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Usb pax controller not working



  • @mitu

    I’m sorry I’m confused about how to turn on the verbose.


  • Global Moderator

    @Dthruking Here is how to access the Runcommand launch menu, where you can choose to start the game with verbose logging enaled.



  • @mitu

    --- start of joystick-selection log
    joystick selection by name is ON!
    joystick indexes for "psx" was configured
    joystick indexes for "all" was configured
    --- end of joystick-selection log
    Parameters: 
    Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/libretro.so --config /opt/retropie/configs/psx/retroarch.cfg "/home/pi/RetroPie/roms/psx/Agile Warrior - F-111X (USA).cue" --verbose --appendconfig /dev/shm/retroarch.cfg
    [INFO] RetroArch 1.7.1 (Git 6fc6bfb)
    [INFO] Redirecting save file to "/home/pi/RetroPie/roms/psx/Agile Warrior - F-111X (USA).srm".
    [INFO] Redirecting savestate to "/home/pi/RetroPie/roms/psx/Agile Warrior - F-111X (USA).state".
    [INFO] === Build =======================================
    Capabilities: NEON VFPv3 VFPv4 
    Built: Mar 19 2018
    [INFO] Version: 1.7.1
    [INFO] Git: 6fc6bfb
    [INFO] =================================================
    [INFO] [Config]: loading config from: /opt/retropie/configs/psx/retroarch.cfg.
    [INFO] Config: appending config "/dev/shm/retroarch.cfg"
    [INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-pcsx-rearmed/libretro.so"
    [INFO] [overrides] no core-specific overrides found at /home/pi/.config/retroarch/config/PCSX-ReARMed/PCSX-ReARMed.cfg.
    [INFO] [overrides] no game-specific overrides found at /home/pi/.config/retroarch/config/PCSX-ReARMed/Agile Warrior - F-111X (USA).cfg.
    [INFO] Shaders: preset directory: /home/pi/.config/retroarch/shaders/presets
    [INFO] Shaders: no game-specific preset found at /home/pi/.config/retroarch/shaders/presets/PCSX-ReARMed/Agile Warrior - F-111X (USA).cgp.
    [INFO] Shaders: no game-specific preset found at /home/pi/.config/retroarch/shaders/presets/PCSX-ReARMed/Agile Warrior - F-111X (USA).glslp.
    [INFO] Shaders: no parent-dir-specific preset found at /home/pi/.config/retroarch/shaders/presets/PCSX-ReARMed/psx.cgp.
    [INFO] Shaders: no parent-dir-specific preset found at /home/pi/.config/retroarch/shaders/presets/PCSX-ReARMed/psx.glslp.
    [INFO] Shaders: no core-specific preset found at /home/pi/.config/retroarch/shaders/presets/PCSX-ReARMed/PCSX-ReARMed.cgp.
    [INFO] Shaders: no core-specific preset found at /home/pi/.config/retroarch/shaders/presets/PCSX-ReARMed/PCSX-ReARMed.glslp.
    [INFO] Environ SET_VARIABLES.
    [INFO] Remaps: remap directory: /opt/retropie/configs/psx/
    [INFO] Remaps: no game-specific remap found at /opt/retropie/configs/psx/PCSX-ReARMed/Agile Warrior - F-111X (USA).rmp.
    [INFO] Remaps: no core-specific remap found at /opt/retropie/configs/psx/PCSX-ReARMed/PCSX-ReARMed.rmp.
    [INFO] Redirecting save file to "/home/pi/RetroPie/roms/psx/Agile Warrior - F-111X (USA).srm".
    [INFO] Redirecting savestate to "/home/pi/RetroPie/roms/psx/Agile Warrior - F-111X (USA).state".
    Starting PCSX-ReARMed 
    Running PCSX Version 1.9 (Mar 20 2018).
    psxMap: warning: wanted to map @80000000, got 0x6f599000
    Init new dynarec
    testing if we can run recompiled code..
    test passed.
    warning: RAM is not directly mapped, performance will suffer
    Mapped (RAM/scrp/ROM/LUTs/TC):
    77000000/1f800000/1fc00000/08000000/7015b000
    [INFO] Environ SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS".
    found BIOS file: SCPH1001.bin
    [INFO] Environ GET_CAN_DUPE: true
    [INFO] Environ SET_DISK_CONTROL_INTERFACE.
    [INFO] Environ GET_RUMBLE_INTERFACE.
    [INFO] Environ GET_VARIABLE pcsx_rearmed_frameskip:
    [INFO] 	0
    [INFO] Environ GET_VARIABLE pcsx_rearmed_region:
    [INFO] 	Auto
    [INFO] Environ GET_VARIABLE pcsx_rearmed_pad1type:
    [INFO] 	analog
