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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • B
      barbudreadmon @REK607
      last edited by barbudreadmon

      @REK607 iirc toaplan games got proper sound support only 2-3 years ago in MAME & FBNeo/FBAlpha, not sure @arcadez2003 backported this to mame2003+

      FBNeo developer - github - forum

      arcadez2003A 1 Reply Last reply Reply Quote 0
      • arcadez2003A
        arcadez2003
        last edited by

        The MAME2003 cores do not support the V25 varient of the NEC CPU which would be required along with a massive update of the Toaplan2 driver
        to have full sound and music for Batsugan, Dogyunn, FixEight, Knuckle Bash and V-Five, the workload and doubts around the compatibility of the code
        should we have attempted to backport it are the reasons why it was never attempted.

        As you noticed Batsugan and Knuckle Bash have some sound, this due to me adding support for simulated MSM6295 sound commands to the driver so at least you
        get the Sfx in those games where as they were totally silent previously, so that and adding working bootlegs of FixEight and Knuckle Bash both of which have full sound and
        music is at least making the best of a bad situation.

        Arcade Addict

        REK607R 1 Reply Last reply Reply Quote 0
        • REK607R
          REK607 @arcadez2003
          last edited by

          @arcadez2003 that's an excellent answer, now I understand. By the way, I'm really happy with the way all metal slugs are working on the emulator too, so pleased!

          arcadez2003A 1 Reply Last reply Reply Quote 0
          • arcadez2003A
            arcadez2003 @barbudreadmon
            last edited by arcadez2003

            @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            @REK607 iirc toaplan games got proper sound support only 2-3 years ago in MAME & FBNeo/FBAlpha, not sure @arcadez2003 backported this to mame2003+

            Your thinking of the recent HD647180 sound MCU dumps, we did backport the ones for Fire Shark and Vimana adding full sound and music for those games to this core
            however we ran into some problems with Ghox and Teki Paki as they would not boot with the new MCU code, so we just ported across the ThunderMAME samples for
            both of those ones, so at least they would have sound and music should users have the samples in their set.

            Batsugun is a different matter entirely the sound was finally emulated in 2011 but we're missing the required CPU for this in the MAME2003 core..........

            16th January 2011: David Haywood - Alex Jackson added support for the extended V25/V35 features to the NEC V20/V30 core in MAME. These features (timers, memory-mapped register banking, custom interrupt controller) are used by the sound programs of several Toaplan titles. He then hooked things up properly in the driver, giving full sound to Batsugun. Batsugun has unencrypted sound code, so was the easiest one to get running. V-Five / Grindstormer, Fix Eight, Knuckle Bash and Dogyuun will also benefit from this once their sound code has been fully decrypted. This is just a matter of time and a bit of effort in figuring out the programs. For the remaining Toaplan games (Teki Paki, Vimana, Fire Shark, Ghox, Whoopee JPN version) the sound MCUs need decapping, which will require funding / donations for this purpose.

            Arcade Addict

            1 Reply Last reply Reply Quote 0
            • arcadez2003A
              arcadez2003 @REK607
              last edited by

              @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

              @arcadez2003 that's an excellent answer, now I understand. By the way, I'm really happy with the way all metal slugs are working on the emulator too, so pleased!

              Aye i like to fully explain the reasons why something cant be done :)

              Sound for all the Toaplan games was on the target list, we managed to do most of em unfortunately due to code limitations we were unable to do them all.
              Metal Slug's 4 and 5 were on the target list as well luckily we were able to get both of those to work Metal Slug 5 put up quite a fight though :)

              Arcade Addict

              1 Reply Last reply Reply Quote 3
              • arcadez2003A
                arcadez2003
                last edited by arcadez2003

                The protection schemes Toaplan adopted for some of their system 1 and 2 games was pretty secure, a v25 encrypted CPU using opcodes to hide the sound commands
                or a fully protected HD647180 which securely stored not only the sound tracks but also the sound commands certainly kept the bootleggers at bay, as a result they only
                managed to crack FixEight and Knuckle Bash ripping out the protection and using a Z80 to drive the sound instead.

                I did keep an eye on the toaplan2 driver in MAME as new games are dumped everyday, maybe a bootleg or an unprotected version which similar to the above games
                doesn't use the V25 might turn up for one of the games that currently doesn't have full sound in this core Batsugun for example, if that was the case it would be worth adding it down the road.

                Arcade Addict

                1 Reply Last reply Reply Quote 2
                • G
                  GDEHON
                  last edited by

                  Hello,
                  I hope to be in the good place to expose my problem ...
                  I am French and I use the google translator given my "school English"
                  I have a arcade cabinet with rotating joysticks:
                  https://www.retroblast.com/reviews/joysticks/happrotary.html
                  I can only configure them on the keyboard
                  It worked on an older Recalbox version with mame078 / mame2003.
                  Currently on Batocera 5.25, impossible under mame2003 + to configure the rotate, impossible in the mame menu via retroarch to use the keyboard to configure the rotate !?
                  I added the mame078 emulator and my backups work ...
                  Is there a solution

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                  • B
                    barbudreadmon @GDEHON
                    last edited by

                    @GDEHON said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                    I hope to be in the good place to expose my problem ...
                    ...
                    Currently on Batocera 5.25

                    No, obviously you aren't, ask support to the batocera guys.

