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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

    Programado Fijo Cerrado Movido Ideas and Development
    mame
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    • G
      grant2258 Baneado
      Última edición por

      well the colors are not set by the artwork files, The are set by the driver as soon as you enable the artwork system the colors will appear in the game.

      https://github.com/libretro/mame2003-plus-libretro/blob/644b581886abe9b9272cf8027088754b31583ac2/src/vidhrdw/8080bw_vidhrdw.c#L55-L59

      i think some kind of masking will be needed

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      • G
        grant2258 Baneado
        Última edición por

        use the alpha

        alt text

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        • RiverstormR
          Riverstorm
          Última edición por

          @UDb23 - Here's the correct position for a 1080p TV. 0,-0.57142,1,1.57142. I've been working with a monitor the past few days so I did the original numbers with that to verify and then redid them for 1080p. For numbers I used 1920x1080 and 896x1080.

          @grant2258 - To test just update from source?

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          • G
            grant2258 Baneado
            Última edición por

            @Riverstorm just add

            alpha = 0.3
            to the backdrop

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            • UDb23U
              UDb23 @grant2258
              Última edición por

              @grant2258 If it works that way, we are all happy.
              From a logic point of view it doesn’t make any sense as that alpha (according to mame docs) should be the transparency of that layer. In this case sets the backdrop transparency to 30 percent ?!! There is nothing below the backdrop.... but it makes the games screen on top 100 percent visible ... weird.

              Anyway, as said, if that’s the solution we’re glad you found it and will use that settings.

              Once we finish all this testing it makes sense to summarize the findings in a specific doc/wiki.

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              • UDb23U
                UDb23 @Riverstorm
                Última edición por

                @Riverstorm thanks a lot. Will use that setting for some more experimenting with other backdrops.
                Will also be interesting to see how it works with vector games.
                Keep you updated.
                Maybe we should create a dedicated thread for the artwork/backdrop testing, findings and docs.

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                • G
                  grant2258 Baneado
                  Última edición por grant2258

                  @UDb23 if you remove this code you dont need the alpha

                  https://github.com/libretro/mame2003-plus-libretro/blob/644b581886abe9b9272cf8027088754b31583ac2/src/vidhrdw/8080bw_vidhrdw.c#L55-L59

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                  • RiverstormR
                    Riverstorm
                    Última edición por

                    I did update from source and added alpha=0.3 and it did make the shields and ship solid but it has a side effect. If you look at the pic closely it has a light green box around the shields and ship.

                    @UDb23 - I think once a position has been calculated for a specific backdrop size and game size it will be reusable. So Backdrop: 1920x1080 Game: 896x1080 Position: 0,-0.57142,1,1.57142 is done. I think several will be identical once 3:4 and 4:3 games are calculated. Space Invaders is a "weird" resolution 0.83:1.

                    invaders-181221-111438.png

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                    • G
                      grant2258 Baneado
                      Última edición por

                      thats not a side effect its the film that on the arcade screen if you look at the video posted above in a the real you will notice this shows kinda like this as well it kinda authentic

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                      • G
                        grant2258 Baneado
                        Última edición por

                        that green box is visible with no artwork added check for yourself

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                        • RiverstormR
                          Riverstorm
                          Última edición por

                          Ok, sounds good, if it's in the original then I guess it's good.

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                          • UDb23U
                            UDb23 @grant2258
                            Última edición por

                            @grant2258 Sorry to say but I don’t think that the polyester stripe should be visible. Screen had tinted stripes but you would not notice them. I played that game a lot as a kid and remember well. Also I never noticed that stripe in any previous mame implementation. If you check the screenshot of the video I posted previously you can see green but no stripe.
                            Here’s another video of the cab and I can’t see the stripes.

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                            • G
                              grant2258 Baneado
                              Última edición por grant2258

                              there is more than one video of the game if go in really close you can se ethe contrast and shafing in green of the film. You can make it back and white if you want or change the games artwork code. The green film mirrored on the monitor will show something. you can leave it the way it was without alpha blending or work the gfx to blend better either way its up to yourself

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                              • G
                                grant2258 Baneado
                                Última edición por

                                the original mr do invaders uses a tint mask

                                UDb23U 1 Respuesta Última respuesta Responder Citar 0
                                • UDb23U
                                  UDb23 @grant2258
                                  Última edición por

                                  @grant2258 yes and the newer .lay format uses tinted boxes generated in the layout settings in the .lay itself (no more need for images).
                                  SI colors implementation was discussed long time ago:
                                  https://retropie.org.uk/forum/topic/2042/space-invaders-colors/18

                                  My coding capabilities do not include C unfortunately so while I can read code I don’t think I I’d be able to write new or change current.
                                  IMHO would suggest we make it like the current mame as much as possible (colors but no visible stripe).
                                  You and @markwkidd are already doing so much for this project in coding that I don’t want to give you additional stuff to do. So up to you and what you like best about the colors implementation in SI.

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                                  • UDb23U
                                    UDb23
                                    Última edición por

                                    @Riverstorm
                                    Could you kindly share your latest Space Invaders .art file content (for 1080p) ?

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                                    • RiverstormR
                                      Riverstorm
                                      Última edición por

                                      I agree I do like it better without the visible strip if it's easy to code but if not then I can live with it too.

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                                      • RiverstormR
                                        Riverstorm
                                        Última edición por

                                        @UDb23 - Here's what I've been running for SI on 1080p.

                                        backdrop:
                                        	file		= moonR.png
                                        	layer		= backdrop
                                        	alpha		= 0.3
                                        	priority	= -2
                                        	visible		= 1
                                        	position	= 0,-0.57142,1,1.57142
                                        
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                                        • G
                                          grant2258 Baneado
                                          Última edición por

                                          no code changes using invaders original art from mr do

                                          alt text

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                                          • UDb23U
                                            UDb23 @grant2258
                                            Última edición por

                                            @grant2258 ...but somewhat transparent in the green... again :-(

                                            ClydeC 1 Respuesta Última respuesta Responder Citar 0
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