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    questions about runcommand.sh

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    runcommand
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    • caver01C
      caver01 @meleu
      last edited by caver01

      @meleu Yeah, it makes sense to have access to these variables. Looking back a few years, I had a system running the Maximus Arcade front end. Many of us probably remember this one. Anyway, one of the settings you could configure per emulator is a RUN BEFORE and a RUN AFTER command (with variables passed). Not everyone used it, but you could do some really flexible things with it that are very similar to how our runcommand is used to set the display resolution, for example. I used it to do a pre-config by copying a configuration file matching the ROM NAME (or rather, a disk image for MESS using that forwarded parameter) into the working directory for MESS on the pre-execution, then on post, I would save that config back to it's holding folder. This allowed me to load my keyboard map for a given disk image, and more importantly, edit the mapping using the MESS GUI, and when I exited, it would be saved. Later, that saved file would be recalled and copied back into place when that ROM (disk image) was selected.

      This required two (three) things. 1. A pre/post execution script. 2. Passing parameters so the script was aware of the ROM selected. (3. a parameter for the emulator chosen).

      Looking back, I suppose I could have used the ROM parameter in the emulator launch command to point to the appropriate config. I don't remember if I tried that or not. Maybe I did and it failed when the config didn't exist and this was my workaround.

      Anyway, I'd really like to be able to do custom keys on disk images (mostly games) for the Apple II emulator. As far as I know, I can't customize the keys in LinApple via configs, so I am looking at MESS.

      My 4-player cocktail style cabinet built as a custom "roadcase"

      meleuM edmaul69E 2 Replies Last reply Reply Quote 0
      • meleuM
        meleu @caver01
        last edited by

        @caver01
        I added it and made a Pull Request:
        https://github.com/RetroPie/RetroPie-Setup/pull/1610

        Let's wait if it'll be merged. Crossing fingers!

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        • meleuM
          meleu
          last edited by

          Ooops! It didn't... :~(

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          • caver01C
            caver01 @meleu
            last edited by

            @meleu Bummer, but I don't fully understand the reason. Thanks for asking a clarifying question.

            My 4-player cocktail style cabinet built as a custom "roadcase"

            BuZzB 1 Reply Last reply Reply Quote 0
            • BuZzB
              BuZz administrators @caver01
              last edited by BuZz

              @caver01 I put some more details on the PR.

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

              caver01C 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @caver01
                last edited by edmaul69

                @caver01 the newest version of linapple does let you configure which controller, buttons and axis. If you download the newest one you need to copy the linapple.conf from the /opt/retropie/emulators/linapple/ to the /opt/retropie/configs/apple2 folder overwriting the old config

                caver01C 1 Reply Last reply Reply Quote 0
                • caver01C
                  caver01 @BuZz
                  last edited by

                  @BuZz Makes sense. There is a better way obtain the chosen ROM and Emulator then? I'd certainly rather work within the overall vision than branch off on my own, especially if it's something others might be able use.

                  My 4-player cocktail style cabinet built as a custom "roadcase"

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                  • caver01C
                    caver01 @edmaul69
                    last edited by

                    @edmaul69 said in A question about runcommand.sh:

                    @caver01 the newest version of linapple does let you configure which controller, buttons and axis. If you download the newest one you need to copy the linapple.conf from the /opt/retropie/emulators/linapple/ to the /opt/retropie/configs/apple2 folder overwriting the old config

                    I want to pick this up on another thread. This sounds promising!

                    My 4-player cocktail style cabinet built as a custom "roadcase"

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                    • BuZzB
                      BuZz administrators
                      last edited by BuZz

                      There is - processing order needs to change - I will implement it.

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                      • BuZzB
                        BuZz administrators
                        last edited by BuZz

                        the PR didn't actually work btw - it would try and launch a script with the parameters as the name of the script. You would need to do bash "$configdir/all/runcommand-onstart.sh" "$@" not bash "$configdir/all/runcommand-onstart.sh $@"

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                        • BuZzB
                          BuZz administrators
                          last edited by

                          implemented in https://github.com/RetroPie/RetroPie-Setup/commit/0c39c7438b7986997313e74707e9873e820bbfa1

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                          meleuM 1 Reply Last reply Reply Quote 2
                          • meleuM
                            meleu @BuZz
                            last edited by

                            @BuZz Really cool man! Thanks!

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                            • meleuM
                              meleu
                              last edited by

                              Another runcommand question:

                              Why runcommand.log went to /dev/shm?

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                              • BuZzB
                                BuZz administrators
                                last edited by

                                ram based.

                                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                meleuM 1 Reply Last reply Reply Quote 0
                                • meleuM
                                  meleu @BuZz
                                  last edited by

                                  @BuZz
                                  one more question...

                                  Premise: thinking in RetroArch only.

                                  I'm using runcommand-onstart.sh to change a system specific's retroarch.cfg before launching the game. Is the $system passed to runcommand-onstart.sh a valid configdir?

                                  In other words, can I use /opt/retropie/configs/$system/retroarch.cfg?

                                  I'm doing this way and it's working fine for the classic consoles (atari2600, nes, snes, megadrive, etc...). But I'm worried if this will work for any libretro emulator.

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                                  • BuZzB
                                    BuZz administrators @meleu
                                    last edited by

                                    @meleu yes.

                                    https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/supplementary/runcommand/runcommand.sh#L119-L123

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    meleuM 1 Reply Last reply Reply Quote 1
                                    • meleuM
                                      meleu @BuZz
                                      last edited by meleu

                                      @BuZz
                                      (* sigh * here I go bother you again...)

                                      would you mind to export the log variable in runcommand.sh?

                                      reason:
                                      make it accessible in runcommand-on{start,end}.sh.

                                      use case:
                                      Since users can execute custom commands in runcommand-on{start,end}.sh some bugs can be inserted.
                                      It would be a good practice for those who want to write something in these scripts, to log some info for bug tracking.
                                      Another benefit: It helps us to help inexperienced users with problems because of third-party on{start,end} scripts.

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                                      • BuZzB
                                        BuZz administrators
                                        last edited by BuZz

                                        Just write your own log or use the same filename. Actually, I will redirect stderr to the log, so errors will get logged automatically.

                                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                        meleuM 2 Replies Last reply Reply Quote 1
                                        • meleuM
                                          meleu @BuZz
                                          last edited by

                                          @BuZz
                                          Oh! You did it!
                                          I'll redirect log messages to stderr. Thanks again!

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                                          • meleuM
                                            meleu @BuZz
                                            last edited by meleu

                                            @BuZz
                                            Don't you think that would be useful to register the start/end of the runcommand-on{start,end}.sh?

                                            The goal is to facilitate problem diagnosis in runcommand.log. Example: If some user has problems on launching a game because of a bad runcommand-onstart.sh and don't know it, he can paste his runcommand.log and this info would help the diagnose.

                                            I was thinking in something like this:

                                            # calls script with parameters system, emulator, rom, and commandline
                                            function user_script() {
                                                local script="$configdir/all/$1"
                                                if [[ -f "$script" ]]; then
                                                    echo "--- start of \"$script\" ---" >> "$log"
                                                    bash "$script" "$system" "$emulator" "$rom" "$command" </dev/tty 2>>"$log"
                                                    echo "--- end of \"$script\" ---" >> "$log"
                                                fi
                                            }
                                            

                                            [EDIT: I know we can register this info using the script itself, but not everyone follows this good practice.]

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