    [INFO] Environ GET_VARIABLE pcsx_rearmed_pad2type:
    [INFO] 	default
    [INFO] Environ GET_VARIABLE pcsx_rearmed_pad3type:
    [INFO] 	default
    [INFO] Environ GET_VARIABLE pcsx_rearmed_pad4type:
    [INFO] 	default
    [INFO] Environ GET_VARIABLE pcsx_rearmed_pad5type:
    [INFO] 	default
    [INFO] Environ GET_VARIABLE pcsx_rearmed_pad6type:
    [INFO] 	default
    [INFO] Environ GET_VARIABLE pcsx_rearmed_pad7type:
    [INFO] 	default
    [INFO] Environ GET_VARIABLE pcsx_rearmed_pad8type:
    [INFO] 	default
    [INFO] Environ GET_VARIABLE pcsx_rearmed_multitap1:
    [INFO] 	auto
    [INFO] Environ GET_VARIABLE pcsx_rearmed_multitap2:
    [INFO] 	auto
    [INFO] Environ GET_VARIABLE pcsx_rearmed_vibration:
    [INFO] 	enabled
    [INFO] Environ GET_VARIABLE pcsx_rearmed_dithering:
    [INFO] 	enabled
    [INFO] Environ GET_VARIABLE pcsx_rearmed_neon_interlace_enable:
    [INFO] 	disabled
    [INFO] Environ GET_VARIABLE pcsx_rearmed_neon_enhancement_enable:
    [INFO] 	disabled
    [INFO] Environ GET_VARIABLE pcsx_rearmed_neon_enhancement_no_main:
    [INFO] 	disabled
    [INFO] Environ GET_VARIABLE pcsx_rearmed_duping_enable:
    [INFO] 	enabled
    [INFO] Environ GET_VARIABLE pcsx_rearmed_drc:
    [INFO] 	enabled
    [INFO] Environ GET_VARIABLE pcsx_rearmed_spu_reverb:
    [INFO] 	enabled
    [INFO] Environ GET_VARIABLE pcsx_rearmed_spu_interpolation:
    [INFO] 	simple
    [INFO] Environ GET_VARIABLE pcsx_rearmed_pe2_fix:
    [INFO] 	disabled
    [INFO] Environ GET_VARIABLE pcsx_rearmed_inuyasha_fix:
    [INFO] 	disabled
    [INFO] Environ GET_VARIABLE pcsx_rearmed_show_bios_bootlogo:
    [INFO] 	disabled
    [INFO] Environ PERFORMANCE_LEVEL: 6.
    [INFO] Content loading skipped. Implementation will load it on its own.
    [INFO] Environ SET_INPUT_DESCRIPTORS:
    [INFO] 	RetroPad, User 1, Button "B (bottom)" => "Cross"
    [INFO] 	RetroPad, User 1, Button "Y (left)" => "Square"
    [INFO] 	RetroPad, User 1, Button "Select" => "Select"
    [INFO] 	RetroPad, User 1, Button "Start" => "Start"
    [INFO] 	RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
    [INFO] 	RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
    [INFO] 	RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
    [INFO] 	RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
    [INFO] 	RetroPad, User 1, Button "A (right)" => "Circle"
    [INFO] 	RetroPad, User 1, Button "X (up)" => "Triangle"
    [INFO] 	RetroPad, User 1, Button "L" => "L1"
    [INFO] 	RetroPad, User 1, Button "R" => "R1"
    [INFO] 	RetroPad, User 1, Button "L2" => "L2"
    [INFO] 	RetroPad, User 1, Button "R2" => "R2"
    [INFO] 	RetroPad, User 1, Button "L3" => "L3"
    [INFO] 	RetroPad, User 1, Button "R3" => "R3"
    [INFO] 	RetroPad, User 2, Button "B (bottom)" => "Cross"
    [INFO] 	RetroPad, User 2, Button "Y (left)" => "Square"
    [INFO] 	RetroPad, User 2, Button "Select" => "Select"
    [INFO] 	RetroPad, User 2, Button "Start" => "Start"
    [INFO] 	RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
    [INFO] 	RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
    [INFO] 	RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
    [INFO] 	RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
    [INFO] 	RetroPad, User 2, Button "A (right)" => "Circle"
    [INFO] 	RetroPad, User 2, Button "X (up)" => "Triangle"
    [INFO] 	RetroPad, User 2, Button "L" => "L1"
    [INFO] 	RetroPad, User 2, Button "R" => "R1"
    [INFO] 	RetroPad, User 2, Button "L2" => "L2"
    [INFO] 	RetroPad, User 2, Button "R2" => "R2"
    [INFO] 	RetroPad, User 2, Button "L3" => "L3"
    [INFO] 	RetroPad, User 2, Button "R3" => "R3"
    [INFO] 	RetroPad, User 3, Button "B (bottom)" => "Cross"
    [INFO] 	RetroPad, User 3, Button "Y (left)" => "Square"
    [INFO] 	RetroPad, User 3, Button "Select" => "Select"
    [INFO] 	RetroPad, User 3, Button "Start" => "Start"
    [INFO] 	RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
