Backdrops in mame2003-plus
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@Udb23 - I'll give your vector settings a try too. I am finding monitor vs TV are completely different settings to look optimal so I've been experimenting.
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@UDb23 said in Backdrops in mame2003-plus:
Artwork completed for another vector game: Solar Quest
Backdrop+RA overlay + launching image.
[...]
Available now in the Repo.I don't see the backdrop in https://github.com/UDb23/rpie-ovl/tree/master/arcade/Solar Quest. Do I look in the wrong location?
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@Riverstorm Yes, that's why I tweaked a while ;-)
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Sorry for the late response, but I don't have much time for this at the moment.
@Riverstorm said in Backdrops in mame2003-plus:
Just download any pre-0.106 artwork (there's a dedicated section) from Mr. Do's website and copy it into your
/home/pi/RetroPie/BIOS/mame2003-plus/artwork
folder and run the game. No configuration required!Thanks for the tip, the files work ootb. But if one uses crt shaders (like I do), the bezels are crt shaded, too. Is there any (easy) way to exclude the bezels from being shaded?
@UDb23 said in Backdrops in mame2003-plus:
@Clyde backdrop pull request done & accepted.
File is part of mame2003plus repository; check here.Great, how do I update the files in that directory on my Retropie?
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Thanks for the tip, the files work ootb. But if one uses crt shaders (like I do), the bezels are crt shaded, too. Is there any (easy) way to exclude the bezels from being shaded?
@Clyde - I run a shader too and asked the same question. I didn't get a definite answer so I don't for sure but I didn't find a way. I do not like BD's with a shader either. =\
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There is no way to avoid frontend shaders from affecting the core's built-in artwork display. To the frontend it is all essentially one image coming from the core with no distinction between layers or bezels.
This is one of the reasons it will be good to have backdrop support in RetroArch.
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@Clyde just update mame2003 plus from source and it will install the latest backdrops.
or just copy the zip files to your Pi into the bios\mame2003plus\artwork folder. -
@UDb23 said in Backdrops in mame2003-plus:
@Clyde said in Backdrops in mame2003-plus:
how I could share my omegrace.zip with others here?
Do you have a github account ? if so you could add it to my Repo (e.g. 1600 subfolder of Omega Race cockpit).
Finally, I'm getting around doing this, but I can't make a subdirectory in https://github.com/UDb23/rpie-ovl/tree/master/arcade/Omega Race, because I don't have push access to it, as Github tellls me. Furthermore, I somehow seem to have created a fork of your repo by accident: https://github.com/Taranchul/rpie-ovl 😆
Can you give me access? And how do I delete my fork? Thanks!
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@Clyde Don't worry. The way github works, if you want to contribute to someone else's project actually you DO create a fork; then add files to your fork (with folders like in this case). You can then make a "pull" request to the original repo; I will receive the request and approve it: the files will be added to my repo.
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@UDb23 Ah okay, thanks. I will try to do it, stay tuned. :)
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@UDb23 Done. This version has 0.30 brightness and a game area of 1440x1050 because the one from the original machine also didn't fill the whole backdrop area. See https://imgur.com/JeE2aqs.
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@Clyde merged. see comment on how to create folders.
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@UDb23 I am confused. How is it a backdrop if it's an overlay?
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Got quite crazy to make the overlay exactly fit the radar and display boxes; trial and error was the only way !
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@Clyde Actually it's no longer a BD. MrDo listed it and provided this cardboard artwork as BD; but you now no longer need the BD; just apply my RA overlay. Better quality and no impact on performance.
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@UDb23 It's not suitable for 4:3 screens, I suppose?
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@Clyde Considering that it exactly fits the upper boxes and radar @1080p, probably not.
As I recreated the cardboard in vectors I could generate a 4:3 game area only overlay for you to try. What res? -
@UDb23 That would be great, thank you for the offer! It's still my trusty old 1600x1200. :)
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