Reicast vs lr-reicast perfomance
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@ninuzzu that’s pretty amazing you figured out how to do it yourself. I just found out recently we could run it on pi and had to follow some folks’ instructions. I bet it will be added again soon because a bunch of us tested it now. I think originally the moderators barred it from the retropie setup menu for pi (though not x86) because there was a time when it didn’t run at all on pi, but apparently improvements have been made that allow it to run pretty good now. Thanks for filling me in on the .lst format will have to take a look at that!
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@BJRetro yep. It didn't used to work. I'll review adding it for the RPI.
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Wow, im impressed and like the idea of improving existing Software as far as no Hardware will be improved this year concerning the Pi 4.
What does "Metal Slug 6 is playable" mean?
Does it run with issues - but runs, or are we talking about a similar performance of Atomiswave like Metal Slug 1-5 for FBA?Anyway: great work and news of the week, thx a lot.
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@sirhenrythe5th I only tested the first stage: game is playable but has some black screens here and there. Anyway, you can play Metal Slug 6 and 7 (called Metal Slug XX) with PSP emulator, they run great!
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@ninuzzu thank a lot for that Info! Got both parts ready to go as i also have a good old PSP Fat (ceramic white) with the legendary custom firmware by dark Alex.
I am looking forward for accurate emulation of PSP and Dreamcast/Naomi for the Pi in the Future.
We are pretty close imo ☺ -
@ninuzzu said in Reicast vs lr-reicast perfomance:
I only tested the first stage: game is playable but has some black screens here and there
iirc that's because you use the deprecated lst format, maybe the deprecated
naomi_boot.bin
bios too. nowaday lr-reicast supports proper mame dumps, including bioses (different game use different bios, in the case of atomiswave games you'll need awbios.zip). You should read posts starting at https://retropie.org.uk/forum/post/180870 . -
https://github.com/RetroPie/RetroPie-Setup/pull/2644
odd it segfaults without redirecting stdin - note I've not tested the PR - I did test building it on the RPI but the PR may need some changes.
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@BuZz yay for possibly getting this back implemented into the setup script! Although I already have it manually, I think this will lead to great testing and performance improvements from messing with the retroarch options from lots of testers. The other thing I wonder is if this is implemented does it make sense (if possible)for the script to automatically add .zip, .ZIP, as a recognized extension for the Dreamcast system in the config for people who will use lr-reicast for Naomi / Atomiswave rather than people having to do that manually? (Note, I don’t know how hard what I am asking to do is so take that for what it’s worth).
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i have compiled manually today from github https://github.com/libretro/reicast-emulator (platform=rpi3 make).
Compiled ok and provided core.
Added lines in emulator.cfg created retroarch.cfg in /configs/dreamcast and added core options.
With the </dev/null boots fine cdi rom from within ES. Without no.
Power Stone boots smooth very slight sound cracks but more when fight begins.I think needs little more testing on the core settings and possible OC but I testing as is on Pi3B
PS wont compile with retropie script module
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Still no widescreen, right? hardcoded...
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