    [INFO] 	RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
    [INFO] 	RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
    [INFO] 	RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
    [INFO] 	RetroPad, User 3, Button "A (right)" => "Circle"
    [INFO] 	RetroPad, User 3, Button "X (up)" => "Triangle"
    [INFO] 	RetroPad, User 3, Button "L" => "L1"
    [INFO] 	RetroPad, User 3, Button "R" => "R1"
    [INFO] 	RetroPad, User 3, Button "L2" => "L2"
    [INFO] 	RetroPad, User 3, Button "R2" => "R2"
    [INFO] 	RetroPad, User 3, Button "L3" => "L3"
    [INFO] 	RetroPad, User 3, Button "R3" => "R3"
    [INFO] 	RetroPad, User 4, Button "B (bottom)" => "Cross"
    [INFO] 	RetroPad, User 4, Button "Y (left)" => "Square"
    [INFO] 	RetroPad, User 4, Button "Select" => "Select"
    [INFO] 	RetroPad, User 4, Button "Start" => "Start"
    [INFO] 	RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
    [INFO] 	RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
    [INFO] 	RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
    [INFO] 	RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
    [INFO] 	RetroPad, User 4, Button "A (right)" => "Circle"
    [INFO] 	RetroPad, User 4, Button "X (up)" => "Triangle"
    [INFO] 	RetroPad, User 4, Button "L" => "L1"
    [INFO] 	RetroPad, User 4, Button "R" => "R1"
    [INFO] 	RetroPad, User 4, Button "L2" => "L2"
    [INFO] 	RetroPad, User 4, Button "R2" => "R2"
    [INFO] 	RetroPad, User 4, Button "L3" => "L3"
    [INFO] 	RetroPad, User 4, Button "R3" => "R3"
    [INFO] 	RetroPad, User 5, Button "B (bottom)" => "Cross"
    [INFO] 	RetroPad, User 5, Button "Y (left)" => "Square"
    [INFO] 	RetroPad, User 5, Button "Select" => "Select"
    [INFO] 	RetroPad, User 5, Button "Start" => "Start"
    [INFO] 	RetroPad, User 5, Button "D-Pad Up" => "D-Pad Up"
    [INFO] 	RetroPad, User 5, Button "D-Pad Down" => "D-Pad Down"
    [INFO] 	RetroPad, User 5, Button "D-Pad Left" => "D-Pad Left"
    [INFO] 	RetroPad, User 5, Button "D-Pad Right" => "D-Pad Right"
    [INFO] 	RetroPad, User 5, Button "A (right)" => "Circle"
    [INFO] 	RetroPad, User 5, Button "X (up)" => "Triangle"
    [INFO] 	RetroPad, User 5, Button "L" => "L1"
    [INFO] 	RetroPad, User 5, Button "R" => "R1"
    [INFO] 	RetroPad, User 5, Button "L2" => "L2"
    [INFO] 	RetroPad, User 5, Button "R2" => "R2"
    [INFO] 	RetroPad, User 5, Button "L3" => "L3"
    [INFO] 	RetroPad, User 5, Button "R3" => "R3"
    [INFO] Environ SET_PIXEL_FORMAT: RGB565.
    RGB565 supported, using it
    plugin: plugins/builtin_gpu
    plugin: plugins/builtin_spu
    plugin: plugins/builtin_pad
    plugin: plugins/builtin_pad
    Plugins loaded.
    Loaded CD Image: /home/pi/RetroPie/roms/psx/Agile Warrior - F-111X (USA).cue[+cue].
    Track 01 (DATA) - Start 00:02:00, Length 27:42:23
    Track 02 (AUDIO) - Start 27:46:23, Length 01:10:71
    Track 03 (AUDIO) - Start 28:59:19, Length 02:45:21
    Track 04 (AUDIO) - Start 31:46:40, Length 03:53:71
    Track 05 (AUDIO) - Start 35:42:36, Length 02:29:70
    Track 06 (AUDIO) - Start 38:14:31, Length 02:19:50
    Track 07 (AUDIO) - Start 40:36:06, Length 02:02:16
    Track 08 (AUDIO) - Start 42:40:22, Length 02:19:18
    Track 09 (AUDIO) - Start 45:01:40, Length 01:42:66
    Track 10 (AUDIO) - Start 46:46:31, Length 02:34:63
    Track 11 (AUDIO) - Start 49:23:19, Length 01:35:28
    Track 12 (AUDIO) - Start 51:00:47, Length 03:53:71
    Track 13 (AUDIO) - Start 54:56:43, Length 02:19:50
    selected sound output driver: libretro
    CD-ROM Label: AGILEWARRIOR                    
    CD-ROM ID: SLUS00023
    CD-ROM EXE Name: SLUS_000.23;1
    [INFO] [CHEEVOS]: system RAM: (nil) 0
    [INFO] [CHEEVOS]: save RAM:   0x7001a79c 131072
    [INFO] [CHEEVOS]: video RAM:  (nil) 0
    [INFO] [CHEEVOS]: RTC:        (nil) 0
    [INFO] Skipping SRAM load..
    [INFO] Version of libretro API: 1
    [INFO] Compiled against API: 1
