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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is Yabasanshiro emulator coming on retropie?

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    sega saturnemulator
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    • pjftP
      pjft @myzar
      last edited by

      Thanks for the update!

      @myzar would it be too much trouble to ask you for the binary and new runcommand string? :)

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      • M
        myzar
        last edited by

        @pjft no trouble

        https://mega.nz/file/qxkQmS4S#t0gGCquEGOQM9NqJWFCPkFqFJZO4UNROzjRKeorE7gQ

        for the command line

        yabasanshiro-sdl = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl %ROM%"

        for the options you can use look here

        https://github.com/devmiyax/yabause/tree/master/yabause/src/retro_arena

        1 Reply Last reply Reply Quote 1
        • pjftP
          pjft
          last edited by pjft

          @myzar Thank you very much! I'll try it out during the weekend. Any noticeable performance changes?

          Actually, a question: I'm getting a few errors, even after installing the dependencies.

          File not found: 
          Cannot initialize ISO-File Virtual Drive
          Cannot initialize Game
          Preference: opening /home/pi/.yabasanshiro/.config
          Preference: fail to getInt Aspect rate
          message: [json.exception.type_error.305] cannot use operator[] with number
          exception id: 305
          

          so I must be missing something around here. The games don't boot, and the emulator just gets stuck in a black screen.

          I suspect it might be a file path thing somewhere - any clues, or did it just work straight off the bat for you?

          Thanks.

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          • M
            myzar @pjft
            last edited by myzar

            @pjft my bad i have missed -i

            the right string is

            yabasanshiro-sdl = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl -i %ROM%"

            performace seems the same but this is a lot easier to build and does not need xserver and qt

            1 Reply Last reply Reply Quote 1
            • roslofR
              roslof
              last edited by roslof

              This is nice. Thank you for providing, @myzar

              It looks like game-specific configurations are generated in /root/.yabasanshiro. Very nice, and unexpected.

              Tips for Pi4B:
              Tap "ESC" on keyboard to bring up Yaba Sanshiro Menu (instead of Ctrl-S from xserver build)
              From Menu, set resolution to "Original" (defaults to Native, which is higher-res and too slow for Pi4B)
              Controls are easy to change with this menu.

              Not sure if saturn_bios.bin can be used. Tried the old command-line argument for this, but seems to always use RLE bios. Would help with compatibility for some games.

              pjftP 1 Reply Last reply Reply Quote 1
              • pjftP
                pjft @roslof
                last edited by

                @roslof there's a -b flag, worst case we can have two entries in runcommand, one for HLE and one for BIOS.

                roslofR 1 Reply Last reply Reply Quote 0
                • roslofR
                  roslof @pjft
                  last edited by

                  @pjft right with you. Trying to setup two emulators for -sdl.

                  roslofR 1 Reply Last reply Reply Quote 1
                  • roslofR
                    roslof @roslof
                    last edited by roslof

                    When running the RetroArena build, has anybody else noticed:

                    [message: json.exception.type_error.305] cannot use operator[] with number
                    exception id: 305
                    

                    When I launch via command-line, I can move beyond the error and play. But when I launch via runcommand, I exit. I've been spending the last few hours investigating the syntax of keymapv2.json and the configuration file I'm using to test Sega Rally Championship.

                    Currently look like:

                    https://pastebin.com/uknjfsnj (/root/.yabasanshiro/keymapv2.json)
                    https://pastebin.com/qrf8R2hU (/root/.yabasanshiro/Sega Rally Championship.chd.config)

                    When runcommand crashes, the error is different (weird)...

                    Added known joystick Sony Interactive Entertainment Wireless Controller (instance ID: 0, device index: 0)
                    Added known joystick Sony Interactive Entertainment Wireless Controller (instance ID: 1, device index: 1)
                    terminate called after throwing an instance of 'nlohmann::detail::invalid_iterator'
                      what():  [json.exception.invalid_iterator.212] cannot compare iterators of different containers
                    
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                    • M
                      myzar
                      last edited by myzar

                      @roslof what happens if you delete both ? this port uses ~/.emulationstation/es_temporaryinput.cfg if keymapv2.json is not present

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                      • roslofR
                        roslof
                        last edited by

                        @myzar when I delete those files, then launch yabasanshiro-sh from /opt/retropie/emulators/yabasanshiro, it rebuilds the files, but not in a good way:

                        keymapv2.json (all non-axis lines look like this):

                        "id": -1
                        "type": "",
                        "value": "-999"

                        Sega Rally Championship.chd.config everything references "null":

                        "Aspect rate": null,
                        "Resolution": null,
                        "Rotate screen": null,
                        "Rotate screen resolution": null,
                        "Use compute shader": null

                        roslofR 1 Reply Last reply Reply Quote 0
                        • roslofR
                          roslof @roslof
                          last edited by roslof

                          I think I figured this out.

