MAME ROW #114 - Naughty Boy
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@thelostsoul yeah the cheap play thing does kind of spoil the high score competition. I indulged in similar cheap tactics back when we did R-Type and at the time we discussed it and came to the conclusion that a high score is a high score, regardless of cheap tactics .
It's a tricky one. The problem of course of ruling out such cheap play just to amass score is everyone's interpretation of what constitutes such tactics differs.
I remember back in the 80s having debates about the RoboCop arcade machine. Each level is timed but the timer is generous . Some players used to use this extra time to repeatedly shoot the thrown grenades , taking care not to shoot the guy throwing them. You could get more points doing that that you did for any remaining time when you completed the level. It was a cheap tactic for sure, but was it actually cheating? I don't think we ever came to a conclusion on that one!
Really games could prevent this by giving a massive end of level bonus. So any points earned messing about are negligible compared to advancing to later levels . Not sure if Naughty Boy has such a mechanic though.
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@GtBFilms We can find it out. ;-) I still like the game. On some serious Communities for highscore plays some cheap play or bug abuse are not permitted, for the sake of not ruining the experience. Not everyone likes this, as the game is what it is.
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@thelostsoul You reminded me of some LAN parties we used to have. Four of us used to bring PCs to each others houses and set them up for Duke Nukem, Half Life, Command and Conquer, Red Alert and other Westwood RTS games.
I remember we had 'fair play' rules for Red Alert, which involved a ban on engineer rushes (where a player quickly loads up an APC with engineers, drives it straight into the early-game undefended opponents base, all the engineers jump out and grab control of key buildings, then immediately sell them). Everyone agreed that it was a cheap trick and not much fun for anyone.
But then we introduced new rules, like no laying mines in ore fields, no Soviet tank rushes for the first 10 minutes, no hiding your last infantryman behind a tree, refusing to admit defeat until they found him, and no using underground units going round and round in circles (Tiberian Sun) to annoy opponents with constant "Subterranean Unit Detected!" warnings to the extent that they switched off their radar.
Eventually when someone wanted a rule "No using Cruisers, because I don't know how to defend against them" we decided it was getting ridiculous, the games the game, and all's fair in love and gaming!
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@GtBFilms I can only see how this happened. I am not a big fan of setting up artificial rules, because that's not the game anymore, besides exceptions. Just thought that I'll bring this topic up prior to voting.
Btw, vote does not work, the link brings me back to this page.
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I definitely goofed on the voting link this week. Sorry about that, but it looks like the consensus was for Naughty Boy
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@obsidianspider No problem. I think too Naughty Boy looks like the winner to me (still not very confident with it).
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I don't see this as being an issue of "cheap play" but rather of strategy. To me, cheap play is exploiting a bug that gives you a score you shouldn't have (like in Phoenix).
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I really enjoy trying out games I find out about here. (and chatting about them) I'd otherwise ignore some of these.
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@IanDaemon I agree, we get a nice selection of familiar ones, plus some unusual ones that passed me by back in the arcades . My personal favourites are the peculiar Japanese ones that never made it to the West, or at least not to my local arcade - "I'm Sorry" was a classic oddball one, and I also discovered "Pac n' Pal" via the MAMEROW which, although overly complicated, is an interesting progression for the Pacman genre.
Of course we also get our fair share of absolute stinkers, but I consider that all part of the fun! I actually enjoy watching YouTube reviews of bad games more than ones of good games, but trying to play them myself, the novelty soon wears off!
One of the big problems with this hobby is when you have 17,000 games on a system, some of which don't actually work properly, you tend to just stick to the ones you are familiar with . As you say, MAMEROW is a good opportunity to seek out those ones you might never stumble across otherwise.
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@GtBFilms said in MAME ROW #114 - Naughty Boy:
Of course we also get our fair share of absolute stinkers, but I consider that all part of the fun! I actually enjoy watching YouTube reviews of bad games more than ones of good games, but trying to play them myself, the novelty soon wears off!
As I include working and good games only in my collection, I always try to decide if a game is worth adding. So finding out if a game is bad is as important as if a game is good. And MAMEROW did change my mind more than twice.
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Interesting one this week, but a bit flawed.
Playing it 'properly' - ie actually trying to take out the flags, I managed 33100.
Playing purely for the high score (just taking out enemies for as long as I could) I scored 78970.
Oddly when player 1 gets a high score, this isn't actually displayed as the current high score until the next credit is inserted, which is a bit strange. You can see this on my screenshot, taken just after my high score .
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MAME ROW #115 is live
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