Doom Port: Ceiling and Floor texture issue
When playing doom the floor and ceiling behaves awkwardly:
It starts normally but if I rotate on myself it shifts and deforms like in the above image (the screenshot is not made by me, but the effect is the same I'm getting). Anyone having the same issue?
I'm running the latest version of everything off a Pi4. But I was having the same exact issue on Pi3B+. I'm running doom of lr-PrBoom 2.5.0.
I think it's a bug - already reported to the
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