Is Yabasanshiro emulator coming on retropie?
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@barbudreadmon heh, if the Yabasanshiro guy is dodgy, do you reckon there's any hope of lr-Kronos being able to run on pi4?
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@barbudreadmon said in Is Yabasanshiro emulator coming on retropie?:
shaders are compiled at runtime by gpus, i don't know if gpus can be defined as arm or x86, but anyway that can't be the problem here, yabasanshiro is written primarily for android and afaik doesn't suffer from this color issue on any board besides the pi4
Well if that is the case why does the changes proposed fix it thats nothing to do with gpu compilation its data manipulation and what other platform is using the gles3 codepath on arm that is working ? It might be a good way to check whats changing where if its working on another device with the same codepath
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@grant2258 said in Is Yabasanshiro emulator coming on retropie?:
It might be a good way to check whats changing where if its working on another device with the same codepath
As already mentioned, drivers, rpi4's are broken, it has been known since its release.
@mechafatnick said in Is Yabasanshiro emulator coming on retropie?:
@barbudreadmon heh, if the Yabasanshiro guy is dodgy, do you reckon there's any hope of lr-Kronos being able to run on pi4?
Kronos is an OpenGL emulator, it doesn't run on gles.
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Well the driver was never claimed to be completed. The least you can do is keep the driver up to date as well. https://github.com/Yours3lf/rpi-vk-driver
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@grant2258 not sure the point of your post? That vulkan driver is in early stages and is irrelevant.
If you're looking to start another argument I can assure you that isn't going to happen.
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argument ? Im posting links to a driver related to this not sure where your coming from? I thought this could be good to test on other pies apart from the 4 if your not interested fair enough
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@grant2258 said in Is Yabasanshiro emulator coming on retropie?:
Well the driver was never claimed to be completed
Yes, that's exactly what i'm saying, it was released almost 11 months ago and its gpu drivers are still incomplete.
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@BuZz what build options are you using? Could you share your scriptmodule?
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@steeeb Sorry - I wanted to revisit and check some more things before posting . Here you go.
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Briefly trying this. The fps is misleading since frameskip is enabled by default so in reality panzer is ~50-55fps. There's a bug with the distance being white. I really wanted to use the crt-pi shader but that drops it to ~45fps. Despite all of these fps drops, the audio does not skip like yabause.
Radiant Silvergun has severe glitches making it unplayable. Sometimes they go away.
Oc'd to 1900Mhz. -
@Darksavior Hey! i saw that you were able to get the emulator working. it wont show up on experimental. is there any way to fix this?
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@ash0904 It won't show there because it's not done. I added it manually to try it out.
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Would love to test this out when it's ready for experimental release @Darksavior.
Will it support CHD or other compressed formats? -
@GeekOB All of my games are in chd and they seem to work. If you want to try it out, no one's stopping you. I downloaded the whole repo from
https://github.com/joolswills/RetroPie-Setup
and took out the installer script and folder with the patch and stuck them in my ownRetroPie-Setup
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@Darksavior thoses glitches are glitches I can't remove RSG it looked like a texture is backwords, hopefully this fix is better then mines on Castlevania near the start by the mermens it goes black. And minor glitches.
Also set your video settings in retroarch to
Vertical sync, off
hard gpu sync off,
max saw chains images 4
sycn to exact C.F off. -
@notthesame No issues with the mermen, other than the black bar on top turning yellow. Attempting to save froze the whole game, though.
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Good evening (morning),
Troubleshooting Requested:
I'm very interested in the effort here and completely realize this is incredibly early. I did jump in and attempt to run Yabasanshiro on my RPi4B (everything else in the world is running fine on it, BTW).
I had no trouble compiling/patching/installing with the lr-yabasanshiro module linked above. I copied relevant (and MD5 verified) BIOS files to a /yabasanshiro subfolder within BIOS, as directed by the module help.
Regardless of ROM (CD image) (.chd or cue/bin) I'm getting a black screen and hang. /dev/shm/runcommand.log tails with this:
[INFO] [GL]: VSync => off [INFO] SET_GEOMETRY: 320x224, aspect: 1.333. [INFO] [KMS]: New FB: 1920x1080 (stride: 7680). [INFO] [RCHEEVOS]: Load task finished
There are no significant Errors, Fatals or missing files noted in the log. At this point, I have to kill -9 RetroArch.
These CD images work fine with lr-yabause, so I know the problem is somewhere else on my side. User error, so to speak... (ugh).
Are there any other special dependencies I might be missing? Driver change or upgrade?
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Hi @Darksavior
Unfortunately I get the following error:patching file yabause/src/yglshaderes.c Hunk #1 FAILED at 297 (different line endings). Hunk #2 FAILED at 319 (different line endings). Hunk #3 FAILED at 408 (different line endings). Hunk #4 FAILED at 467 (different line endings). Hunk #5 FAILED at 553 (different line endings). Hunk #6 FAILED at 1327 (different line endings). Hunk #7 FAILED at 1392 (different line endings). Hunk #8 FAILED at 1495 (different line endings). Hunk #9 FAILED at 1605 (different line endings). Hunk #10 FAILED at 1758 (different line endings). Hunk #11 FAILED at 1818 (different line endings). Hunk #12 FAILED at 1826 (different line endings). Hunk #13 FAILED at 1944 (different line endings). Hunk #14 FAILED at 1953 (different line endings). Hunk #15 FAILED at 2072 (different line endings). Hunk #16 FAILED at 2528 (different line endings). patch unexpectedly ends in middle of line Hunk #17 FAILED at 2634 (different line endings). 17 out of 17 hunks FAILED -- saving rejects to file yabause/src/yglshaderes.c.rej /home/pi lr-yabasanshiro patch /home/pi/RetroPie-Setup/scriptmodules/libretrocores/lr-yabasanshiro/01_shader_hack_rpi4.diff failed to apply
Any idea why this could happen? Did I miss a step?
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@Darksavior said in Is Yabasanshiro emulator coming on retropie?:
Oc'd to 1900Mhz.
I expect gpu to be the main bottleneck for yabansanshiro
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@BuZz thanks!
Did anyone manage to get the non-LR version to build? As that might offer better frame rates. I've got it to build and it leaves a yabasanshiro.a file that I can't seem to get to play a game - so I think I have the wrong build options.
https://github.com/devmiyax/yabause
Also, Retro Arena paid devmiyax to port it to the XU4 - there module (annoyingly they forked it and "branded" it and won't push anything upstream to here - but it's obvious what the change is) - the repo they point at is just a fork with a libpng fix https://github.com/Retro-Arena/RetroArena-Setup/blob/stable/scriptmodules/emulators/yabause.sh
I think that's probably the best route to get playable games at this time - the input config file looks fairly compatible too plus i think it tries to auto configure inputs if there is no config - devmiyax did have a vulkan branch - no idea how far he got - but when/if pi4 gets decent vulkan drivers that might be the only way a libretro Saturn emulator might be playable for 3D games.
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