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    [Theme] gameOS for Pegasus

    Scheduled Pinned Locked Moved Projects and Themes
    cleangameospegasusthemetvos
    180 Posts 34 Posters 72.1k Views
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    • PlayingKarrdeP
      PlayingKarrde @fastpop72
      last edited by

      @fastpop72 oh interesting... I'll take a look into that. What's also interesting (and annoying as this is not the first time I've experienced this) your font in your platform menu is not the same as mine. Yours actually looks closer to how I intended though. I'm not sure why I can't get mine to look correct on my machine.

      Regardless, I'll look into fixing that vertical alignment.

      F 1 Reply Last reply Reply Quote 0
      • F
        fastpop72 @PlayingKarrde
        last edited by

        @PlayingKarrde Another hint for you is:

        Line 287 of the GameGrid2.qml change Layout.maximumHeight: vpx(100) to Layout.maximumHeight: vpx(300) in order to have more room for long game description like this:

        Before
        P_20191001_140418.jpg

        After
        P_20191001_140625.jpg

        PlayingKarrdeP 1 Reply Last reply Reply Quote 0
        • PlayingKarrdeP
          PlayingKarrde @fastpop72
          last edited by

          @fastpop72 That was actually intentional on my part. I want the main screen's focus to be on the art with some brief important information/summary. The plan is to have expanded details with a longer/scrollable description available behind a button but I haven't gotten to it yet.

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          • F
            fastpop72 @PlayingKarrde
            last edited by

            @PlayingKarrde For the video preview i have some vertical aligned videos (240x320) and i'd like to have a vertical scanline overlay during video preview in the theme for these videos.

            It's possible to retrieve the height/width of the current mp4 and select a horizontal or vertical overlay png?

            Something like this:

            Image
              {
                id: overlay
                anchors.top: parent.top
                anchors.left: parent.left
                source: if (???????.videos.heigth > ????????.videos.width) {"./assets/images/scanlines-vert.png"
                        } else {"./assets/images/scanlines.png"
                        }
                sourceSize { width: 1920; height: 1080 }
                opacity: 0.3
                smooth: true
              }
            
            1 Reply Last reply Reply Quote 0
            • PlayingKarrdeP
              PlayingKarrde
              last edited by PlayingKarrde

              Yep that would be possible. The code would actually look a bit more like this though:

              Image
                {
                  id: overlay
                  anchors.fill: parent
                  source: (gameData.assets.videos[0].height > gameData.assets.videos[0].width) ? "../assets/images/scanlines-vert.png" : "../assets/images/scanlines.png"
                  sourceSize { width: 1920; height: 1080 }
                  opacity: 0.3
                  smooth: true
                }
              

              If you are ok to wait though I could probably just add this as a feature to the next release.

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              • F
                fastpop72 @PlayingKarrde
                last edited by

                @PlayingKarrde I surely will wait for your next release! I love this theme! Meanwhile i'd like to tamper just in order to learn something...

                I won't add any Pull Request to the original code!

                I tried your suggestion for selecting vertical scanlines (scanlines-vert.png) when current video preview is vertical but doesn't work... it show me always the horizontal scanlines (scanlines.png). Any hint?

                PlayingKarrdeP 1 Reply Last reply Reply Quote 0
                • PlayingKarrdeP
                  PlayingKarrde @fastpop72
                  last edited by

                  @fastpop72 Yep I found the same thing when I tried to implement it just now. I will have to do some further digging to figure out why. It's possible it isn't reading gameData.assets.videos[0].height but I couldn't say for sure without some debugging.

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                  • F
                    fastpop72 @PlayingKarrde
                    last edited by

                    @PlayingKarrde said in [Theme] gameOS for Pegasus:

                    @fastpop72 Yep I found the same thing when I tried to implement it just now. I will have to do some further digging to figure out why. It's possible it isn't reading gameData.assets.videos[0].height but I couldn't say for sure without some debugging.

                    Ok thank you, i will wait further testing.

                    1 Reply Last reply Reply Quote 0
                    • PlayingKarrdeP
                      PlayingKarrde
                      last edited by PlayingKarrde

                      -edit- Am going to have to hold off on the update I just posted for now.

                      1 Reply Last reply Reply Quote 0
                      • R
                        ryuuji
                        last edited by

                        Nice update. But in my opinion the new details page for games does not suit the theme as good as the old one.

                        PlayingKarrdeP 1 Reply Last reply Reply Quote 0
                        • PlayingKarrdeP
                          PlayingKarrde @ryuuji
                          last edited by

                          @ryuuji Sorry to hear that. On the plus side, with the next major release you should be able to choose which one you like from within the theme itself.

                          1 Reply Last reply Reply Quote 2
                          • PlayingKarrdeP
                            PlayingKarrde
                            last edited by PlayingKarrde

                            OK phew, finally got this stupid video thumbnail issue sorted out properly now. Performance should be a lot better in the current release and there should be much less visual issues. I think there could still be some general performance enhancements due to it being fairly messy code wise still, but in general I'm pretty happy with it.

