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    Adding redream standalone module

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    • WODAK
      WODAK @davidgrohl last edited by WODAK

      @davidgrohl said in Adding redream standalone module:

      Thanks, I'll take a look to the video. I found Fly-cast but it cannot compile. It gives an error and not install correctly.

      Update the script and try to rebuild again...now it shoud work.

      About redream... stable release version v1.5.0 of redream is out :)

      davidgrohl 1 Reply Last reply Reply Quote 2
      • inolen
        inolen @WODAK last edited by

        @WODAK yah, I just pushed a fix for most of the games (it's literally building right now).

        quicksilver WODAK 2 Replies Last reply Reply Quote 1
        • quicksilver
          quicksilver @inolen last edited by

          @inolen I see that retropie just added a binary install for redream. Is this the current version? Great work btw, I'm having a blast testing redream out.

          inolen 1 Reply Last reply Reply Quote 0
          • inolen
            inolen @quicksilver last edited by

            @quicksilver yep. their script pulls the latest build from the website at the time of install. split screen support landed about 2 hours ago, so you may need to reinstall if you've installed before then

            1 Reply Last reply Reply Quote 1
            • davidgrohl
              davidgrohl Banned @WODAK last edited by

              @WODAK said in Adding redream standalone module:

              @davidgrohl said in Adding redream standalone module:

              Thanks, I'll take a look to the video. I found Fly-cast but it cannot compile. It gives an error and not install correctly.

              Update the script and try to rebuild again...now it shoud work.

              About redream... stable release version v1.5.0 of redream is out :)

              Thanks mate.

              1 Reply Last reply Reply Quote 0
              • WODAK
                WODAK @inolen last edited by

                @inolen said in Adding redream standalone module:

                @WODAK yah, I just pushed a fix for most of the games (it's literally building right now).

                Thank you so much! I can confirm that split screen works like a charm.

                inolen 1 Reply Last reply Reply Quote 0
                • inolen
                  inolen @WODAK last edited by

                  @WODAK just a heads up, pushed a bad bug related to that change in my rush at night - new dev build up with a fix.

                  WODAK 1 Reply Last reply Reply Quote 0
                  • George Spiggott
                    George Spiggott last edited by

                    Is there sn option to upscale in Redream. If there is how do I set it up?

                    Currently running:
                    Retropie 4.7 on a Pi 4B 4GB (Overclock Settings: CPU 2100, GPU (V3D) 850) - On hiatus
                    Emulationstation on a NUC 8 (i5, Windows 11, 16GB RAM)

                    quicksilver 1 Reply Last reply Reply Quote 0
                    • quicksilver
                      quicksilver @George Spiggott last edited by

                      @George-Spiggott you can change the resolution in the redream menu. You can also remap controls there as well. I think I had to push right trigger to get into the menu.

                      George Spiggott 1 Reply Last reply Reply Quote 0
                      • George Spiggott
                        George Spiggott @quicksilver last edited by

                        @quicksilver Thanks I spotted that. I'm running in 1920x1080 16x9 but there doesn't seem to be any internal upscaling. The graphics look lower res than they do in lr-flycast in 1024x768.

                        Currently running:
                        Retropie 4.7 on a Pi 4B 4GB (Overclock Settings: CPU 2100, GPU (V3D) 850) - On hiatus
                        Emulationstation on a NUC 8 (i5, Windows 11, 16GB RAM)

                        quicksilver 1 Reply Last reply Reply Quote 0
                        • quicksilver
                          quicksilver @George Spiggott last edited by

                          @George-Spiggott I just compared and I see what you mean. Not sure what the answer is then.

                          inolen 1 Reply Last reply Reply Quote 0
                          • inolen
                            inolen @quicksilver last edited by

                            @quicksilver window size is the resolution the display is set to - this is separate from the actual Dreamcast video resolution.

                            redream renders the Dreamcast video at the native resolution of 640x480 by default, and we offer a premium upgrade (more details at https://redream.io/download) that enables higher-resolution rendering / more save state slots. 1280x960 is the next resolution up and it's not perfect yet, most games can hit 40-50 fps at 1280x960 with a few hitting 50+ (e.g. Soul Calibur) but it's not yet a constant 60.

                            Note that when you raise the window size you're causing the monitor to be configured to that resolution and the Dreamcast video is scaled to fit (but note, that RPI has to do this scaling which is expensive if the window size is large). You ideally want the window size set to a resolution that's as closee to the Dreamcast video resolution as possible in order to offload that scaling scaling to the display itself.

                            quicksilver 1 Reply Last reply Reply Quote 0
                            • quicksilver
                              quicksilver @inolen last edited by

                              @inolen thanks for the explanation. So if I understand you correctly it is best to set the display resolution in the redream menu to 640x480 if our tv/monitor supports it correct?

                              inolen 1 Reply Last reply Reply Quote 0
                              • inolen
                                inolen @quicksilver last edited by

                                @quicksilver depends on the aspect ratio of the display, i use 720x480 on my monitor.

                                1 Reply Last reply Reply Quote 0
                                • WODAK
                                  WODAK @inolen last edited by

                                  @inolen one more question...is it possible to make save input for a specific game or a specific button to switch from gamepad to axis controler. The problem is mainly that I'm also using two Hori Fight Sticks mini 4, so there is only a stick (gamepad) :) In some games there is the main controler the axis or gamepad. So every time I want to play a different game I have to reconfigure the controller from axis to gamepad or vice versa.

                                  This is just a wish (feature?:) )...nothing more :) If it's to complicate to implement or configure then don't bother :)

                                  Thank you again for your QUICK and mostly EFFECTIVE anwsers :)

                                  1 Reply Last reply Reply Quote 0
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