Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

MAME ROW #146 - No Man's Land



  • This is the MAME Random Of the Week #146

    The three random numbers for this week are: 326 308 1582 1207 1594

    Click here to vote! Which game do you choose for MAME ROW #146?

    The result of the poll is posted on Wednesday, so we have Monday and Tuesday for experimentation.

    326
    Game Name: Cotton Boomerang
    Company: Success
    Year: 1998
    ROM file name: cottonbm.zip

    308
    Game Name: Columns (US)
    Company: Sega
    Year: 1990
    ROM file name: columns.zip

    1582
    Game Name: Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin
    Company: SNK
    Year: 1996
    ROM file name: samsho4.zip
    BIOS: neogeo

    1207
    Game Name: No Man's Land
    Company: Universal
    Year: 1980
    ROM file name: nomnlnd.zip

    1594
    Game Name: Sonic Blast Man (Japan)
    Company: Taito Corporation
    Year: 1990
    ROM file name: sbm.zip

    What is the MAME ROW?

    MAME ROW stands for MAME Random Of the Week. We randomly select an arcade game from the 0.78 MAME Reference Set to play on the week. The idea is to play games we've never played before, interact with other forum members, post hi-scores, share game strategies, fun facts, and (the most important) HAVE FUN!

    We're still working things out with the new MAME ROW structure. We will play the winner all next week.

    Previous Rounds



  • I voted for the horizontal shooter even though I'm not good at them. Vertical shooters are fun. Horizontal shooters just have my number. I gotta get better at them.



  • This week's winner is No Man's Land

    Screen Shot 2019-09-19 at 9.51.26 AM.png

    nml-f.jpg

    nml-r.jpg



  • I've not had a lot of time for the MAMEROW over the last 8 months, sorry about that. I like the new format though, much better chance of not getting stuck with a stinker!

    Managed to sneak an hour or so last night though, and gave some of these a try.

    Cotton Boomerang runs very poorly on my pi, using Mame2003, really choppy menu system, then the game seemed to play on a quarter of the screen. Too slow to be playable, which was a shame, as I liked the look of it. It reminded me of Mystic Riders way back in MAMEROW#16.

    Columns - ugh, I just can't get into these gem matching games.

    Samurii Shodown IV - this looks interesting, I had a quick go and it seemed quite good. No match on StreetFighter 2 of course, but I'll have to spend some more time on this one to learn some of the moved.

    Sonic Blast Man - I never got past the menu screens, it looks like I'm going to have to fiddle with button mappings. Looks interesting though.

    No Man's Land - considering this one is from 1980, I don't think it looks at all bad. No sound on my version, but the game plays fine. Only issue with this is the enemy tank AI seems to be as dumb as a box of rocks. On game 3 I 'discovered' the tactic of hiding beside a tree, and taking out the enemy tanks as they move into range. This tactic is made even more effective by the fact that the player can fire diagonally but the enemy tanks can't. So basically you can shoot them before they have a change to line up and shoot you. If the enemy tanks co-ordinated their attack, they could get round this, but in the 10 or so levels I played, they never seemed to be that organised.

    I know that the dormant tanks at the top are worth double points, which I guess is supposed to tempt you into trying to get up the screen to them, but trying to navigate to them seemed too risky. Instead I took the slow and steady 'hide behind a tree approach' and got a score of 20,600.

    It took quite a while though. I guess a 10p credit went a long way back in 1980!

    nomansland.jpg

    P.S. I found an English version of the promotional flyer:

    nomansland_english.jpg



  • I worked out a new tactic!

    Go to the bottom left as soon as the level starts, hang about for a while to draw the enemy tanks to the left of the screen. Don't shoot any. The enemy shots have a limited range so you can sit there safe until they start to come downwards.

    Once they get in range , go right and make your way up to the dormant tanks at the top. You can usually take out a decent number of these before the live tanks catch up. Diagonal shots are particularly useful here.

    Once the live tanks arrive at the top, get down to the trees again, shooting any live tanks in your way. Now play chicken round the trees taking advantage of the fact you have diagonal fire and the enemy does not.

    My new high score : 42550

    nomnasland.jpg



  • Nice. I want to get this on my cocktail cabinet.



  • @GtBFilms Well my score is just around 10k ;)
    Fr far away from yours ... keep trying!
    This games remebers me to "Battle City" on the GB/NES ;)



  • @GtBFilms The trick is to shot the tanks in upper row right before they get activated. My score is now round about 15k ;)



  • MAME ROW #147 is live!



Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.