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    questions about runcommand.sh

    Scheduled Pinned Locked Moved Ideas and Development
    runcommand
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    • caver01C
      caver01 @meleu
      last edited by

      @meleu And can these include variables (like selected ROM name)? This is fantastic for what I want to do too!

      My 4-player cocktail style cabinet built as a custom "roadcase"

      meleuM 1 Reply Last reply Reply Quote 0
      • meleuM
        meleu @caver01
        last edited by meleu

        @caver01 said in A question about runcommand.sh:

        @meleu And can these include variables (like selected ROM name)?

        oo oh... I don't think so...

        Look how they are invoked:

        runcommand-onstart.sh:
        https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/supplementary/runcommand/runcommand.sh#L763

        runcommand-onend.sh:
        https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/supplementary/runcommand/runcommand.sh#L829

        The ROM name usually is the 4th argument given to the runcommand.sh and the runcommand-on[start|end].sh do not have access to these arguments.

        I think the function get_params on runcommand.sh creates a global variable rom, as we can see here (this variable isn't declared as local, so it's a global variable). Maybe you can give to @BuZz a good reason to export this variable and access it in runcommand-onend.sh.

        OR BETTER YET: change the the commands that invoke these scripts adding $@ in the end so they both can get access to the runcommand.sh parameters.

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        • caver01C
          caver01 @meleu
          last edited by caver01

          @meleu Yeah, it makes sense to have access to these variables. Looking back a few years, I had a system running the Maximus Arcade front end. Many of us probably remember this one. Anyway, one of the settings you could configure per emulator is a RUN BEFORE and a RUN AFTER command (with variables passed). Not everyone used it, but you could do some really flexible things with it that are very similar to how our runcommand is used to set the display resolution, for example. I used it to do a pre-config by copying a configuration file matching the ROM NAME (or rather, a disk image for MESS using that forwarded parameter) into the working directory for MESS on the pre-execution, then on post, I would save that config back to it's holding folder. This allowed me to load my keyboard map for a given disk image, and more importantly, edit the mapping using the MESS GUI, and when I exited, it would be saved. Later, that saved file would be recalled and copied back into place when that ROM (disk image) was selected.

          This required two (three) things. 1. A pre/post execution script. 2. Passing parameters so the script was aware of the ROM selected. (3. a parameter for the emulator chosen).

          Looking back, I suppose I could have used the ROM parameter in the emulator launch command to point to the appropriate config. I don't remember if I tried that or not. Maybe I did and it failed when the config didn't exist and this was my workaround.

          Anyway, I'd really like to be able to do custom keys on disk images (mostly games) for the Apple II emulator. As far as I know, I can't customize the keys in LinApple via configs, so I am looking at MESS.

          My 4-player cocktail style cabinet built as a custom "roadcase"

          meleuM edmaul69E 2 Replies Last reply Reply Quote 0
          • meleuM
            meleu @caver01
            last edited by

            @caver01
            I added it and made a Pull Request:
            https://github.com/RetroPie/RetroPie-Setup/pull/1610

            Let's wait if it'll be merged. Crossing fingers!

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            • meleuM
              meleu
              last edited by

              Ooops! It didn't... :~(

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              caver01C 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @meleu
                last edited by

                @meleu Bummer, but I don't fully understand the reason. Thanks for asking a clarifying question.

                My 4-player cocktail style cabinet built as a custom "roadcase"

                BuZzB 1 Reply Last reply Reply Quote 0
                • BuZzB
                  BuZz administrators @caver01
                  last edited by BuZz

                  @caver01 I put some more details on the PR.

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                  caver01C 1 Reply Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @caver01
                    last edited by edmaul69

                    @caver01 the newest version of linapple does let you configure which controller, buttons and axis. If you download the newest one you need to copy the linapple.conf from the /opt/retropie/emulators/linapple/ to the /opt/retropie/configs/apple2 folder overwriting the old config

                    caver01C 1 Reply Last reply Reply Quote 0
                    • caver01C
                      caver01 @BuZz
                      last edited by

                      @BuZz Makes sense. There is a better way obtain the chosen ROM and Emulator then? I'd certainly rather work within the overall vision than branch off on my own, especially if it's something others might be able use.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

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                      • caver01C
                        caver01 @edmaul69
                        last edited by

                        @edmaul69 said in A question about runcommand.sh:

                        @caver01 the newest version of linapple does let you configure which controller, buttons and axis. If you download the newest one you need to copy the linapple.conf from the /opt/retropie/emulators/linapple/ to the /opt/retropie/configs/apple2 folder overwriting the old config

                        I want to pick this up on another thread. This sounds promising!

                        My 4-player cocktail style cabinet built as a custom "roadcase"

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                        • BuZzB
                          BuZz administrators
                          last edited by BuZz

                          There is - processing order needs to change - I will implement it.

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                          • BuZzB
                            BuZz administrators
                            last edited by BuZz

                            the PR didn't actually work btw - it would try and launch a script with the parameters as the name of the script. You would need to do bash "$configdir/all/runcommand-onstart.sh" "$@" not bash "$configdir/all/runcommand-onstart.sh $@"

                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                            1 Reply Last reply Reply Quote 1
                            • BuZzB
                              BuZz administrators
                              last edited by

                              implemented in https://github.com/RetroPie/RetroPie-Setup/commit/0c39c7438b7986997313e74707e9873e820bbfa1

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              meleuM 1 Reply Last reply Reply Quote 2
                              • meleuM
                                meleu @BuZz
                                last edited by

                                @BuZz Really cool man! Thanks!

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                                • meleuM
                                  meleu
                                  last edited by

                                  Another runcommand question:

                                  Why runcommand.log went to /dev/shm?

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                                  • BuZzB
                                    BuZz administrators
                                    last edited by

                                    ram based.

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    meleuM 1 Reply Last reply Reply Quote 0
                                    • meleuM
                                      meleu @BuZz
                                      last edited by

                                      @BuZz
                                      one more question...

                                      Premise: thinking in RetroArch only.

                                      I'm using runcommand-onstart.sh to change a system specific's retroarch.cfg before launching the game. Is the $system passed to runcommand-onstart.sh a valid configdir?

                                      In other words, can I use /opt/retropie/configs/$system/retroarch.cfg?

                                      I'm doing this way and it's working fine for the classic consoles (atari2600, nes, snes, megadrive, etc...). But I'm worried if this will work for any libretro emulator.

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                                      BuZzB 1 Reply Last reply Reply Quote 0
                                      • BuZzB
                                        BuZz administrators @meleu
                                        last edited by

                                        @meleu yes.

                                        https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/supplementary/runcommand/runcommand.sh#L119-L123

                                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                        meleuM 1 Reply Last reply Reply Quote 1
                                        • meleuM
                                          meleu @BuZz
                                          last edited by meleu

                                          @BuZz
                                          (* sigh * here I go bother you again...)

                                          would you mind to export the log variable in runcommand.sh?

                                          reason:
                                          make it accessible in runcommand-on{start,end}.sh.

                                          use case:
                                          Since users can execute custom commands in runcommand-on{start,end}.sh some bugs can be inserted.
                                          It would be a good practice for those who want to write something in these scripts, to log some info for bug tracking.
                                          Another benefit: It helps us to help inexperienced users with problems because of third-party on{start,end} scripts.

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                                          • BuZzB
                                            BuZz administrators
                                            last edited by BuZz

                                            Just write your own log or use the same filename. Actually, I will redirect stderr to the log, so errors will get logged automatically.

                                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                            meleuM 2 Replies Last reply Reply Quote 1
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