lr-fbalpha now fast on PiZero & rpi1
-
@barbudreadmon Where do I put that argument?
-
@Darksavior If you modify the scriptmodule to re-build from source, it should be somewhere around here - notice how HAVE_NEON option is added. Note that if you compile on a Pi 0/1, you'll have to pick the other branch of the if, for non-NEON enabled systems.
-
I will enable the option for armv6 devices for now. [edit] this is done and rpi1 binaries are updated.
@barbudreadmon the rpi3 running at 700Mhz will still be a fair amount faster than the rpi0/1 I think. I will try it out on a rpi1 system. Thanks for the improvements.
-
Nevermind, not sure if the argument is enabled. Had to try an older build to compare and didn't notice
-
@Darksavior said in lr-fbalpha now fast on PiZero & rpi1:
Excellent. This helps on the pi3b/b+ as well.
I don't recommend using it on arch besides rpi0/1 for several reasons :
- savestates from cyclone aren't compatible with savestates from musashi
- for the reason above, it's also breaking netplay cross-platform compatibility
- i can't really say for sure that this cyclone implementation is bug free
- at the very least i think it breaks support for megadrive games (if you are using fbalpha for megadrive)
-
@barbudreadmon Yea I just noticed it breaks system18.
-
@BuZz now i build cyclone support for all arm platform, however you have to enable it through the core options (disabled by default, for the reasons explained above).
@Darksavior i guess it solves the issue with system18 since you'll be able to use core option overrides.
-
@barbudreadmon Thanks. Enabled for all arm platforms. Binaries have also been updated now.
-
i just tried the cyclone support on a pi zero and did not notice any improvements. All i tested was some neo geo games though. Am I missing something?
-
@lostless Enable Cyclone from Rgui: Quick Menu, Options.
-
Just to note, I did actually update Jessie packages too. But this may be the last time. (I have to build everything 4 times currently and I want people to update to Stretch)
-
@Darksavior did that, seem to make no difference.
-
@lostless said in lr-fbalpha now fast on PiZero & rpi1:
@Darksavior did that, seem to make no difference.
You need to restart the core (most likely close and reopen actually).
Edit : my bad, i confirm i messed up when reworking this as a core option, cyclone is always disabled, should be fixed in my next commit.
Edit 2 : Should work as expected now, also improved description of the core option... -
@barbudreadmon after spending 5 hours compiling on a pi zero, Lol, there still is no difference.
-
@lostless said in lr-fbalpha now fast on PiZero & rpi1:
there still is no difference.
Having no difference at all doesn't make any sense, at the very least it is using ~30% less cpu with cyclone enabled. I tried downclocking my rpi3 again (this time to 600Mhz), i played Street Fighter Alpha 3 which is probably one of the most demanding m68k games :
- with cyclone enabled, max cpu usage was 80% (happened once around the end of the attract mode) with a minimum around 50%.
- with musashi, cpu couldn't handle it, minimum was 80%, regular spikes above 100%, causing slowdowns
Let's confirm your issue is not elsewhere :
- what's the commit you are using (next to the emulator version in bottom left of rgui) ?
- do you have something that could cause heavy cpu usage ? like rewind or advanced shaders ?
- did you shutdown the emulator after enabling cyclone ? not just "restart" in the ui ?
Also, you don't need to spend 5 hours building this, downloading the armhf version at libretro buildbot and replacing yours should be fine : http://buildbot.libretro.com/nightly/linux/armhf/latest/fbalpha_libretro.so.zip
-
@barbudreadmon Im using build cb4826a. I guess some games speed up better then others. I tested neo geo and was a tad faster. Games like simpsons arcade I noticed no change. But its still not full speed on a pi zero. But was fun to test out.
-
@lostless said in lr-fbalpha now fast on PiZero & rpi1:
@barbudreadmon Im using build cb4826a. I guess some games speed up better then others. I tested neo geo and was a tad faster. Games like simpsons arcade I noticed no change. But its still not full speed on a pi zero. But was fun to test out.
I explained it was only affecting games using the m68k cpu, simpsons is not one of them.
Could you try using a frameskip of 1 in core options for neogeo ? To see if the bottleneck is the rendering. -
@lostless said in lr-fbalpha now fast on PiZero & rpi1:
Im using build cb4826a
What the fuck with that commit actually ? It doesn't even exist in https://github.com/libretro/fbalpha/commits/master, seems to me like you are not even using the right emulator...
-
@barbudreadmon lol, that build number is from mame2003...of last year.
-
@Darksavior Thanks for confirming. I guess we are back to step 1 then.
@lostless congratulations on pissing me off, how is it even possible to not notice you are running the wrong emulator when it is written next to the commit, and i even explained you needed to set cyclone in core options, which you obviously didn't, seriously.... no need to do more tests, you are obviously not trustworthy.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.