OpenBOR 6xxx OpenBeta Testphase
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Questions for either @cyperghost or @darknior .
i installed 6xxx, (works fine)
for the screen size that gets set through the game correct?
and to pick what game to run we use the module selection script correct?just asking since that is the only way i get anything to run. and the screen is really small
i tryed the OpenBOR - beats of rage engine and i just get a black screen.
i know with the old version there was a GUI menu of sorts. so i dont know if that is normal or something is messed up with my buildyes if i change the screen size through the game menu it changes, and the few games do launch from the selection script.
did not know if im doing it right or not?thanks for the input
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@ExarKunIv said in OpenBOR 6xxx OpenBeta Testphase:
Questions for either @cyperghost or @darknior .
i installed 6xxx, (works fine)
for the screen size that gets set through the game correct?
Yes, window mode is standard setting. So we need to select Fullscreen for each game
and to pick what game to run we use the module selection script correct?
Yes, possible too. But I think the GUI from OpenBOR itself should work, too
i tryed the OpenBOR - beats of rage engine and i just get a black screen.
i know with the old version there was a GUI menu of sorts. so i dont know if that is normal or something is messed up with my buildI compiled this on my old RetroPie version... still using Jessie, so this could be the problem then.
yes if i change the screen size through the game menu it changes, and the few games do launch from the selection script.
did not know if im doing it right or not?I think if you use the selection script then it is okay for you. The version I made the last day was just a check if OpenBOR will work for future releases. And it seems so... I do not see any great advantages done during the relaeses from October 2018 and now (May 2019) so I did not upload the code to my git and just released a binary build.
You can take the Current Snapshot from OpenBOR github and just patch it with the latest Raspberry patch Dmitri like descriped here - Confident in self compiling!
But you patch with the newest file of course.
And GLlib is placed into directorylib
next to OpenBOR binary. You can change this behaviour by altering LineLIBRARIES = ./lib
from patchfile to any path you want.thanks for the input
You're welcome
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@cyperghost thanks for getting back to me.
im glad that i was doing things right. :)
not sure about self compiling, but im willing to give it a shot.
if i have any questions i will ask, but im hoping that i can figure it all out from the links you gave.
if not at least useing the script works till a build is posting for us not confident in compiling :)
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@cyperghost yeah.
im lost with this.
i get the commands and stuff. but my thing is always where do i put the files once i download them, and do i unzip them to start the compiling
and placing the GLlib file. i did not see anything about the openbor binary, but i dont have a clue what im looking for :P
thanks for pointing me on what to do, unless someone wants to hold my hand on this. i think i will wait.
anyways i think people here got better things to do then give a more detailed step by step on this.
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@ExarKunIv If you download the OpenBOR from github it's a huge zipfile (maybe 150 MB).
You can trywget https://github.com/DCurrent/openbor/archive/master.zip
to get this.
Then extract it with unzip.unzip master.zip
thencd openbor-master/engine
thenwget https://raw.githubusercontent.com/crcerror/OpenBOR-Raspberry/master/patch/5-Dmitri.diff
thenpatch -p0 -i 5-Dmitri.diff
thenmake BUILD_PANDORA=1
this starts the compiling process and you obtain as target a file
OpenBOR
this is the binary. You can copy it with to your existing installation withchmod +x OpenBOR; cp OpenBOR /opt/retropie/ports/openbor
Be aware of the copy action overrides the existing file.
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@cyperghost
thank you for that.
i was able to follow it easy.but it does not launch when i pick the main OpenBor. it just shows the beats of rage splash and just sits there.
if i change it back to the 6xxx version thought the runlauncher. that still works.
if me know if there is anyinfo you want. if it will help. if not im happy using the pick module selection to play the games
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@ExarKunIv Well you can call the OpenBOR binary with path to pak files
./OpenBOR "/home/pi/RetroPie/roms/ports/openbor/Name of the game.Pak"
it just shows the beats of rage splash and just sits there.
Yes that is the original PAK file selection screen brought by OpenBOR but to make this work you need correct configuration of gamepads for OpenBOR engine at first.
