mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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I still cannot map ANY custom controls, in this version of MAME.
In MAME 2003, you can just press tab to bring up the main menu, goto the 2nd option and map controls specifically for that game. Take Robotron, I can map the 4-way fire to my second stick. In 2003+, I bring up the Retroarch menu, goto controls, and I can't do anything, only change the gamepad for each player. If I scroll down to the buttons, I can't do anything.
Why didn't you just leave it the way it was ? It worked perfectly in Mame 2003, so I don't get this new way. -
@John_RM_70 Just start robotron and press your hotkey to access retroarch menu. Go to options and enable the dual joystick option
This will map the player 2 joystick to control fire directions. This is a special feature only for the few dual joystick games
This is a retroarch core option, the mame menu is not used here
For other games of course you can change the buttons game or core specific within the controls menu of retroarch. You do not ever need the "old" mame menu in mame2003+. HOWEVER if you still want it, go to options and enable "display mame menu". This way the mame tab menu will be shown
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@robertvb83 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@John_RM_70 Just start robotron and press your hotkey to access retroarch menu. Go to options and enable the dual joystick option
This will map the player 2 joystick to control fire directions. This is a special feature only for the few dual joystick games
This is a retroarch core option, the mame menu is not used here
For other games of course you can change the buttons game or core specific within the controls menu of retroarch. You do not ever need the "old" mame menu in mame2003+. HOWEVER if you still want it, go to options and enable "display mame menu". This way the mame tab menu will be shown
My joystick is a keyboard controller style joystick, so it's not seen as 2 controllers, it's seen as one single keyboard, so the "map player 2 joystick to fire buttons" doesn't work - this was the first thing I tried.
Also this
"For other games of course you can change the buttons game or core specific within the controls menu of retroarch."
Doesn't work for me, I simply cannot do anything in that menu while a game is running.go to options and enable "display mame menu"
Yeah, I saw that last night, but it was too late to try it. I thought this was the newer, more simpler, Mame menu ?
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@John_RM_70 - If you're familiar with the old 2003 way. Goto Quick Menu -> Options and set Input Interface to Simultaneous and Legacy Remapping to enabled. Then Tab will work/look like 2003. I use both RA and Tab for NOT mappings, etc. so I leave mine set to simultaneous but I like the dual stick option Robert pointed out too. There's some nice features you just have to poke around in the options and you should be able to get things configured like you want.
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@Riverstorm Cheers, I'll take a look in a minute.
Edit: This worked for me
Input Interface = Mame (Only had Retropad, Mame, Keyboard)
Legacy Remapping = enabled -
Just to make sure it's not an issue with my romset: Cotton.zip still does not work. Is that correct?
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Just to add to not working, at least for me.
Turbo Outrun. A older rom set works great in FBA, and MAME 2010. But with a CLRMamepro-verified rom set, I just get a screen full of characters, in Mame 2003plus. If I use the older set, in Mame2003plus, I get taken back to ES.
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@John_RM_70 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Input Interface = Mame (Only had Retropad, Mame, Keyboard)
When you update from source or the next RP release
mame
will change tosimultaneous
underInput Interface
. After the update you'll have to go into the options and change it back tosimultaneous
due to the recent input changes will reset it toretropad
. Also you might want to check your TABInput (general)
settings as a few things get reset when Input changes happen. -
Cheers for the reply. I think my build is about 2 weeks old, so when I get the time I will update via source.
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Quick question. Does Offraod work now with 2 players? I know the game works, more curious about the controls. I know about the xy mouse option to get the 2 steering wheels to work, but is there options now to set the gas pedals up as analog instead of just on or off? Thanks for your help:)
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@John_RM_70 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Cheers for the reply. I think my build is about 2 weeks old, so when I get the time I will update via source.
You can use
mame
and it will work fine too so you don't need to hurry to upgrade. -
@challenger2010 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
but is there options now to set the gas pedals up as analog instead of just on or off?
You might want to post on the official mame2003-plus page as Grant or @markwkidd can answer that question better. I recently was talking to Grant about analog controls for another game and here was his response. I don't fully understand it. I think the fix for analog controls will be complicated. I don't know if you could possibly use the MAME Tab menu directly for analog configuration but you would need to ask them. Hopefully they can easily answer your question.
That's the first problem. Mame2003-plus is set to the digital hat which isn't technically wrong it just means analog isn't mapped to up, down, left and right. It's only hard coded when analog inputs are used by the driver.
Digital controls wont work with the left stick since you can't map it. The right stick map I done for you is treated as digital so mapping only works for digital.
This isn't an easy to fix the way Mark wants mame to be with Retroarch integration. It can be fixed but there is a block caused by the RA integration required.
i.e. mame would need to handle this the way it does natively for this to work properly and Mark wants this core RA based. Some improvements can be done, however I don't think we can in reality have mame running properly mapped through RA only.
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Does anyone know if FB Alpha has implemented the analog input parts of the libretro API?
Or in other words, from the perspective of people with analog controls, does FB Alpha handle this better than MAME 2003-Plus at the moment?
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New today: grant implemented the libretro analog input API, meaning that analog controls should be remappable via the Quick Menu for the first time. Warning: there may still be some bugs. Testers welcome!
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Very, very cool. Thank you @grant2258.
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Thanks @markwkidd & @grant2258. Analog working is a huge wow factor! Looking forward to testing it. Mark if your fingers aren't tiny little nubs on fire they have to be smoking. I've seen so many updates from you today I lost count around noon! :)
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@Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Thanks @markwkidd & @grant2258.
I second that wholeheartedly. 👍
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What does this mean?
A) Can i use a physical analogue joystick / steering wheel / gas pedal for respective games now?
Or does this mean
B) that those games where the original cabinet was equipped with gas pedal / steering wheel can now be controlled via digital joystick and buttons? -
@robertvb83 - Definitely option B and hopefully option A if you have a driver for whatever OS you're using, it sure seems like it should work.
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Anyone tried a spinner as a wheel, in Mame2003plus ?
This would work well with arcade games that had endless spinning wheels like the Pole Position games, and Super Sprint games...etc..
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