    [INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/2xsal-level2-crt.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/2xsal.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/2xScaleHQ.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_lanczos4.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_phosphor.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_snes.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/Brighter-with_Contrast.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/bsnes_gamma_ramp.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi-curvature-vertical.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi-curvature.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi-vertical.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/gameboy-screen-grid.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/gameboy.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/gameboy2.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/gba-color.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x&lcd3x.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x2.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x_lcd3x.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x_phosphor.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2xwaterpaint.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2xwaterpaintscanline.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq4x.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq4x_lcd3x.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/nds-color.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/nds.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/nedi.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/palm-color.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/phosphor.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/psp-color.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/sharp-bilinear-2x-prescale.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/sharp-bilinear-scanlines.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/sharp-bilinear-simple.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes2.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2x.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpaint.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpainthicontrast.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpaintscanline.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_lcd3x.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_phosphor.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_scanline.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_waterpaint.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/stock.glsl"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/super-2xsai.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/super-eagle.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/vba-color.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/xbr-lv1-noblend.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_curve.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_curve_vertical.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_standard.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_standard_vertical.glslp"
    [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_lcd_standard.glslp"
    [INFO] [Video]: Video @ 960x720
    [INFO] [Video]: Starting threaded video driver ...
    [INFO] [EGL] Falling back to eglGetDisplay
    [INFO] [EGL]: EGL version: 1.4
    [INFO] [EGL]: Current context: 0x1.
    [INFO] [GL]: Found GL context: videocore
    [INFO] [GL]: Detecting screen resolution 1280x1024.
    [INFO] [EGL]: eglSwapInterval(1)
    [INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW.
    [INFO] [GL]: Version: OpenGL ES 2.0.
    [INFO] Querying EGL extension: KHR_image => exists
    [WARN] [GL]: GLES implementation does not have BGRA8888 extension.
    32-bit path will require conversion.
    [INFO] [GL]: Using resolution 1280x1024
    [INFO] [GL]: Default shader backend found: glsl.
