RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

    Scheduled Pinned Locked Moved Ideas and Development
    mame
    1.5k Posts 70 Posters 1.7m Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • carlhungus74C
      carlhungus74 @hhromic
      last edited by

      @hhromic said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      @MajorDangerNine @markwkidd
      indeed there is a small bug in the recent update to the scriptmodule for the artwork directory setup. I fixed it now in this PR: https://github.com/RetroPie/RetroPie-Setup/pull/2564

      Edit: PR merged now, artwork should be installed correctly now.

      Thanks all for the replies. Looks like I pick the wrong timing to check this feature :)
      Will check later . Thanks again.

      H 1 Reply Last reply Reply Quote 0
      • H
        hhromic @carlhungus74
        last edited by

        @cacrlhungus74 no problem. Unfortunately you will have to manually clean the artwork directories created by accident in your rom directories :(

        carlhungus74C 1 Reply Last reply Reply Quote 0
        • RiverstormR
          Riverstorm @UDb23
          last edited by

          @UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

          New backdrop for Space Invaders, with updated coordinates and rotated 1920x1080 moon, ready for testing.

          It crashes. It looks like it doesn't like the position in invaders.art. I replaced only the position coords with the original coords and then the game launches but of course the old coords squish the x axis heavily. I can't quite tell if the y axis is stretched due to the severe squish on x.

          UDb23U 1 Reply Last reply Reply Quote 0
          • UDb23U
            UDb23 @Riverstorm
            last edited by

            @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            it crashes. It looks like it doesn't like the position in invaders.art

            Thanks for trying it. I thought I applied the coord calc as shown in the .art file format explanation. It probably makes sense to test the backdrop of some other game that doesn't rotate the screen as SI does. Once I find out how the coord system works on a "simpler" rom I'll come back to SI. This weekend I will have time to play around on my Pi on this and let you know.

            markwkiddM 1 Reply Last reply Reply Quote 0
            • RiverstormR
              Riverstorm
              last edited by Riverstorm

              @UDb23 - Yeah that makes sense and I appreciate all you've put into it. I did spend an hour or so going through the Github instructions, then finally drew a pic on paper like their instructions but my numbers ended being out of bounds or something too and crashed. I was using the original 2021 x 1080 image as though it was rotated and then crunched the numbers. You would think you could input the 8 numbers and it would calculate it out but that might be to handy. :)

              Also I saw in Missile Command you setup your viewport right in the zip.cfg vs a core file. I resized it messing around to verify it does work with settings in that file. That's good to know as I can get rid of the core config file now.

              UDb23U 2 Replies Last reply Reply Quote 0
              • UDb23U
                UDb23 @Riverstorm
                last edited by

                @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                Missile Command

                BTW checking "old artwork" backdrops on mr do's site also Missile Command is listed.
                The backdrop is basically only the texts for players score and name of the bases. The reason why it is considered a backdrop is because there was a brown glass (below the bezel) on top of the glass (or plexi) with the texts. Interesting finding; will include these in my MC overlay soon. No need to use the backdrop function in this case.

                1 Reply Last reply Reply Quote 0
                • UDb23U
                  UDb23 @Riverstorm
                  last edited by

                  @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  you could input the 8 numbers and it would calculate it out but that might be to handy. :)

                  Already created an excel sheet yesterday that calculates it ;-)
                  Makes testing faster.

                  ClydeC 1 Reply Last reply Reply Quote 0
                  • ClydeC
                    Clyde @UDb23
                    last edited by

                    @UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                    Already created an excel sheet yesterday that calculates it ;-)
                    Makes testing faster.

                    Care to share it? (Although I don't use Excel, I hope that LibreOffice can import it.)

                    1 Reply Last reply Reply Quote 0
                    • RiverstormR
                      Riverstorm
                      last edited by Riverstorm

                      @UDb23 - Nice, I look forward to the MC update. I installed it and was playing last night. I always liked what you did with the Depth Charge overlay too to create color. The calc spreadsheet might be handy once you get all setup and the bugs ironed out. It's quite involved doing all the steps for one backdrop.

