Goodbye fbalpha, welcome fbneo
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it can be fixed by setting the audio scew or through gsync/freesync method I always found the audio scew adjustment better. Mame 2003-plus will bypass this automatically so no need to set anything.
@Darksavior do you have the sonic3 rom for the megadrive thats pal games not sure how they are running havent checked that out on the libretro core to be honest ill need to check how this sub system works to load it. Is a bit of pain to do on the pi though need to check it out though at some point
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@grant2258 I can get the console set but there's too many sonic3's. Happen to know the name?
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sonic3.zip is the name pal games should be ok to be honest someone would have picked it up by now if it wasnt is worth checking though
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@grant2258 Won't load. I'm probably doing something wrong. I had to make a whole new section for it in
emulators.cfg
to load the proper subsystem. A guide post at the libretro forum doesn't say it needs a bios and log says nothing. -
Good news : this week i did some improvements to cps3 emulation (list available at https://neo-source.com/index.php?topic=2487.msg28612#msg28612), i did some quick performance test on my rpi, and it appears those fixes improved speed for me.
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@barbudreadmon Awesome work! Is the update already there if we update from source now?
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@WeirdH yes
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And now I've messed stuff up, of course. Some games glitch out or don't start anymore after updating. Do I need updated roms too?
Rebuilding with clrmamepro and the dat-file from here didn't work. (Granted, I am still a bumbling fool with clrmamepro...)
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best thing to do would be check your logs it should tell you about missing roms
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@grant2258 Hm, my runcommand.log only says this:
Parameters: Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-fbneo/fbneo_libretro.so --config /opt/retropie/configs/arcade/retroarch.cfg "/home/pi/RetroPie/roms/arcade/abcop.zip" --appendconfig /dev/shm/retroarch.cfg'|'"/home/pi/RetroPie/roms/arcade/abcop.zip.cfg" [CDROM] No sg devices found and sg kernel module is not loaded.
and my es_log.txt ends with
lvl2: Attempting to launch game... lvl2: /opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ arcade /home/pi/RetroPie/roms/arcade/abcop.zip lvl2: Creating window... lvl2: Created window successfully. lvl2: Checking available OpenGL extensions... lvl2: ARB_texture_non_power_of_two: MISSING
Are those CDROM and ARB_texture things my problem?
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@WeirdH Did you enable verbose logging in the Runcommand menu?
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@WeirdH said in Goodbye fbalpha, welcome fbneo:
Are those CDROM and ARB_texture things my problem?
That's the ES log, doesn't log anything emulator related. As @Clyde said, enable verbose logging in the Runcommand launch menu and then post the
/dev/shm/runcommand.log
file on pastebin.com.I'd also ask to create a new topic with this, since it's not related to the topic starter.
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@Clyde said in Goodbye fbalpha, welcome fbneo:
@WeirdH Did you enable verbose logging in the Runcommand menu?
I did not.
@mitu said in Goodbye fbalpha, welcome fbneo:
That's the ES log, doesn't log anything emulator related. As @Clyde said, enable verbose logging in the Runcommand launch menu and then post the
/dev/shm/runcommand.log
file on pastebin.com.I'd also ask to create a new topic with this, since it's not related to the topic starter.
Will do, thanks to you both for replying. New topic created in 'Help & Support', apologies for the thread pollution here.
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@WeirdH said in Goodbye fbalpha, welcome fbneo:
Some games glitch out or don't start anymore after updating. Do I need updated roms too?
You can't start a game with unmatching crcs in fbneo, i disallowed it last year (too many abuse), so yeah the romsets that won't start probably need to be updated.
Give more details on the games glitching out please (might be related to https://github.com/finalburnneo/FBNeo/issues/278 ? if so, it got fixed already). -
@barbudreadmon Thanks for replying. The problem has just been resolved, when I tried this suggestion by @grant2258. Everything is working fine again.
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I always thought FBA2012 ran CPS3 better than FBNeo, I will try FBNeo again soon for the updates listed here.
The AOC monitor I use on my Pi3 B+ arcade cabinet has Freesync, is that able to be used with a Pi3 B+?
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@GreenHawk84 said in Goodbye fbalpha, welcome fbneo:
I always thought FBA2012 ran CPS3 better than FBNeo
Better is different from faster, FBNeo's CPS3 emulation is superior to FBA2012 in every way apart from speed.
As far as i can tell, FBNeo is back to emulating cps3 at full speed on pi3b+ (at stock frequency), with the exception of sfiii2 with widescreen mode (this one still requires either a good OC or frameskip set to 1).@GreenHawk84 said in Goodbye fbalpha, welcome fbneo:
The AOC monitor I use on my Pi3 B+ arcade cabinet has Freesync, is that able to be used with a Pi3 B+?
Afaik a compatible gpu is required, and i doubt a vc4 would fit this bill.
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I tried SFIII-3rd Strike (EU) today after reinstalling FBNeo via Source. It does play smoother, but suffers from audio issues, especially notable when selecting the next fight.
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@GreenHawk84 With what pi? I tested 3rd strike. Pi3b+ stock speeds. Retropie buster dev build. Fbn from source. It's not a solid 60fps but audio is fine most of the time. There's plenty of drops but normally doesn't go below 59fps. Doing a super is the real test for drops. Supers can give me ~58fps and I get scratchy audio when that happens. When overclocked, supers are ~59.3fps
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@Darksavior said in Goodbye fbalpha, welcome fbneo:
It's not a solid 60fps
Afaik, that's normal, the refresh rate is 59.59Hz, so while RA will render at 60Hz, it will still do frame duping to lower framerate to 59.59 (except if you got a setup with freesync/gsync). Furthermore RA's fps counter has always been inaccurate, afaik it's jumpy on every devices, even when you have the power to emulate the content at 10x speed. So having this fps counter going between 59.3 & 60 for cps3 games seems legit to me.
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