crc="8e1ff929" sha1="5c7da97b05fb8fff242158978199f5d35b234426" region="cpu2" offset="0"/> <chip type="cpu" name="8080" clock="2520000"/> <chip type="cpu" soundonly="yes" name="I8035" clock="400000"/> <chip type="audio" name="DAC"/> <chip type="audio" name="SN76477"/> <video screen="raster" orientation="vertical" width="224" height="256" aspectx="3" aspecty="4" refresh="60.000000"/> <sound channels="1"/> <input players="2" control="joy8way" buttons="1" coins="1"/> <dipswitch name="Lives"> <dipvalue name="3" default="yes"/> <dipvalue name="4"/> <dipvalue name="5"/> <dipvalue name="6"/> </dipswitch> <driver status="good" color="good" sound="imperfect" palettesize="2"/> </game>
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@Riverstorm Well, I must have gone from binary then. I'll go check it out. Thanks again!
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