    [INFO] [Shader driver]: Using GLSL shader backend.
    [WARN] [GL]: Stock GLSL shaders will be used.
    [INFO] [GLSL]: Found GLSL vertex shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Found GLSL fragment shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Linking GLSL program.
    [INFO] [GLSL]: Found GLSL vertex shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Found GLSL fragment shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Linking GLSL program.
    [INFO] [GLSL]: Found GLSL vertex shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Found GLSL fragment shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Linking GLSL program.
    [INFO] [GLSL]: Found GLSL vertex shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Found GLSL fragment shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Linking GLSL program.
    [INFO] [GLSL]: Found GLSL vertex shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Found GLSL fragment shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Linking GLSL program.
    [INFO] [GLSL]: Found GLSL vertex shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Found GLSL fragment shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Linking GLSL program.
    [INFO] [GLSL]: Found GLSL vertex shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Found GLSL fragment shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Linking GLSL program.
    [INFO] [GLSL]: Found GLSL vertex shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Found GLSL fragment shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Linking GLSL program.
    [INFO] [GLSL]: Found GLSL vertex shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Found GLSL fragment shader.
    [INFO] Shader log: Compiled
    [INFO] [GLSL]: Linking GLSL program.
    [INFO] [GL]: Using 4 textures.
    [INFO] [GL]: Loaded 1 program(s).
    [INFO] [Font]: Using font rendering backend: freetype.
    [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
    [INFO] [udev]: Keyboard #0 (/dev/input/event1).
    [ERROR] [udev] Failed to open device: /dev/input/event4 (Success).
    [INFO] [udev]: Mouse #0 (/dev/input/mouse0).
    [INFO] [udev]: Plugged pad: Xiaoji Gamesir-G3w (1452:1371) on port #0.
    [INFO] [udev]: Pad #0 (/dev/input/event0) supports 0 force feedback effects.
    [INFO] [Autoconf]: 2 profiles found.
    [INFO] [autoconf]: selected configuration: /home/pi/.config/retroarch/autoconfig/Xiaoji Gamesir-G3w.cfg
    [INFO] [udev]: Plugged pad: DragonRise Inc.   Generic   USB  Joystick   (121:6) on port #1.
    [INFO] [udev]: Pad #1 (/dev/input/event2) supports 0 force feedback effects.
    [INFO] [Autoconf]: 2 profiles found.
    [INFO] [udev]: Plugged pad: DragonRise Inc.   Generic   USB  Joystick   (121:6) on port #2.
    [INFO] [udev]: Pad #2 (/dev/input/event3) supports 0 force feedback effects.
    [INFO] [autoconf]: selected configuration: /home/pi/.config/retroarch/autoconfig/DragonRise Inc.   Generic   USB  Joystick  .cfg
    [INFO] [Autoconf]: 2 profiles found.
    [INFO] [autoconf]: selected configuration: /home/pi/.config/retroarch/autoconfig/DragonRise Inc.   Generic   USB  Joystick  .cfg
    [INFO] [Joypad]: Found joypad driver: "udev".
    [WARN] [udev]: Full-screen pointer won't be available.
    [INFO] [Video]: Found display server: null
    [INFO] ALSA: Using signed 16-bit format.
    [INFO] ALSA: Period size: 384 frames
    [INFO] ALSA: Buffer size: 1536 frames
    [INFO] [LED]: LED driver = 'null' 0x1e41ac
    [INFO] Loading history file: [/opt/retropie/configs/all/content_history.lpl].
    [INFO] Loading history file: [/opt/retropie/configs/all/content_favorites.lpl].
    [INFO] Loading history file: [/opt/retropie/configs/all/content_music_history.lpl].
    [INFO] Loading history file: [/opt/retropie/configs/all/content_video_history.lpl].
    [INFO] Loading history file: [/opt/retropie/configs/all/content_image_history.lpl].
    