                          I believe running from the command-line generates files at /root/.yabasanshiro/
                          ...and running from runcommand generates files at ~/.yabasanshiro

                          Was wrestling with two separate sets of configs...

                          keymapv2.json in ~/.yabasanshiro was properly generated from es_temporaryinput.cfg
                          keymapv2.json in root/.yabasanshiro is junk

                          For game configuration files, both directories generate "null" for each setting. I suppose this is fine. Can use command-line arguments to set parameters.

                          1 Reply Last reply Reply Quote 0
                          • roslofR
                            roslof
                            last edited by

                            All set... Going to use these four (4) settings that consider RLE vs. real BIOS and original res vs. native res:

                            yabasanshiro-sdl = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl -r 3 -i %ROM%"
                            yabasanshiro-sdl-native-res = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl -r 0 -i %ROM%"
                            yabasanshiro-sdl-saturn_bios = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl -b /home/pi/RetroPie/BIOS/saturn_bios.bin -r 3 -i %ROM%"
                            yabasanshiro-sdl-saturn_bios-native-res = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl -b /home/pi/RetroPie/BIOS/saturn_bios.bin -r 0 -i %ROM%"
                            
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                            • A
                              acidtech
                              last edited by acidtech

                              Been playing around with the YabasueEmulate function. It's pretty much the core of the emulator. Anyone else here trying to improve performance?

                              After moving some of the execution order around some it seems it doesn't matter if SH2Exec(MSH2 executes before or after the SSH2. If that is the case why aren't these threaded to run concurrently?

                              I dug a little into them and I don't see any big hold ups. I suspect in some cases there may be a syncing issue but in those cases there is no work around anyway so who cares?

                              I did some rough profiling and while running the intro of Sega Rally(used it for consistency) I saw about 10 to 20ms of processing time for the master and the slave(so 20 to 40ms total time per frame combined).

                              I also checked the RPi cpu usage. Core 4 is pegged at 100% and cores 1 thru 3 average around 50% or less(using lowest graphics settings).

                              Does anyone know any reason this absolutely cant be done? I'm planning on starting work on it unless I get a real good answer as to why it wont.

                              dankcushionsD B 2 Replies Last reply Reply Quote 0
                              • dankcushionsD
                                dankcushions Global Moderator @acidtech
                                last edited by

                                @acidtech i think you should raise an issue at the github - devyimax is the only active developer: https://github.com/devmiyax/yabause/

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                                • B
                                  barbudreadmon @acidtech
                                  last edited by

                                  @acidtech said in Is Yabasanshiro emulator coming on retropie?:

                                  If that is the case why aren't these threaded to run concurrently?

                                  fwiw, we tried this in the kronos emulator not long ago, on desktop there was no performance benefits, it was actually slower because of all the syncing.

                                  FBNeo developer - github - forum

                                  1 Reply Last reply Reply Quote 1
                                  • M
                                    mechafatnick @myzar
                                    last edited by

                                    @myzar Sorry for being dim, but how do you quit the Retro-Arena build without a keyboard?

                                    roslofR 1 Reply Last reply Reply Quote 0
                                    • roslofR
                                      roslof @mechafatnick
                                      last edited by

                                      @mechafatnick I'm awake, so jumping in.
                                      The select button on the gamepad should be auto-mapped to the Yabasanshiro menu. Then you can select Quit.

                                      M 1 Reply Last reply Reply Quote 1
                                      • roslofR
                                        roslof
                                        last edited by

                                        NVidia Vulkan driver. How'd I miss this?

                                        Tom's Hardware: Nvidia Engineer's Vulkan Driver For Raspberry Pi Runs Quake III Over 100 FPS at 720p.
                                        https://www.tomshardware.com/news/nvidia-engineer-vulkan-driver-raspberry-pi-quake-iii-100-fps

                                        B G 2 Replies Last reply Reply Quote 0
                                        • M
                                          mechafatnick @roslof
                                          last edited by

                                          @roslof duh! thank you. Didnt think to check the controller

                                          1 Reply Last reply Reply Quote 0
                                          • B
                                            barbudreadmon @roslof
                                            last edited by

                                            @roslof said in Is Yabasanshiro emulator coming on retropie?:

                                            NVidia Vulkan driver. How'd I miss this?

                                            Tom's Hardware: Nvidia Engineer's Vulkan Driver For Raspberry Pi Runs Quake III Over 100 FPS at 720p.
                                            https://www.tomshardware.com/news/nvidia-engineer-vulkan-driver-raspberry-pi-quake-iii-100-fps

                                            Well, it's new, and it's for rpi0-3

                                            FBNeo developer - github - forum

                                            sirhenrythe5thS 1 Reply Last reply Reply Quote 0
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