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    Backdrops in mame2003-plus

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003-plusbackdropartwork
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    • UDb23U
      UDb23
      last edited by

      Artwork completed for another vector game: Solar Quest
      Backdrop+RA overlay + launching image.

      Original Backdrop is from MrDo; adapted to 1440x1080 game area (1080p) and tweaked colors for max visibility (you still can play with brightness in the .ART file).
      Also removed the bezel that was included; nice full original bezel but it made the game area way to small !

      Instead I created an overlay that fits max game area in 1080p (1440x1080). Recreated the Bezel in vectors and used that art for the overlay. Score text was moved to right and left (again to avoid reducing game area on top).

      alt text

      Launching image is a vectorized version of the original marquee:
      alt text

      Available now in the Repo.
      Have fun !

      ClydeC 1 Reply Last reply Reply Quote 1
      • UDb23U
        UDb23
        last edited by

        IMG_1162.jpg
        (sorry for low res pic)

        1 Reply Last reply Reply Quote 1
        • UDb23U
          UDb23
          last edited by

          Best vector settings (to me):
          Vector multiplier: 3
          Antialias: enabled
          Beam width: 2
          Flicker:20
          Intensity: 2.5

          Bilinear filtering: on

          The game requires sound samples.

          1 Reply Last reply Reply Quote 0
          • RiverstormR
            Riverstorm
            last edited by

            Looking forward to trying Solar Quest BD. That is one game where the busy BD and blue vector lines made the game visibility low so in AdvMAME I set the BD brightness really low.

            UDb23U 1 Reply Last reply Reply Quote 0
            • RiverstormR
              Riverstorm
              last edited by

              @Udb23 - I'll give your vector settings a try too. I am finding monitor vs TV are completely different settings to look optimal so I've been experimenting.

              1 Reply Last reply Reply Quote 0
              • ClydeC
                Clyde @UDb23
                last edited by

                @UDb23 said in Backdrops in mame2003-plus:

                Artwork completed for another vector game: Solar Quest
                Backdrop+RA overlay + launching image.
                [...]
                Available now in the Repo.

                I don't see the backdrop in https://github.com/UDb23/rpie-ovl/tree/master/arcade/Solar Quest. Do I look in the wrong location?

                UDb23U 1 Reply Last reply Reply Quote 0
                • UDb23U
                  UDb23 @Clyde
                  last edited by

                  @Clyde backdrop pull request done & accepted.
                  File is part of mame2003plus repository; check here.

                  1 Reply Last reply Reply Quote 0
                  • UDb23U
                    UDb23 @Riverstorm
                    last edited by

                    @Riverstorm Yes, that's why I tweaked a while ;-)

                    1 Reply Last reply Reply Quote 0
                    • ClydeC
                      Clyde @Riverstorm
                      last edited by

                      Sorry for the late response, but I don't have much time for this at the moment.

                      @Riverstorm said in Backdrops in mame2003-plus:

                      Just download any pre-0.106 artwork (there's a dedicated section) from Mr. Do's website and copy it into your /home/pi/RetroPie/BIOS/mame2003-plus/artwork folder and run the game. No configuration required!

                      Thanks for the tip, the files work ootb. But if one uses crt shaders (like I do), the bezels are crt shaded, too. Is there any (easy) way to exclude the bezels from being shaded?

                      @UDb23 said in Backdrops in mame2003-plus:

                      @Clyde backdrop pull request done & accepted.
                      File is part of mame2003plus repository; check here.

                      Great, how do I update the files in that directory on my Retropie?

                      RiverstormR UDb23U 2 Replies Last reply Reply Quote 0
                      • RiverstormR
                        Riverstorm @Clyde
                        last edited by

                        Thanks for the tip, the files work ootb. But if one uses crt shaders (like I do), the bezels are crt shaded, too. Is there any (easy) way to exclude the bezels from being shaded?

                        @Clyde - I run a shader too and asked the same question. I didn't get a definite answer so I don't for sure but I didn't find a way. I do not like BD's with a shader either. =\

                        1 Reply Last reply Reply Quote 0
                        • markwkiddM
                          markwkidd
                          last edited by markwkidd

                          There is no way to avoid frontend shaders from affecting the core's built-in artwork display. To the frontend it is all essentially one image coming from the core with no distinction between layers or bezels.

                          This is one of the reasons it will be good to have backdrop support in RetroArch.

                          1 Reply Last reply Reply Quote 0
                          • UDb23U
                            UDb23 @Clyde
                            last edited by

                            @Clyde just update mame2003 plus from source and it will install the latest backdrops.
                            or just copy the zip files to your Pi into the bios\mame2003plus\artwork folder.

                            1 Reply Last reply Reply Quote 0
                            • ClydeC
                              Clyde @UDb23
                              last edited by Clyde

                              @UDb23 said in Backdrops in mame2003-plus:

                              @Clyde said in Backdrops in mame2003-plus:

                              how I could share my omegrace.zip with others here?

                              Do you have a github account ? if so you could add it to my Repo (e.g. 1600 subfolder of Omega Race cockpit).

                              Finally, I'm getting around doing this, but I can't make a subdirectory in https://github.com/UDb23/rpie-ovl/tree/master/arcade/Omega Race, because I don't have push access to it, as Github tellls me. Furthermore, I somehow seem to have created a fork of your repo by accident: https://github.com/Taranchul/rpie-ovl 😆

                              Can you give me access? And how do I delete my fork? Thanks!

                              UDb23U 1 Reply Last reply Reply Quote 0
                              • UDb23U
                                UDb23 @Clyde
                                last edited by

                                @Clyde Don't worry. The way github works, if you want to contribute to someone else's project actually you DO create a fork; then add files to your fork (with folders like in this case). You can then make a "pull" request to the original repo; I will receive the request and approve it: the files will be added to my repo.

                                ClydeC 2 Replies Last reply Reply Quote 0
                                • ClydeC
                                  Clyde @UDb23
                                  last edited by

                                  @UDb23 Ah okay, thanks. I will try to do it, stay tuned. :)

                                  1 Reply Last reply Reply Quote 0
                                  • ClydeC
                                    Clyde @UDb23
                                    last edited by

                                    @UDb23 Done. This version has 0.30 brightness and a game area of 1440x1050 because the one from the original machine also didn't fill the whole backdrop area. See https://imgur.com/JeE2aqs.

                                    1 Reply Last reply Reply Quote 1
                                    • UDb23U
                                      UDb23
                                      last edited by UDb23

                                      @Clyde merged. see comment on how to create folders.

                                      1 Reply Last reply Reply Quote 1
                                      • UDb23U
                                        UDb23
                                        last edited by

                                        Battlezone backdrop now available.
                                        Actually I "converted" it to an overlay by cutting out the game, radar, score and messages areas. This allows to get 1080p quality with RA. UV version coming; more info in that post.

                                        ClydeC 1 Reply Last reply Reply Quote 0
                                        • ClydeC
                                          Clyde @UDb23
                                          last edited by

                                          @UDb23 I am confused. How is it a backdrop if it's an overlay?

                                          UDb23U 1 Reply Last reply Reply Quote 0
                                          • UDb23U
                                            UDb23
                                            last edited by

                                            Got quite crazy to make the overlay exactly fit the radar and display boxes; trial and error was the only way !

                                            1 Reply Last reply Reply Quote 0
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