                            Here's the full and proper updates for this incremental release:

                            v0.6.5

                            • Greatly improved video thumbnail performance by rebuilding the entire system (thanks @waldnercharles for the tip on where to look)
                            • Re-added video thumbnails by default
                            • Cleaned up buttons for video preview on game details screen
                            • Added better support for landscape boxart
                            • Fix for misaligned platform selection text
                            • Fix for platform selection not defaulting to selected view

                            1 Reply Last reply Reply Quote 3
                            • F
                              fastpop72
                              last edited by

                              Thank You Thank You Thank You!!! Your theme is going better every day!!

                              I think the new details screen is much better than previous, usually i don't like videosnaps at full screen but using the scanlines has been a touch of class!! The scanlines gives a retro CRT look even with low quality videosnaps (320x240) in full screen!!! The only little thing i miss is the vertical ones when videosnap is vertical.

                              The other thing i think would be great is reintroduce a white text in the main grid with the game title you are selecting...
                              Often happens on grids with hundred games that you can't spot the game you are searching because every rectangle is different (due to game art) and the game title under the box is very tiny.
                              I think an overlay with the game title (like the one used in the top section of the grid in the previous version) placed now at the bottom of the grid would be great and together with title you could restore the little gray boxes with "developer", "year", "number of players" that i can't say why but you removed it from the game details screen....

                              Keep on your great work @PlayingKarrde !!!

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                              • MalixxM
                                Malixx
                                last edited by

                                Oh my god! I can't believe I missed on that, it's perfect! That is everything I've been looking for, very well done!
                                Is it possible to have an animated loading screen when launching a game?

                                List of Projects and Themes: https://retropie.org.uk/forum/topic/21766/list-of-projects-and-themes
                                Creator of Animated Screensavers: https://retropie.org.uk/forum/topic/12733/animated-screensavers
                                Buy me a coffee: https://buymeacoffee.com/malixx

                                PlayingKarrdeP 1 Reply Last reply Reply Quote 0
                                • PlayingKarrdeP
                                  PlayingKarrde @Malixx
                                  last edited by

                                  @Malixx do you mean a screen that displays as the game is loading in the background? I don't think that's possible (unless this is a retropie feature but I don't use the pi so couldn't say). Or do you mean just something that shows when it's launching a game?

                                  MalixxM 1 Reply Last reply Reply Quote 0
                                  • MalixxM
                                    Malixx @PlayingKarrde
                                    last edited by

                                    @PlayingKarrde I meant something that shows when it's launching a game, but not a still image, something like a video or maybe a gif

                                    List of Projects and Themes: https://retropie.org.uk/forum/topic/21766/list-of-projects-and-themes
                                    Creator of Animated Screensavers: https://retropie.org.uk/forum/topic/12733/animated-screensavers
                                    Buy me a coffee: https://buymeacoffee.com/malixx

                                    PlayingKarrdeP 1 Reply Last reply Reply Quote 0
                                    • PlayingKarrdeP
                                      PlayingKarrde @Malixx
                                      last edited by

                                      @Malixx Yep that would be possible. I'll add it to the list.

                                      1 Reply Last reply Reply Quote 1
                                      • H
                                        HommeCrabe
                                        last edited by

                                        Hi @PlayingKarrde! Thank you very much for your theme, I love it so far!
                                        I'm trying to improve one thing which is to have the sound of the video even if I'm not in the Preview panel, both on the Grid and on the Details panel. I've set:

                                        • "muted" to "true" in GameDetails.qml
                                        • and "property bool muteVideo" to "true" in BackgroundImage.qml

                                        It works great but if I go in the Detail panel, the video starts over and the sound of the Details video overlaps the sound of the Grid video. Is there any way to ensure continuity between the video being played on the Grid and the one in the Details panel? I mean:

                                        • on the Grid, the video starts with its audio
                                        • I press A
                                        • on the Details panel, video playback continues without interruption, not starting over

                                        I hope my explanations are clear ^^ Thanks for your help!

                                        PlayingKarrdeP 1 Reply Last reply Reply Quote 0
                                        • PlayingKarrdeP
                                          PlayingKarrde @HommeCrabe
                                          last edited by

                                          @HommeCrabe Unfortunately this is a known issue. I spent a bit of time last week trying to fix it but it wasn't immediately apparent why my fix wasn't working so I didn't put more time into it. It's still on my list of things to fix as I want that as an option for when theme options are ready, but unfortunately you will have to wait I'm afraid.

                                          H 1 Reply Last reply Reply Quote 0
                                          • H
                                            HommeCrabe @PlayingKarrde
                                            last edited by

                                            @PlayingKarrde Thank you for your reply. It's good to know you're aware of this ^^ I'll try to investigate it, but not sure I'll understand all the QML code. Good luck with all the stuff on your to-do-list :P

                                            PlayingKarrdeP 1 Reply Last reply Reply Quote 0
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