.slang Shaders Configurations for each System
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Share your best Configs for each System!
Retroarch (Windows PC):-My First test i Use-
NES, FDS:
shaders = "3"
shader0 = shaders_slang\scalehq\shaders\4xScaleHQ.slang
Filter 0 = Linear
Scale 0 = 2x
shader1 = shaders_slang\sharpen\shaders\adaptive-sharpen.slang
Filter 0 = Nearest
Scale 0 = 1x
shader2 = shaders_slang\reshade\shaders\scanlines.slang
Filter 0 = Dont Care
Scale 0 = Dont CareSNES, SNES MSU-1:
shaders = "4"
shader0 = shaders_slang\retro\shaders\smootheststep.slang
Filter 0 = Nearest
Scale 0 = 1x
shader1 = shaders_slang\scalehq\shaders\4xScaleHQ.slang
Filter 0 = Nearest
Scale 0 = 3x
shader2 = shaders_slang\sharpen\shaders\adaptive-sharpen.slang
Filter 0 = Nearest
Scale 0 = 1x
shader3 = shaders_slang\ntsc\shaders\ntsc-gauss-pass.slang
Filter 0 = Dont Care
Scale 0 = Dont CareVirtualboy:
shaders = "1"
shader0 = shaders_slang\handheld\shaders/color/vba-color.slang
Filter 0 = Nearest
Scale 0 = Dont CareGameboy:
preset: = shaders_slang\handheld\console-border\dmg-5x.slangpSuper Gameboy:
shaders = "3"
shader0 = shaders_slang\scalehq\shaders\4xScaleHQ.slang
Filter 0 = Linear
Scale 0 = 2x
shader1 = shaders_slang\sharpen\shaders\adaptive-sharpen.slang
Filter 0 = Nearest
Scale 0 = Dont Care
shader2 = shaders_slang\reshade\shaders\scanlines.slang
Filter 0 = Dont Care
Scale 0 = Dont CareGameboy Color:
shaders = "2"
shader0 = shaders_slang\xbrz\shaders\5xbrz.slang
Filter 0 = Dont Care
Scale 0 = Dont Care
shader1 = shaders_slang\crt\shaders\dotmask.slang
Filter 0 = Dont Care
Scale 0 = Dont CareGameboy Advance, neogeo pocket, neogeo pocket colorwonderswan, wonderswan color:
shaders = "3"
shader0 = shaders_slang\scalehq\shaders\4xScaleHQ.slang
Filter 0 = Nearest
Scale 0 = 2x
shader1 = shaders_slang\sharpen\shaders\adaptive-sharpen.slang
Filter 0 = Nearest
Scale 0 = 1x
shader2 = shaders_slang\reshade\shaders\dotmask.slang
Filter 0 = Linear
Scale 0 = Dont CareNDS:
shaders = "3"
shader0 = shaders_slang\retro\shaders\smootheststep.slang
Filter 0 = Linear
Scale 0 = 1x
shader1 = shaders_slang\scalehq\shaders\4xScaleHQ.slang
Filter 0 = Nearest
Scale 0 = 2x
shader2 = shaders_slang\sharpen\shaders\adaptive-sharpen.slang
Filter 0 = Linear
Scale 0 = 1xGameGear:
preset: = shaders_slang\handheld\console-border\gg-5x.slangpSg-1000, Mastersystem:
shaders = "3"
shader0 = shaders_slang\sabr\shaders\sabr-v3.0.slang
Filter 0 = Nearest
Scale 0 = 2x
shader1 = shaders_slang\sharpen\shaders\adaptive-sharpen.slang
Filter 0 = Nearest
Scale 0 = 1x
shader2 = shaders_slang\crt\shaders\crt-geom.slang
Filter 0 = Nearest
Scale 0 = Dont CareMegaDrive, Sega-CD:
shaders = "3"
shader0 = shaders_slang\scalehq\shaders\4xScaleHQ.slang
Filter 0 = Nearest
Scale 0 = 2x
shader1 = shaders_slang\sharpen\shaders\adaptive-sharpen.slang
Filter 0 = Nearest
Scale 0 = Dont Care
shader2 = shaders_slang\reshade\shaders\scanlines.slang
Filter 0 = Dont Care
Scale 0 = Dont CareSega 32x, Sega Saturn:
shaders = "2"
shader0 = shaders_slang\scalehq\shaders\4xScaleHQ.slang
Filter 0 = Nearest
Scale 0 = 2x
shader1 = shaders_slang\reshade\shaders\scanlines.slang
Filter 0 = Dont Care
Scale 0 = Dont CarePSX:
shaders = "2"
shader0 = shaders_slang\scalehq\shaders\4xScaleHQ.slang
Filter 0 = Linear
Scale 0 = 1x
shader1 = shaders_slang\reshade\shaders\scanlines.slang
Filter 0 = Dont Care
Scale 0 = Dont CareMAME, FBA, PC-Engine, PC-EngineCD:
shaders = "4"
shader0 = shaders_slang\sabr\shaders\sabr-v3.0.slang
Filter 0 = Nearest
Scale 0 = 2x
shader1 = shaders_slang\sharpen\shaders\adaptive-sharpen.slang
Filter 0 = Nearest
Scale 0 = 1x
shader2 = shaders_slang\crt\shaders\crt-pi-clean.slang
Filter 0 = Dont Care
Scale 0 = Dont Care
shader3 = shaders_slang\reshade\shaders\scanlines.slang
Filter 0 = Dont Care
Scale 0 = Dont Careneogeo:
shaders = "3"
shader0 = shaders_slang\retro\shaders\sharp-bilinear.slang
Filter 0 = Linear
Scale 0 = Dont Care
shader1 = shaders_slang\sharpen\crt\shaders\snes-hires-blend.slang
Filter 0 = Linear
Scale 0 = 2x
shader2 = shaders_slang\reshade\shaders\scanlines.slang
Filter 0 = Linear
Scale 0 = Dont Careneogeo-cd, philips-cdi, jaguar, jaguar-cd:
shaders = "4"
shader0 = shaders_slang\retro\shaders\sharp-bilinear.slang
Filter 0 = Dont Care
Scale 0 = 1x
shader1 = shaders_slang\sharpen\crt\shaders\snes-hires-blend.slang
Filter 0 = Dont Care
Scale 0 = 2x
shader2 = shaders_slang\crt\shaders\crt-pi-clean.slang
Filter 0 = Dont Care
Scale 0 = Nearest
shader3 = shaders_slang\reshade\shaders\scanlines.slang
Filter 0 = Dont Care
Scale 0 = Dont CareVectrex:
shaders = "3"
shader0 = shaders_slang\retro\shaders\sharp-bilinear.slang
Filter 0 = Dont Care
Scale 0 = 1x
shader1 = shaders_slang\sharpen\crt\shaders\snes-hires-blend.slang
Filter 0 = Dont Care
Scale 0 = 2x
shader2 = shaders_slang\crt\shaders\crt-pi-clean.slang
Filter 0 = Dont Care
Scale 0 = Nearestatari2600, atari7800:
shaders = "2"
shader0 = shaders_slang\sharpen\shaders\adaptive-sharpen.slang
Filter 0 = Nearest
Scale 0 = 2x
shader1 = shaders_slang\reshade\shaders\scanlines.slang
Filter 0 = Nearest
Scale 0 = Dont Care -
Interpolation filter (evens out pixel scaling and scrolling)
Shader 1 = Stock shader
filter = nearest
scale = 3xShader 2 = Stock shader
filter = linear
scale = dont care
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