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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Changing Onscreen Notification Size

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    retroarchonscreennotification
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    • sirhenrythe5thS
      sirhenrythe5th @mitu
      last edited by

      @mitu ahhhhh!, i see!
      thank you once more mitu, i will try that for sure ;)

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      • sirhenrythe5thS
        sirhenrythe5th @mitu
        last edited by

        @mitu i had a look into the systems retroarch.cfg and had the syntax "Video_font_size = 30.000000".
        This is the value i entered in RGUI / Onscreen Notifications, so there is no mistake :/

        After that I updated (all packages) to v4.6, deinstalled Retroarch, installed it again - the notifications keep being small ignoring the font_size of 30.

        The issue came up with the update from 1.8.4 -> 1.8.5, so i have some hope that i will read in the changelog of 1.8.6 something like "RPI/RGUI: fixed bug notification font size ignored since 1.8.5" :D

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        • mituM
          mitu Global Moderator
          last edited by

          You may be right, the video_font_size seems to have no effect in 1.8.5. I'll take a look and compare with 1.8.4.

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          • mituM
            mitu Global Moderator
            last edited by mitu

            OK, so - funny thing - RetroArch changed how the scaling is calculated for the menu widgets font [^1]. There's a new setting now, called Menu Widget Scale Factor, under Settings -> User Interface -> Appearance, which dictates how the font is resized.
            For the RGUI, this affects only the OSD notifications, for OZONE it will scale both the notifications and the menu font.

            TL;DR - try changing the menu_scale_factor to see the change in font size. It's a decimal number, if you want to scale up, try 1.something, 2.otherthing, etc.

            [1] https://github.com/libretro/RetroArch/pull/10114

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            • sirhenrythe5thS
              sirhenrythe5th @mitu
              last edited by sirhenrythe5th

              @mitu you are a real genius!
              I will try this as soon as i am back home again.
              I remember that i saw something like "widget autoscaling" in settings->onscreen display, so if this way does have not effect i will try to turn this off (default=on).
              This is the right direction, thank you very much once more Mitu!

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              • sirhenrythe5thS
                sirhenrythe5th
                last edited by sirhenrythe5th

                That was the solution indeed.
                I deactivated "Widget auto-scaling" in RGUI->Settings->Onscreen Notifications.
                As soon as you deactivate it two more options appear:

                • scale Widgets (Full Screen)
                • scale Widgets (Window)

                I set the scaling of (Window) to 1.75 and now everything is wonderful :)

                There is still one difference to 1.8.4., but this is not that worse:
                in 1.8.4. by deactivating the "onscreen notifications" you got rid of system-messages like "core presets loaded", "input device xy connected to port0" and so on.
                Now they still appear, propably all these messages are widgets now.

                Thank you for your help Mitu!

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                • sirhenrythe5thS
                  sirhenrythe5th
                  last edited by

                  FYI: Retroarch 1.8.6 was released yesterday with more changes to the cheevos/widgets display.

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                  • I
                    inky
                    last edited by inky

                    @mitu said in Changing Onscreen Notification Size:

                    RetroArch

                    The new widgets are great, but I have a problem with scaling when using on my CRT screen via a RGB-pi (SCART).

                    The Widgets appear squashed and unreadable. I suspect this is because I'm using "super resolution" on my CRT as I suspect many do - for me 1536x240.

                    Wondering if there a possibility to please correct for this by adding a horizontal scaling factor? or another setting I should be looking at ?

                    FYI - My menu initially also appeared squashed (though the game was fine) I was able to correct this within Settings -> User Interface -> Appearance - "Lock Aspect Ratio" to OFF
                    rgui_aspect_ratio_lock = "0" in retroarch.cfg

                    IMG_7894

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                    • mituM
                      mitu Global Moderator @inky
                      last edited by

                      @inky said in Changing Onscreen Notification Size:

                      Wondering if there a possibility to please correct for this by adding a horizontal scaling factor? or another setting I should be looking at ?

                      Besides the settings already mentioned by @sirhenrythe5th, I don't know any other that affect the size/resolution of the new notification messages. Didn't the old style notification messages had the same issue when using a super-resolution ?

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                      • I
                        inky @mitu
                        last edited by

                        @mitu Ah well, thanks anyway - I posted it as an issue in github to see if the retroarch - developers can help
                        https://github.com/libretro/RetroArch/pull/10114

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