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
./OpenBOR "/home/pi/RetroPie/roms/ports/openbor/Name of the game.Pak"
thats were i have the .PAK files.
and as for the splash. i mean it is just the logo screen. saying beats of rage. it does not even get the file selection screen to pull up.
im trying a clean load -
@BiZzAr721 Where would the configuration file be copied? I have a sf30 pro.
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@snock You would just rename the config file
gamename.cfg
and put it in your save directory. If you name itdefault.cfg
, when a mod loads up without a config, it will automatically load those configurations. You can save your own settings asdefault.cfg
by going into: OPTIONS --> SYSTEM OPTIONS --> CONFIG SETTINGS --> SAVE SETTINGS TO DEFAULT.CFG -
@BiZzAr721 thanks
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@cyperghost Hi!! I’m trying to install un a Raspberry Pi zero for my gameboy zero project but I can not make it work. I suppose that I must first install through your script and then replace what I compile through these commands ... is this correct?
Thanks
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@julenvitoria Yes it would be better to compile with the scripts provided. Please give feedback if this runs fine on a Pi Zero. I think it's better to use the older version (3600) this uses less resources ;)
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@cyperghost Only one more question... well, really are two questions...
1-libGL.so.1 where can I find this compiled for a pi zero? I searched in my sd and find one but I don’t know if it is the correct file.
2-What is the way to place the libGL.so.1 file next to the openbor executable? I do not know if it should be placed in the same directory as the executable or in another, I read a little bit more back but finally I do not understand it.Thanks
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@julenvitoria If you use my scriptmodule to compile the lib file has to be placed next to the OpenBOR binary. The GL4ES wrapper can be found here and some flags to compile on your system can be found in USAGE.md file.
The wrapper is not needed at all but it wil improve speed for some animations. If you use the avangers mod for example the intro will play stucked even on a Pi3 platform. The I'm excited to hear your results. I think you get the best experince with the 3400 version on your system.
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@cyperghost thank you!! I will try to do it as soon as possible but the next few days I will not have time. When I do, I'll tell you the result. version 3400 works with a very good performance, but there is some module that I would like to have, so I want to try
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Installed and working!! ;)
Performance (on the first steps) on rpi zero is amazing with openbor!! He-man finally works on my gameboy zero... Yeah!! -
@julenvitoria Wow! Now I'm really impressed!
So you compiled GL4ES and OpenBOR on a RPi0/1 ;)
I've never done this and assumed it would lack on those CPUs.
So thank you for your reports ;)The modules (PAKs) you use are also playing an important role. Some creaters use only oversized graphics and I think that this will throttle down speed. On a x86 mashine with 16GB of RAM this does not really matter but our Pies lack memory and need optimized games. So I think that is the reason why HE-MAN lacks. Because Avengers for example uses much more animations and has much more features.
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@julenvitoria Hi there! I am super interested in compiling the same version that you did. I'm starting to research this now, and wondered if you have any pointers you can share.
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@cyperghost so I'm trying to do exactly what @julenvitoria did and install OpenBOR Beta with GL4ES. I was able to compile GL4ES and I put it's resulting file next to the openbor binary, after it installed using your scriptmodule for 6xxx. When I try to launch 6xxx it just says missing shared library "libvpx.so.1" which is a video codec it seems. Maybe I'm not following the right process? I'm really lost and confused. Also if I try to follow the "Confident about compiling" steps, I get stuck on applying the patch. When it applies the patch it always fails at chunk 4, and then fails to make because of that. I was trying Dimitri patch. Ok, I think I'm maybe seeing the problem, the patch is supposed to insert +webm in the makefile (which provides libvpx.so.1). Do I need to wait for a new patch? And I think I can't use the "one liner installs" because those are meant for pi3, right?
Edit: I am really trying here LOL. I was able to "patch the files" manually, but when I go to build it complains that version.h isn't there. So I see version.sh and run it, but that fails because it doesn't know the git functions being called. hmmmm
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