Emulationstation crashed and Cannot allocate memory on pi4
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I just got it to crash on the carbon theme. I just launched and then exited a PSP game a few times to cause the crash. The only other thing I can think of that would also suddenly make my pi 3 crash as well is that I am using some specific system artwork.xml files with skyscraper. For example, for PSP I have an artwork-psp.xml which corrects the image to the correct aspect ratio for when I generate my gameslist. I have done this for several other systems as well to make the aspect ratios correct for systems that werent 4:3. Could this cause an issue?
<?xml version="1.0" encoding="UTF-8"?> <!-- This is the default artwork.xml provided by Skyscraper. More examples can be found in '~/.skyscraper'. Be sure to check the full artwork documentation here: https://github.com/muldjord/skyscraper/blob/master/docs/ARTWORK.md --> <artwork> <output type="screenshot" width="320" height="180"> </output> <output type="marquee" resource="wheel"/> </artwork>
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@quicksilver said in Emulationstation crashed and Cannot allocate memory on pi4:
Could this cause an issue?
I don't think so - the end result is still a
png
image that EmulationStation loads,artwork.xml
is just a set of design instructions for Skyscraper of how to produce that image from the cached artwork, it doesn't influence how EmulationStation loads or displays the resulting image. -
@mitu Yea, I didnt think it should be a problem either except that is the only other thing that I changed on my pi 3 and now its crashing as well.
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Still can't get a crash. Let's see how we can further progress.
- can you try with view mode set to 'detail' (i.e. no 'video') to see if the lack of marquees has any impact ?
- can you upload the
gamelist.xml
and themedia
folder (generated by Skyscraper) for your PSP system - temporarily - so I can have an identical gamelist/system for PSP ?
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I had a similar problem one time a few months ago when I was editing my gamelist.xml for SNES. I was manually editing it for an image and metadata and incorrectly edited the gamelist.xml and when I tried to start any rom in SNES, ES would crash. I fixed the editing correctly and had no more crashes. Not sure if this is relevant to your situation but thought I would mention it. (As my rom would start and I would play it..then it would crash).
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@mitu https://mega.nz/#F!kJBnBSZZ!j-L65dDeg6kYNE09Ry7tQg
Ill also try detail view as you suggest
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@ByteThis I havent done any manual edits so I dont think its the same issue.
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Can you also upload the downloaded media from
~/.emulationstation/downloaded_media/psp
? I though they were in your system folder, but they're not. For some reason, trying to scrape the filenames in the gamelist only gets the info for about 1/3 of them. -
@mitu I linked that in my above post already
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Sorry, I realized during testing that the images are present in the upload, it's just the gamelist file that references the different location. You can delete the uploaded files.
Unfortunately, I still can't reproduce the crash. Obviously, my games are 'fake' files, but launching them starts PPSSPP. I tried with both themes (Carbon/Nostalgic-Neo).
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@mitu thanks for trying. This issue is really puzzling. There must be something else unique to my setup causing the issue. I think I'm going to have to re-image.
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This is a memory leak related to launching PSP games from emulationstation. I can't reproduce the crash like you're seeing, but I can definitely see RSS usage increase consistently after repeatedly launch a PSP game. You can confirm this by running..
while :; do ps --sort -rss -eo rss,pid,command | grep emulationstation\/emulationstation$; sleep 1; done
The first column of output is the RSS usage. For me, it consistently keeps going up when I re-launch the same psp game over and over. That doesn't happen with other games (PSX, for example).
Not sure why you're seeing a crash so early, but maybe your ES RSS usage is growing beyond whatever the configured limit is.
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@rejesterd Im guessing that is a different issue. I just had another crash, this time launching a dreamcast game. I had gameslist view set to detailed. I cant seem to nail down what is causing this issue. Can you tell me what firmware/kernel version you are on by running:
uname -a
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Linux raspberrypi 4.19.93-v7l+ #1290 SMP Fri Jan 10 16:45:11 GMT 2020 armv7l GNU/Linux
But yeah, if it's also happening with dreamcast, then the issue is probably not specific to PSP.. maybe it's just that the leak with ES & PSP makes the crash occur faster.
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@rejesterd Im on 4.19.97-v7l+. Im going to try rolling back and seeing if that helps. If not I guess Im going to have to re-image...
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@quicksilver - what 4b model do you have ? If it's memory leak related, might not happen so fast on my model (the 4Gb one).
4.19.97-v7l+
is the latest/current Raspbian kernel version, but it was released more than 1 month ago (2020-02-13 was the installation date on my system). -
Yeah I'm also using the 4g model, for reference.
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@mitu mine is the 2gb version. If you are also on the same kernel then I guess we can rule that out. I guess that makes sense since my pi 3 which was rock stable now has stability issues and its on raspbian stretch. The only two things I changed on my pi 3 were switching to nostalgia-neo and using my latest skyscraper gameslist modifications. So I feel it has to be related to them in some way. I might try restoring skyscraper gameslist default settings and testing that out, maybe its a memory related issue.
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Even 2g should be plenty, but I would at least confirm how much RSS emulationstation is using (especially when the crash happens).
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What is the resolution you have set with runcommand psp and dreamcast? And which display port are you using?
I got 4.5.4 installed over raspbian. Using outer hdmi port. Default runcommands.
Inner hdmi port has got a tty (I'm not so sure about the setup but ES doesn't display here), changing res just doesnt work for me and throws errors.Did you try rolling back the kernel?
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