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    Displaying button actions

    Scheduled Pinned Locked Moved Projects and Themes
    button mapppingbutton positiondisplay controlemultionstation
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    • mituM
      mitu Global Moderator @hiulit
      last edited by

      @hiulit They don't look so hot

      firebarr-190312-132918.png

      hiulitH 1 Reply Last reply Reply Quote 0
      • hiulitH
        hiulit @mitu
        last edited by

        @mitu No. they don't.... :( But then again, we could create a new bezel, right?

        My little contributions to the RetroPie project:

        • Shell-Script-Boilerplate
        • Fun-Facts-Splashscreens
        • Limit-Last-Played-Games
        B 1 Reply Last reply Reply Quote 0
        • B
          BJRetro @hiulit
          last edited by

          @hiulit I wonder why the name one is on top of the game whereas NES was outside of the frame.

          hiulitH 1 Reply Last reply Reply Quote 0
          • FurlugeF
            Furluge
            last edited by

            These would be amazing if they were being shown outside the screen in all that unused blanks space as opposed to on top of the gameplay.

            hiulitH 1 Reply Last reply Reply Quote 0
            • hiulitH
              hiulit @BJRetro
              last edited by

              @BJRetro I don't understand. I see both bezel on top of the game.

              My little contributions to the RetroPie project:

              • Shell-Script-Boilerplate
              • Fun-Facts-Splashscreens
              • Limit-Last-Played-Games
              1 Reply Last reply Reply Quote 0
              • hiulitH
                hiulit @Furluge
                last edited by

                @Furluge What" unused blank space" are you referring to?

                My little contributions to the RetroPie project:

                • Shell-Script-Boilerplate
                • Fun-Facts-Splashscreens
                • Limit-Last-Played-Games
                FurlugeF 1 Reply Last reply Reply Quote 0
                • FurlugeF
                  Furluge @hiulit
                  last edited by Furluge

                  @hiulit The sides of the screen when using a 16:9 monitor to display games meant for 4:3 aspect ratio. I'm saying I don't understand why the overlays are covering up the screen when they could be filling empty space you would usually see art / bezels fill up for a 16:9 monitor showing a 4:3 game. Displaying controller inputs seems like a pretty nifty usage of that space but all these overlays I'm seeing, even the metroid one, are putting everything over the display area, which seems silly to me. It looks like it was meant cell phone on screen controls to be honest. Actually that's probably exactly what these overlays were made for.

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @Furluge
                    last edited by

                    @Furluge The screenshots were done by me, by just loading the bezels/overlays without any parameters (i.e. screen size, viewports size). They can be configured to show outside of the game viewport, I just loaded them to test the button actions reflecting on the bezel changes.

                    FurlugeF 1 Reply Last reply Reply Quote 1
                    • FurlugeF
                      Furluge @mitu
                      last edited by

                      @mitu Ooohh, ok, I'll have to take a look at them then. Though they still do look suspiciously like on screen phone controls. :D

                      mituM 1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @Furluge
                        last edited by

                        @Furluge I suppose they look like RA's controls when run on a mobile device - but they're overlays. I posted the link to them in the first screenshot post.

                        1 Reply Last reply Reply Quote 0
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