Sega Naomi in lr-reicast
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@mitu Thanks for the advice, I have Monkey Ball working now! Ikaragu is still a problem but I have it on Switch and XBox so I'm not going to lose sleep over that.
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@AdamBeGood said in Sega Naomi in lr-reicast:
Ikaragu is still a problem but I have it on Switch and XBox so I'm not going to lose sleep over that.
Maybe because you're spelling it wrong...
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@mitu I did get it working after the event, I started again with it, after deleting my initial attempt. So it isn't impossible that is the reason... I really hope not though.
If anyone has any good Naomi or Atomiswave recommendations, I'd be interested.
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@AdamBeGood said in Sega Naomi in lr-reicast:
If anyone has any good Naomi or Atomiswave recommendations, I'd be interested
Dolphin Blue is pretty awesome for Atomiswave if you like Metal Slug run and gun type games.
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@ReadyPlayaWon Giving it a play now! Love it!
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Has anyone tried out Tokyo Bus Guide? I always get the error "Motor Network Error In:f0 Out: ff", presumably because there is no pedal apparatus or something like that. Is there any way of getting rid of the error message?
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I think 18 Wheeler also has that error or something similar come up but it doesn't stop the game from playing. I don't know of a fix as I'm pretty certain that's a motor or servo that it's trying to control and it cannot be found.
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@AdamBeGood said in Sega Naomi in lr-reicast:
I always get the error "Motor Network Error In:f0 Out: ff", presumably because there is no pedal apparatus or something like that. Is there any way of getting rid of the error message?
The 1st place i would look is in the Service Mode of the Arcade Rom.
That's usually where the internal hardware setup of the original arcade roms is.
eg. steering wheel calibration, slave/master cabinet settings etc can be configured.
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@ReadyPlayaWon said in Sega Naomi in lr-reicast:
@AdamBeGood said in Sega Naomi in lr-reicast:
I always get the error "Motor Network Error In:f0 Out: ff", presumably because there is no pedal apparatus or something like that. Is there any way of getting rid of the error message?
The 1st place i would look is in the Service Mode of the Arcade Rom.
That's usually where the internal hardware setup of the original arcade roms is.
eg. steering wheel calibration, slave/master cabinet settings etc can be configured.
I had tried that, but do you have any idea how the input for that works on Naomi? I've plugged a keyboard in and still I can't seem to navigate. Pressing Start on the Controller when the Naomi menu is displayed seems to bring the menu up but I can't really access it.
The screen says "Select with service button and press test button", but all I can do is press Start on Exit, so far as I can tell.
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@AdamBeGood said in Sega Naomi in lr-reicast:
I had tried that, but do you have any idea how the input for that works on Naomi?
Firstly, you have to enable Service mode in the lr-reicast/lr-flycast emulator
under Options > Allow NAOMI Service Buttons > On
then map the Service and Test buttons to your controller
Controls > Port 1 Controls
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@ReadyPlayaWon said in Sega Naomi in lr-reicast:
@AdamBeGood said in Sega Naomi in lr-reicast:
I had tried that, but do you have any idea how the input for that works on Naomi?
Firstly, you have to enable Service mode in the lr-reicast/lr-flycast emulator
under Options > Allow NAOMI Service Buttons > On
then map the Service and Test buttons to your controller
Controls > Port 1 Controls
Yep, that worked! I can't seem to find the option to disable the motor and get rid of the message, but I can live with it. Thank you!
Same error is listed here under 18-Wheeler so it looks like this might just be something that isn't fixed as yet: https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp
TODO (game-specific): - 18 Wheeler (deluxe): "MOTOR NETWORK ERR IN 01 OUT FF" msg pops up during gameplay;
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Is the bottom "input" line below relevant at all? I've had a few ROMs fail when that line is included. Does anything need to be done to make these games work?
