OpenBOR 6xxx OpenBeta Testphase
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@construkt said in OpenBOR 6xxx OpenBeta Testphase:
the problem is that there are like 3 different guides going on here for multiple versions of openbor. The 6xxx one isn't terribly complicated to set up, as its built into retropie.
You take all of the pak files you have, put them in home/pi/RetroPie/roms/ports/openbor then in command line run /home/pi/RetroPie/roms/ports/openbor/extract.sh. If you have a lot of .pak files this will take a lonnnnng ass time.
Newer versions of openbor that you need to compile yourself don't even require you to do the extracting, which is very nice because I imagine you wouldn't have a hell of a time scraping and generating gamelists like I do with the extracted versions (I basically had to set up the gamelist.xml manually).
Once they're unpacked you can just run them from your ports folder and use a keyboard at first to open a game, go to the game's controller settings and set your controller up in it. Once you set up the controller, go to the config settings in the game itself and save the configs as default and all openbor games will pick up on those controller settings. You're pretty much tied to using that 1 controller from then on out in the game, though.
It seems pretty advantageous to use the newer versions then. But you have to compile it yourself? It's not in the experimental menu on retropie or anything?
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There are many benefits of using the newest version, including compatible with newer games, and performance improvements..... oh, and of course "bug fixes and stability improvements"
It's actually very simple. Much simpler than extracting paks.
Install the experimental installation scripts from here Use the one for 6xxx (1.3) and select compile from source. It will add all the required libraries, create the folder structure, and add the entry in config.
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@BiZzAr721 the only reason I haven't done it yet is that I'm not 100% the games I do have are compatible. I'll have to do a deep dive on it tomorrow.
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@construkt That's exactly what I thought, but I would say about 95% of games worked on the latest OpenBOR (as of now at least). I do still have the unsupported openBOR 3400 patched with
.pak
and CLI installed just in case. (The joypad config files are different between the two versions)Latest version opens you up to some really great mods such as:
Avengers United Battle Force
Simpsons Tree House of Horrors
Double Dragon Reloaded Alternate
Ultimate Double Dragon
Justice League United
He-man
TMNT rescue palooza
TMNT Shell Shocked -
@duiz @construkt to install openbor on your rpi 4, just follow the instructions in the github created by cyperghost, it´s very easy ;)
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@shift I made a fresh install of the latest retropie and installed openbor on my rpi4. After doing this you will get this in the menu ports, the first is the graphical interface you were talking about, if you have only one game it will launch automatically. If you have two or more it will let you select from that interface.
The problem is that the GUI appears in small size and I don't know how to make it appear in full screen, the games can be selected but the GUI I don't know ...
The second option is a selection menu similar to retropie-setup (text) -
@julenvitoria Maybe @cyperghost has some input.
Back when @zanac & @cyperghost first got OpenBOR compiled using GLes wrapper, the first tests had this issue. That was awesome. That was the moment we knew it worked! Thanks to @darknior for planting the seed that is OpenBOR. Haha -
@BiZzAr721 Good to know. When I get home from work today I'll have to give it a shot and see if I can get the whole thing running.
This is one of the last things I need to do to complete my pi, I think. I need Daphne controls set up, SegaCD to stop freezing 3/4 of the screen, OpenBOR to launch directly into games, and then it's just game optimization. 46 systems on my EmulationStation menu. Then I'll probably buy a Geekworm case to hold the SSD that I keep in my NAS and start all over, hahaha.
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@construkt @BiZzAr721 No the PAK selection within OpenBOR never worked. So I created the text selection menu inside the scriptmodule.
So the user gots the choice to select between a "Port" or dedicated "System".
@julenvitoria Thank you for creating the RPi4 binaries - I can't test these :)
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@cyperghost I'm not sure I understand what part you're referencing.
Does this mean that there is no way to launch directly into the game from es? I have openbor in its own "system" in es_systems, which is directed at a .sh file for each game, which is then pointed towards the .bor folders in my ROMs/ports/openbor directory.
I'm still running the stock version of openbor from retropie, though. I was planning on upgrading to this one tonight. Is every game I pick still going to take me to the launcher? I was just hoping to make openbor play like every other game on retropie, avoiding the launching script.
