Is Yabasanshiro emulator coming on retropie?
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hello everybody, can someone please help me build the latest version om my rpi4. i believe that is 3.3.0 but i dont know if the source is already available for building.
Sorry for my english i'm from Brazil. Thanks in advance!!!!!
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@yurioberg no offical release Right Now, please wait for a correct version, these versions(retropies and mine) have crashes, glitches and audio cut offs, so please wait for a better version to come out, we don't have enough information to build offical and other issues, thank you
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good news devilmax fixed the bug
https://github.com/devmiyax/yabause/issues/737#issuecomment-665060623
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@myzar it was committed to a git branch dedicated to the pi4 and it uses additional instructions not required by any other gpu, looks more like a workaround than a fix imho
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well it's very similar to the workaround discovered here
it's rounding the values, the branch is not really needed , anyway it works
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@myzar that workaround isn't a proper fix. Which is the point @barbudreadmon is making.
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@Buzz i see i see i'm no coder so , i've only noticed that devilmax who's the emu coder used a similar approach
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Just to confirm, is this "workaround"going to be pushed to Retropie (for lack of a better description) or are we awaiting a proper fix?
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@myzar has anyone been able to get bios to work with this new version of yabasanshiro?
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@ash0904 ok so nvm i got it to work with bios.
i used this command
<command>/opt/retropie/emulators/yabause/yabasanshiro -b /home/pi/RetroPie/BIOS/saturn_bios.bin -i "%ROM_RAW%"</command> -
@ash0904 What's the reasoning for launching the bios?
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@Krakatoa better capability and performance
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@ash0904 Thanks, Can you tell me where I apply that command?
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i tested a few games not sure why but got 5 or 6 frames lower then libretro, standalone should be faster.
i set everything as low as i could, i need to reflash my image maybe cos im on opengl and not on legacy.
if anyone gots any other ideas thanks
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@robertybob I may include the standalone. I have a module. I may also include our patched libretro core, but I would prefer to see an alternative fix. I don't like the current "workaround".
There's a lot of issues with the code imho, and I have a large patch set trying to fix some of them (there's heaps of GCC warnings due to functions missing prototypes, incorrect parameter types, and other problems). I'll submit it upstream soon.
Currently building with O2 causes problems, whilst O3 works. Most likely due to undefined behaviour and perhaps the additional inlining etc helps.
I'm reluctant to include it with these issues. But I will continue to review.
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@notthesame did you set automatic frameskip?
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@pjft yes , what games have you test and hows does it run?
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@notthesame I haven't tried this latest version, apologies, so no updates since my last several posts.
Just thought I'd highlight the frameskip as it was also what I missed the first time around when using standalone.
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@pjft np, i did try panzer which has water and clouds, castlevania crashes on dracula battle and kicks me back, im gonna test more, before i was testing on opengl, this time im gonna test on legacy driver, seems opengl i think had glitches so maybe it might of ran slow and glitches like castlevania crashing.
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I haven't done a great deal of testing with the latest version but Fighter's Megamix has improved. Graphically still a bit glitchy BUTits playable where it wasn't before.
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