                    FBNeo developer - github - forum

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                    • G
                      grant2258 Banned @barbudreadmon
                      last edited by

                      @GDEHON I dont know if the defaults for plus changed or are still the same from what im reading from your post your finding it imposible to map a key in the mame tab menu.

                      fist thing you need to do is make sure you enable mame tab menu
                      goto quick menu and select legacy mapping to on

                      next you need to accept input from the keyboard and joystick by default its joystick only
                      goto quick menu and set input interface to simultaneous (this selects keyboard and joystick)

                      please not mames default key set as z and x for rotary conflicts with retropad default mapping change it to something else in the tab menu and you should be good to go.

                      1 Reply Last reply Reply Quote 0
                      • G
                        GDEHON
                        last edited by

                        @grant2258
                        Thank's for your help

                        Yes i can't use keyboard in then mame menu in mame2003+
                        I open retroarch and i put "Display MAME menu" on enable and "Legacy Remapping (restart) on enable
                        When
                        When I get out of the retroarch menu, the Mame menu opens on the screen

                        I m not find where to accept keyboard and joystick input !? Where is it ? Retroarch menu ?

                        I can move in this menu with my joystick and keyboard arrows but i'cant use "keyboard enter" to select dial, (where there are z and x), i must push "X button" (via GPIO's RPi3b+) on arcade cabinet, after I can't select "[" & "]" (for rotate joystick), i can chose only a button 's arcade cabinet
                        I'm not undestand !

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                        • G
                          grant2258 Banned
                          last edited by

                          no the option for keyboard and joystick input is the same place where lecgacy remapping is.

                          The option your looking for is called input interface its just above legacy remapping in the options set it to simultaneous

                          1 Reply Last reply Reply Quote 0
                          • G
                            GDEHON
                            last edited by

                            @grant2258
                            Excellent
                            it works

                            thank you very much ... enormously much

                            1 Reply Last reply Reply Quote 1
                            • G
                              GDEHON
                              last edited by

                              excuse me ... it's me again
                              The games work but they are very fast !?
                              Indeed if I compare the games via emulator mame2003 and mame2003+
                              with mame2003+ they are very fast!
                              Is there an adjustment to be made ?

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @GDEHON
                                last edited by

                                @GDEHON Did you press the fast forward button by mistake ?

                                1 Reply Last reply Reply Quote 0
                                • G
                                  GDEHON
                                  last edited by

                                  I do not think so
                                  where is this fast forward button

                                  mituM 1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @GDEHON
                                    last edited by

                                    @GDEHON It's bound to Spacebar by default in RetroArch - https://libretro.readthedocs.io/en/latest/guides/input-and-controls/#default-retroarch-keyboard-bindings

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                                    • G
                                      GDEHON
                                      last edited by GDEHON

                                      No, it is not that... but thank you
                                      I think I found it, it's the Frameskip option in Retroarch
                                      It is "0" in mame2003 and "5" in mame2003+ ... I set it to "0" in mame2003 + and it looks good
                                      Is that possible ? I don't know what "Frameskip" means

                                      1 Reply Last reply Reply Quote 0
                                      • G
                                        grant2258 Banned
                                        last edited by

                                        you usually set that when games run slow it should be zero by default anyway!

                                        1 Reply Last reply Reply Quote 0
                                        • G
                                          GDEHON
                                          last edited by

                                          yes it 's better when it's zero

                                          1 Reply Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003
                                            last edited by arcadez2003

                                            Just a little update to mention some recent fixes and additions to the MAME2003+ core via grant2258 mahoneyt944 and myself

                                            Improved the inputs for Food Fight

                                            foodf.png

                                            Added samples with sample pausing support for journey, you can now hear the song "seperate ways" during the big concert everytime you beat the levels

                                            journey.png

                                            Finally added support for the recently dumped joystick bootleg of TNK III aka T.A.N.K, with this version your tank will fire and bomb
                                            in the direction you push the joystick rather than having to use a rotary input to turn the turret independent of the tank controls.

                                            tnk3.png

                                            Just a heads up we also support a fair few joystick versions of certain games that can be problematic to control using a gamepad in MAME
                                            due to their original input devices on the arcade machines....

                                            Battle Shark
                                            Cabal
                                            Crystal Castles
                                            Dogou Souken / Victory Road
                                            DownTown
                                            Guerrilla War
                                            Ikari III - The Rescue
                                            Ikari Warriors
                                            Midnight Resistance
                                            TANK III / T.A.N.K

                                            Arcade Addict

                                            BriganeB 1 Reply Last reply Reply Quote 6
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