// Samurai Spirits Tenkaichi Kenkakuden { "samsptk", NULL, 0x14000000, 0x1d, "awbios", AW, REGION_AUSTRALIA, ROT0, { { "ax2901p01.fmem1", 0x00000000, 0x0800000, 0x00000000 }, { "ax2901m01.mrom1", 0x02000000, 0x2000000, 0x00000000 }, { "ax2902m01.mrom2", 0x04000000, 0x2000000, 0x00000000 }, { "ax2903m01.mrom3", 0x06000000, 0x2000000, 0x00000000 }, { "ax2904m01.mrom4", 0x0a000000, 0x2000000, 0x00000000 }, { "ax2905m01.mrom5", 0x0c000000, 0x2000000, 0x00000000 }, { "ax2906m01.mrom6", 0x0e000000, 0x2000000, 0x00000000 }, { "ax2907m01.mrom7", 0x12000000, 0x2000000, 0x00000000 }, { NULL, 0, 0, 0x00000000 }, }, NULL, &samsptk_inputs
Edit: I just get a Sammy splash screen, then a totally grey screen, and then a colourful horizontal bar appears across that screen about two thirds of the way down. Has anyone got this game to work?
Although I am using Flycast, let me try reicast.
Further Edit: I can't even see lr-reicast as an option... I have "reicast-audio-alsa" installed. That doesn't work.
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@AdamBeGood said in Sega Naomi in lr-reicast:
Edit: I just get a Sammy splash screen, then a totally grey screen, and then a colourful horizontal bar appears across that screen about two thirds of the way down. Has anyone got this game to work?
Delete your eeproms for this game, they should be named
samsptk.zip.nvmem
andsamsptk.zip.nvmem2
, and located wherever your savefiles are supposed to be (i think retropie is storing them in a subfolder of the rom folder), that shit happens from time to time when booting atomiswave games for the first time.
Also, i heard the pi4 gpu is notoriously bad at emulating samsho 6 (while other sbc like odroid n2 have no issues running it at fullspeed with upscaling).lr-reicast doesn't exist, it was renamed lr-flycast a long time ago.
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@barbudreadmon I can confirm that Samurai Shodown VI is bad, and I've seen no difference in performance even after overclocking. I tried playing it yesterday and it was like playing Samurai Shodown under water. Not fun.
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@Zering You can probably improve playability by increasing frameskip, it won't be a smooth experience though
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@barbudreadmon I'm pretty sure frameskip was on when I tried it. It just feels broken.
Having said that I'm still in awe at flycast's performance, it's the only game I could find that did not work properly. -
@barbudreadmon said in Sega Naomi in lr-reicast:
@AdamBeGood said in Sega Naomi in lr-reicast:
Edit: I just get a Sammy splash screen, then a totally grey screen, and then a colourful horizontal bar appears across that screen about two thirds of the way down. Has anyone got this game to work?
Delete your eeproms for this game, they should be named
samsptk.zip.nvmem
andsamsptk.zip.nvmem2
, and located wherever your savefiles are supposed to be (i think retropie is storing them in a subfolder of the rom folder), that shit happens from time to time when booting atomiswave games for the first time.
Also, i heard the pi4 gpu is notoriously bad at emulating samsho 6 (while other sbc like odroid n2 have no issues running it at fullspeed with upscaling).lr-reicast doesn't exist, it was renamed lr-flycast a long time ago.
Okay, thanks for the tip! I guess if it is running poorly anyway, I won't bother (although I say that, and curiousity will get better of me and I will try it).
Are there any other good Atomiswave fighters apart from Guilty Gear?
Thanks on the lr-reicast point, I was confused.
Edit: The nvmem deletion worked! Superb tip. They were in the roms/Atomiswave folder, for the record.
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@AdamBeGood Have you tried King of Fighters?
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@Zering said in Sega Naomi in lr-reicast:
@AdamBeGood Have you tried King of Fighters?
King of Fighters XI? I have it to try but haven't given it a real go yet.
I just tried changing Alpha Sorting to Per Strip and I think Samurai Shodown is playable.... Sorry please have a look and tell me if I'm wrong, I'm not very familiar with the game.
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@AdamBeGood I was on the fastest setting (whichever one that is) and it ran slowly.
King of Fighters XI is pretty good I think, let me know what you think.
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