  • Global Moderator

    I see that the gamepad is picked as player 1 - but you have 2 configurations for this pad, RetroArch might not choose the right one.

    INFO] [udev]: Plugged pad: Xiaoji Gamesir-G3w (1452:1371) on port #0.
    [INFO] [udev]: Pad #0 (/dev/input/event0) supports 0 force feedback effects.
    [INFO] [Autoconf]: 2 profiles found.
    

    Can you clear the configuration for the Gamesir-G3w ? Delete the cfg files for it in the /opt/retropie/configs/all/retroarch-joypadsfolder , then re-configure the controller again in Emulationstation - this should generate again the controller configuration file. After that, just boot the game again and see if your controller is picked as Player 1.



  • @mitu

    Ok that works in the sense that it seems my gamepad is player 1. Now 2 things.

    1. In game my bottoms are wrong. Top is circle, right is x, down is square and left is triangle.

    Like all the buttons took a 1 button turn.

    In the emulation station menu it works fine but in game those 4 buttons are wrong.

    2nd. Now I’ve noticed the temperature icon flashing. Why would this be happening now? It wouldn’t have anything to do with these settings right? I’ve hd the setup for a few weeks with no temp problem. I have 2 heatsinks installed on the pi also

    Thanks for all your help


  • Global Moderator

    @Dthruking The mapping should be similar to the image below.

    )

    where the buttons on the controller are mapped with what you have chosen in ES. If they're not, maybe you've added them differently. You can however re-order them in the RetroArch RGUI - use the core input remapping screen and Save it for the currently running core.

    As for the temp icon, I doubt there's something related to the scripts you've run, since they only configure the controller order and they're not something they're running all the time. Maybe you installed something else (a power button script ? ) or there's not enough ventilation for the power required for PS1 games.



  • @mitu

    Can I just reconfigure them using EmulationStation also?


  • Global Moderator

    @Dthruking Yes, you can use Emulationstation also.



  • @mitu

    Ok I will try that when I get home. So everything we just did to get psx working. Should I repeat all the steps for n64 to get it working properly?


  • Global Moderator

    @Dthruking I don't think this will work with the N64, since it's not a RetroArch emulator. Configuring the controller in Emulationstation will also configure the controller in Mupen64plus - the N64 emulator - so if it doesn't work as P1, you'll have to modify the configuration file - it's in the N64 emulator page.



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