                      1 Reply Last reply Reply Quote 1
                      • G
                        grant2258 Banned
                        last edited by

                        @markwidd what romset did you use stiv with in mame2003plus ?

                        1 Reply Last reply Reply Quote 0
                        • G
                          grant2258 Banned
                          last edited by grant2258

                          @UDb23 I want to help out a little here so i been doing some testing. What you have to do is create an image at a 3:4 aspect ratio (what the game is running at). So lets assume we can agree on 1080 x 1440

                          create a new image
                          horizontal: 1080
                          vertical : 1440

                          draw your art rotate it right degrees and save it 90 load it up with stiv art file from mr do and it will appear the same on screen the way the image was done.

                          https://github.com/libretro/mame2003-plus-libretro/issues/551 for the picture i saved want what displayed.

                          ps i just stretched the other image to these dimensions that why i looks like that

                          1 Reply Last reply Reply Quote 0
                          • carlhungus74C
                            carlhungus74 @hhromic
                            last edited by

                            @hhromic said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                            @cacrlhungus74 no problem. Unfortunately you will have to manually clean the artwork directories created by accident in your rom directories :(

                            Build again this morning. Still no change. Perhaps I've got to do something else ? at least the warning is still there..

                            thanks

                            H 1 Reply Last reply Reply Quote 0
                            • H
                              hhromic @carlhungus74
                              last edited by

                              @carlhungus74 the PR I merged was to fix wrong directory creation for artwork. It has nothing to do with the sound samples issue you are seeing. However, @grant2258 indicated that your issue is being handled, so you must be patient and wait for updates from the core maintainers.

                              @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                              @cacrlhungus74 dont worrt about this error for ost samples.
                              Its because we added flac supposrt and dynamic loading for systems with too little memory and the ost samples are prettybig im sure mark will fix this up was just an oversight feel free to ignore that error on ost custom soundtrack if you have the samples.

                              1 Reply Last reply Reply Quote 0
                              • G
                                grant2258 Banned
                                last edited by

                                check here for updates https://github.com/RetroPie/RetroPie-Setup/pull/2566

                                G 1 Reply Last reply Reply Quote 0
                                • G
                                  grant2258 Banned @grant2258
                                  last edited by grant2258

                                  @hhromic thats nothing to do with the install script it the the sample warnings he was asking about earlier custom ost is setting it off.

                                  H 1 Reply Last reply Reply Quote 0
                                  • H
                                    hhromic @grant2258
                                    last edited by

                                    @grant2258 yes I know, hence I clarified to him that the PR won't change his issue :)

                                    carlhungus74C 1 Reply Last reply Reply Quote 0
                                    • carlhungus74C
                                      carlhungus74 @hhromic
                                      last edited by

                                      @hhromic said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      @grant2258 yes I know, hence I clarified to him that the PR won't change his issue :)

                                      Sorry, it's a misunderstanding. Several subjects on the same thread could be hard to follow for non-english speakers :)
                                      Of course there is no urgency... I thought it was fixed, that's why I tried. But no problem, I will wait for the real fix (if any).
                                      thanks

                                      1 Reply Last reply Reply Quote 0
                                      • G
                                        grant2258 Banned
                                        last edited by

                                        @carlhungus74 what do you need to get fixed the install script or the samples. If its the install script all you have to do is update your setup script.

                                        carlhungus74C 1 Reply Last reply Reply Quote 0
                                        • carlhungus74C
                                          carlhungus74 @grant2258
                                          last edited by

                                          @grant2258 The samples. but no hurry.

                                          1 Reply Last reply Reply Quote 0
                                          • G
                                            grant2258 Banned
                                            last edited by

                                            ive posted an issue in github for mark im sure he will get round to fixing it

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.