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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Unresponsive Buttons in Game

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    button problembuttonsretropie 4.4joystick error
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    • mituM
      mitu Global Moderator @mystdota
      last edited by

      @mystdota You'll have to provide a few more details - what type of joystick/gamepad are you using ? What emulator are you using - NES/SNES/Arcade/etc. ?
      Where did you get the RetroPie image ?

      1 Reply Last reply Reply Quote 0
      • M
        mystdota
        last edited by

        Joystick/Gamepad = Reyann 2 Player LED Arcade Game DIY Kit 2x No Delay LED Encoder + 2x Joystick + 20x LED Illuminated Push Buttons for PC MAME PS3 & Raspberry Pi RetroPie (from amazon)

        I used a few different emulators for different games. On NES, Atari 7800 and GBA the buttons were unresponsive, despite them working just a few days ago.

        The RetroPie image I got from the Retropie site.

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @mystdota
          last edited by

          @mystdota So, what did you change that made the gamepad not working ? I assume they still work in Emulationstation, when navigating through the systems and games.

          1 Reply Last reply Reply Quote 0
          • M
            mystdota
            last edited by

            I have no idea, I've even done 2 fresh installs and it's still unresponsive.

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @mystdota
              last edited by

              @mystdota Are you able to configure them in Emulationstation ? Are they detected by RetroPie ?

              M 1 Reply Last reply Reply Quote 0
              • M
                mystdota @mitu
                last edited by

                @mitu Yes, they are all mapped correctly. Navigating emulationstation isn't an issue at all.

                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @mystdota
                  last edited by

                  @mystdota Can you run a game with verbose logging enabled from the Runcommand lauch menu and add the resulting log file (/dev/shm/runcommand.log) to pastebin.com so we can take a look ?

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    mystdota @mitu
                    last edited by

                    @mitu Hey, sorry to sound clueless. I'm not sure how to get the log file, I can't find anything in the boot drive of the Retropie SD card, and the other drive is unreadable by my PC.

                    mituM ClydeC 2 Replies Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @mystdota
                      last edited by

                      @mystdota Enable SSH on your PI, and then you can use WinSCP from your PC to access the files on your PI - this was you'll be able to get the log file.

                      1 Reply Last reply Reply Quote 0
                      • ClydeC
                        Clyde @mystdota
                        last edited by

                        @mystdota You also could copy the file to the boot partition of the sd card. After running a game with verbose logging, press F4 in Emulation Station to go to the command console and enter this command:

                        sudo cp /dev/shm/runcommand.log /boot
                        

                        You can exit the console back to ES by entering exit.

                        Mind that /dev/shm is a RAM disk that will be wiped with each system shutdown or reboot. And remember to delete the file from /boot afterwards to save space.

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                        • M
                          mystdota
                          last edited by

                          Hello guys.

                          Sorry for the late replies, I've been really busy at work.

                          I was about to hook up a keyboard to get the logs when I discovered some new developments. I added a new rom, and managed to play it the first time, albeit on the 2nd player set of buttons, though left was right and up and down wasn't working and such. I restarted, remapped all the controls and went into the game again, just to have the same problem at square one, which is I'm assuming the Start button got remapped somewhere else.

                          I then remapped again and navigated through Retropie's options. Upon entering an option screen, I was unable to select the quit button, so the A button had been remapped somewhere else. I then spammed every button until I could leave, which ended up being Player 1 Left Shoulder button. After returning to the options screen, my joystick had inverted and only the player 2 A button worked.

                          Very strange, and very confusing!

                          1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator
                            last edited by mitu

                            When using a 2 player combination with the same gamepad remember that

                            • you have to wire the buttons for both players in the same position, so they produce identical results for the same button (A for P1 should be wired similar to A for P2, etc.)
                            • you only need to map the buttons for 1 player (P1 or P2), since the mapping will automatically apply to the other player. That's why it's important to have the gamepads wired identically.
                            1 Reply Last reply Reply Quote 0
                            • ClydeC
                              Clyde
                              last edited by Clyde

                              As @mitu said. The reason behind it is that the mappings are stored under the name of the controller in the directory /opt/retropie/configs/all/retroarch/autoconfig/. Thus, if you have identical controllers, only one mapping will be stored for both of them, and if their wiring is different, their common mapping won't fit one of them.

                              edit: "will be" -> "are" + "doesn't" -> "won't" 😉

                              1 Reply Last reply Reply Quote 1
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