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@construkt yes, you can launch directly from ES menu. Add this to your es_systems.cfg and try it ;)
<system> <name>openbor</name> <fullname>OpenBOR</fullname> <path>/home/pi/RetroPie/roms/ports/openbor</path> <extension>.bor .BOR .Bor .PAK .pak .Pak .PAk .paK .pAk</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _PORT_ openbor %ROM%</command> <platform>openbor</platform> <theme>openbor</theme> </system>
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@julenvitoria I have that set up, although mine is a little different now because I shifted to trying to launch individual scripts to launch the games, so mine is set to find .sh files.
I imagine I need to get the 6xxx version going first. I'll try to do that when I get home. I assume that's what is holding me back at this point.
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@BiZzAr721 I uninstalled the version of openbor I had and ran the wget according to the link you gave me, then compiled from source. How can I tell if I have the right version installed? It still takes me to the launcher when I try to open a game, so I'm not sure that anything changed really.
edit: I see openbor-6xxx-4pi3.sh in /scriptmodules/ports/ but i also see openbor.sh. The file definitely downloaded, but I don't know that it compiled the right version. The name of the openbor I compiled in retropie setup is just openbor. It doesn't say 6xxx or anything like the name in scriptmodules suggests. Also I'm on a pi4 if that matters.
edit2: I figured it out. Only the pi3 versions are in that link. I found the github for 6510 and found the pi4 version and that's compiling now.
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@construkt Yes, I consider not having newer compiled OpenBOR is holding you back, but could work like that.
@julenvitoria Good thinking, adding OpenBOR as a system like that would then eliminate the need for scripts then. Come to think of it, I believe this was how @darknior had his setup back when he first added CLI support.
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@BiZzAr721 Yeah I got it working with the new version.
Only problem is that now the game opens and its just a tiny window in the bottom left corner of the screen. I keep fiddling with the resolutions but it's still tiny. Not sure what's going on with it.
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@julenvitoria I am having this exact problem now as well.
Ah, I fixed it. You just have to go into a game and set the resolution from there. Not in the runcommand.
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@construkt Hi!! You can try to run a game, the configuration of that game will be generated automatically, you can change some configuration parameter (for example fullscreen). Then go to /opt/retropie/configs/ports/openbor/Saves and rename the file as default.cfg... when you run any game you will get it in full screen. There are also some games that allow you to save the options as default (for all games), this games generate automatically the default.cfg with this option. One of them is Asterix and Caesar’s Challenge :)
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@julenvitoria said in OpenBOR 6xxx OpenBeta Testphase:
One of them is Asterix and Caesar’s Challenge :)
That's my default game for setting up controllers. All the controls are laid out simple. (Some games label buttons as block, throw ect vs just attack 1, attack 2, special)
@construkt glad the resolution was an easy fix. I didn't know Pi4 OpenBOR did that until yesterday.
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@BiZzAr721 Yeah luckily I had noticed it a few days ago when I was poking through all the options in games setting controller configs.
The new version of OpenBOR does work better. I like that when I set up a controller in the game and set it as defaults, it doesn't ruin the keyboard controls... and of course I can launch right into games. It's nice actually being able to scrape games too. I couldn't get Skyscraper to work but Skraper works fine with .pak files.
Now I just wonder if there is a way to map controls in such a way that I can set up a kill switch to exit games immediately like you can in emulators with retroarch support.
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I ran the command:
wget https://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/scriptmodules/openbor-6xxx-RPi3/openbor-v6510-RPi3.sh -O- | tr -d '\r' > /home/pi/RetroPie-Setup/scriptmodules/ports/openbor-6xxx-4rpi3.shI see ~/RetroPie-Setup/scriptmodules/ports/openbor-6xxx-4rpi3.sh exists, but when I run retropie_setup.sh I don't see this listed in the experimental packages. I'm running RetroPie 4.6 on Ubuntu 20.04 LTS. Is there something I'm missing to make the script show up?
I also see I have ~/RetroPie-Setup/scriptmodules/ports/openbor.sh, but this also does not show up in the experimental packages.
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