Goodbye fbalpha, welcome fbneo
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@roslof said in Goodbye fbalpha, welcome fbneo:
@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
oh ? does it happen too on fbneo ? (or are you actually talking about fbneo ?)
Correct. lr-fbneo for ARM/RPi4B.
ok, just to confirm because it doesn't seem i'm able to reproduce, this is with
nbahangt
? Is it very noticeable when the issue happen ? Everything is sped up or only music/animation ?edit: you are using latest version built from sources, right ? around 1 week ago, those nba games had some speed issues (it was the other way around though : characters were running too slow)
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@barbudreadmon Decided to finally update fbneo from source last night and sort some games that I was originally using on mame2016. Some bugs with a few games I briefly tested but I don't know if they're reported.
Alien Syndrome
aliensyn.zip
and E-Swateswat.zip
load to a black screen. I can see the fps counter and I can exit the game normally.
Moonwalker's audio is at a higher pitchmwalk.zip
.
Crime Fighterscrimfght.zip
has issues with the volume. Sound effects are way too low and the music volume lowers itself sometimes. -
@darksavior said in Goodbye fbalpha, welcome fbneo:
Alien Syndrome aliensyn.zip and E-Swat eswat.zip load to a black screen.
Yeah, i discovered that one 2 weeks ago, it's related to hiscores (actually those games will work if you disable hiscores by turning off the core option or removing hiscore.dat), we have a fix ready but we haven't commited it yet because we are worried it could cause hiscore deletion in some other games.
@darksavior said in Goodbye fbalpha, welcome fbneo:
Moonwalker's audio is at a higher pitch mwalk.zip.
Crime Fighters crimfght.zip has issues with the volume. Sound effects are way too low and the music volume lowers itself sometimes.Thanks for the report, i'll look at those 2.
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@darksavior said in Goodbye fbalpha, welcome fbneo:
Moonwalker's audio is at a higher pitch mwalk.zip.
I can't hear a difference between FBNeo and this video of the pcb :
Maybe you are running the game at 60Hz because vsync is enabled and
vrr_runloop_enable
(Sync to Exact Content Framerate) is set tofalse
? The game run at 57.23Hz and i think mame2016 doesn't care aboutvrr_runloop_enable
and will force the game at 57.23Hz whether it's enabled or not.@darksavior said in Goodbye fbalpha, welcome fbneo:
Crime Fighters crimfght.zip has issues with the volume. Sound effects are way too low and the music volume lowers itself sometimes.
Yeah, this one will need adjustments.
Edit : fixes for
aliensyn
,eswat
andcrimfght
are on git -
@barbudreadmon Thanks. Vsync is enabled and
vrr_runloop_enable = "false"
. I enabled it but it still has the high audio pitch and it's still 60fps. Yea, mame2016 sounds fine and it hovers around 57fps. -
@darksavior said in Goodbye fbalpha, welcome fbneo:
I enabled it but it still has the high audio pitch and it's still 60fps
Looks like a setup or a pi4 issue since this setting works as expected with below-60Hz games on my pi3. Sadly i won't be able to help you with that, and that's pretty bad since tons of games run below 60Hz.
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@barbudreadmon Here we go. My mistake. I forgot there's multiple cfg's. I enabled it through the retroarch gui instead of editing the cfg file and that vrr setting seems to be working now.
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Added support for yet another tms34010 game : Exterminator
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A new batch of tms34010 games, this time it was the turn of midway Y-Unit board :
- High Impact Football
- Super High Impact
- Mortal Kombat (older versions of the game)
- Narc (the constant digital noise, present on original game, was removed from that one : while accuracy is generally good, too much accuracy will just give you a headache in that case...)
- Smash TV
- Strike Force
- Terminator 2 - Judgment Day
- Total Carnage
- Trog
- Trog prototype (this one is basically a different game from final version)
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@barbudreadmon looking good.
Only issue is with Smash TV, which requires dual-analog controls. Left moves. Right fires (same controls as Robotron). FWIW Total Carnage is fine.Cheers!
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@roslof said in Goodbye fbalpha, welcome fbneo:
Only issue is with Smash TV
Oops, i overlooked this one, thanks for the report, fixed !
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
Added support for :
- 2 on 2 Open Ice Challenge
- Judge Dredd proto
- NBA Hangtime
- NBA Jam
- NBA Jam TE
- NBA Maximum HT
- WWF: Wrestlemania
Are these expected to run choppily on a Pi 3B+? I tested Open Ice 2on2, NBAJam TE and WWF Mania, but only NBA Jam TE ran without stuttering sound or much slowdown.
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@weirdh said in Goodbye fbalpha, welcome fbneo:
Are these expected to run choppily on a Pi 3B+?
Probably, midway W-Unit is about twice the specs of CPS3, which is the upper limit on pi3 afaik (beyond the limit if you use widescreen mode in sfiii/sfiii2)
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
@roslof said in Goodbye fbalpha, welcome fbneo:
Only issue is with Smash TV
Oops, i overlooked this one, thanks for the report, fixed !
Got your back.
Verified fixed. Love the update. -
@roslof Btw, you might consider adding
trogp
to your compatibility list as a different game since that prototype had significantly different gameplay from the final version. -
@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
@roslof Btw, you might consider adding
trogp
to your compatibility list as a different game since that prototype had significantly different gameplay from the final version.Can't find a "trogp" ROM, but I've been using trogpa4 from the MAME ROMset. It's listed as [Proto] Trog
Is your trogp the same as MAME's trogpa4?
Funny that I actually work with one of the Trog developers and he clued me in about the gameplay differences 4 years ago, so I made sure it was on my list. As I remember him telling the story, they tested the prototype and it was too confusing for players. They opted for the new design, which internally they called "Pac-Man Trog" because of its simple collect all the things nature. I think the developers preferred the prototype, but the public had spoken. :)
After your initial post about the update, I mapped trogpa4 to fbneo, and it runs very well, as expected.
Cheers!
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@roslof said in Goodbye fbalpha, welcome fbneo:
Can't find a "trogp" ROM, but I've been using trogpa4 from the MAME ROMset. It's listed as [Proto] Trog
Is your trogp the same as MAME's trogpa4?Oops, yeah, i forgot this romset was renamed to trogpa4, trogp is the old name (from older mame). This game is a hidden gem imho, probably better than the final game.
I didn't notice it was at the beginning of your list. -
The last midway tms34010 game, Revolution X, was added to FBNeo.
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"Power-up baseball", a prototype that disappeared from the radars for several decades, was dumped just a few days ago and added to FBNeo. It's basically Midway's unreleased "Baseball Jam". Some background story if you are interested : https://gamehistory.org/powerupbaseball/
The game might have awkward mapping (i never know how to map those games with tons of controls...), so i'm open to any suggestion about that. -
Thanks to an external contributor (eziochiu), the last 2 unplayable pgm games (and their clones) finally became playable :
- Dragon World 3
- Photo Y2K 2 (3-in-1)
Don't expect fancy shmup/beat'em'up/vsfighting games though ;)
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