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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Dreamcast/reicast gameplay problems

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    dreamcastreicast helpreicastreicast configuretropie
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    • EfriimE
      Efriim @freakazoidman
      last edited by Efriim

      @freakazoidman
      I don't know much about the reicast emu.cfg options but you could set it to 640x480.

      I do have an old binary that you could swap out or even add a custom emulator for.
      reicast old version from the dreamcast compatibility thread

      You will have to copy it and move it to the location yourself.
      sudo mv reicast-legacy /opt/retropie/emulators/reicast/bin/reicast
      sudo chmod +x /opt/retropie/emulators/reicast/bin/reicast

      Updating the emulator will overwrite this of course.

      If you want to add a custom emulator
      sudo mv reicast-legacy /opt/retropie/emulators/reicast/bin/reicast-legacy
      cd /opt/retropie/emulators/reicast/bin
      sudo nano reicast.sh
      ^look for the binary call 'bin\reicast' and change it to 'bin\reicast-legacy' then save as filename: reicast-legacy.sh (Ctrl+O; reicast-legacy.sh)
      sudo chmod +x reicast-legacy
      nano /opt/retropie/configs/dreamcast/emulators.cfg
      ^Copy one of the lines and change the script called from reicast.sh to reicast-legacy.sh (Ctrl+K; Ctrl+U; Ctrl+U) then save

      Select the reicast with runcommand.
      If you update reicast the binary and scripts will be erased, unless you want to create a new folder for them and edit the reicast.sh and emulators.cfg accordingly.

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      • EfriimE
        Efriim
        last edited by Efriim

        oh yeah about the reicast binary, it has some performance enhancements for the renderer but it is old. I also have a binary that is really recent but not the latest, lacking some of those enhancements but performing just as well in general.

        Reicast March 23, 2019 (before the latest gui update)
        Reicast Legacy, unknown build date (from the dreamcast compatibility thread)

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        • B
          BJRetro @Gwyllion
          last edited by

          @Gwyllion I agree with @Efriim that you should lower the resolution; also overclock the 3b+. I was surprised it mattered but my pi with a fan definitely runs dc games better than the one I have without a fan.

          EfriimE 1 Reply Last reply Reply Quote 0
          • EfriimE
            Efriim @BJRetro
            last edited by

            @BJRetro @freakazoidman
            Nah you shouldn't listen to me, I'm crazy and will probably waste your time.
            The new updates have been good, I'm about to test out the latest has a gui. I nay think the old bins will help but thar they be if ye want 'em.

            EfriimE 1 Reply Last reply Reply Quote 0
            • EfriimE
              Efriim @Efriim
              last edited by

              @Efriim
              Use OMX audio, and
              Advanced settings; SMC Checks = Faster, and then restart.
              Will improve performance a lot.

              EfriimE 1 Reply Last reply Reply Quote 0
              • EfriimE
                Efriim @Efriim
                last edited by Efriim

                I have my RPI3b+ underclocked fanless at
                temp_limit=75
                temp_soft_limit=65
                arm=1200
                gpu=250
                core=500

                And MvC2 in near flawless, the temperature stays around 60.
                Also the controller timing out, when it re-syncs it is good to go again.

                Nah, MvC2 does slow down a bit with a bunch of sprites, and some of the sprites have a horizontal line misaligned. And it is crashing around the second match like it used to, so i'm still working it out.

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                • G
                  Gwyllion
                  last edited by

                  Here you have my OC RPI3B+ with original Power supply and Megapi case with fun and of course as @Efriim said, OMX audio will improve. I will check SMC Checks as well. @BJRetro 640 resolution is enough.

                  arm_freq=1450
                  gpu_freq=500
                  core_freq=600
                  sdram_freq=667
                  sdram_schmoo=0x02000020
                  over_voltage_sdram_p=8
                  over_voltage_sdram_i=8
                  over_voltage_sdram_c=5
                  over_voltage=6
                  sdram_over_voltage=2
                  temp_soft_limit=70
                  force_turbo=1

                  Crazy Taxy runs soft and fast...and PSP as well.

                  1 Reply Last reply Reply Quote 0
                  • F
                    freakazoidman
                    last edited by

                    Thank you all for your suggestions. I will experiment some more with new settings. Hopefully RP4 will get a release next year and put all performance issues to rest :-)

                    sirhenrythe5thS 1 Reply Last reply Reply Quote 0
                    • sirhenrythe5thS
                      sirhenrythe5th @freakazoidman
                      last edited by

                      @freakazoidman i am pretty sure that at least Dreamcast and PSP will profit of the upcoming Pi4. I decided to wait till the release and then finally start with those emulators.

                      -- Retro-Achievements Username: SirALX --
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                      EfriimE 1 Reply Last reply Reply Quote 0
                      • EfriimE
                        Efriim @sirhenrythe5th
                        last edited by

                        @sirhenrythe5th
                        the pi4 with a arm cortex a73 and * TWO * videocoreIV GPUs. Comes with either 2gb or 4gb internal ram. Not really, I was trying to make a joke, not funny...

                        Record of Lodoss war, no longer crashes. It is a big hunk of lag art once you get top-side, there are a lot more enemies and polygons. Still playable, (I OC'd for this one)

                        Jet Grind Radio, with the option to turn off shadows in the GUI can get decent performance, but I imagine there are still those levels that run like butt.

                        TimeStalkers, The analog deadzone seems to have been fixed with the latest update, as well as the connection being able sync into play, which is great, I might find some time for this one.

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