USB Encoder Mapping
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@bpm009 said in USB Encoder Mapping:
Can a gamepad device be manually configured to act as a keyboard based controller?
No.
If that isn't possible, is there a means of editing the controller config file you mentioned to map a button to "escape" instead of input "1" for example?
escape
is just the default keyboard binding for exiting the emulator in RetroArch, you need to setinput_exit_emulator
- for a keyboard - or theinput_exit_emulator_btn
- for a gamepad.I only plan to have 2 buttons through the encoder, an exit emulator and a shutdown script button so I want to avoid the Hotkey + Start solution if at all possible.
I'm not sure if that's possible - in RetroArch only P1 has access to the hotkey commands, so if you're looking for a gamepad/keyboard to work only for exiting the emulator, then I don't think this will work with just input configuration.
Someone posted something similarly yesterday - https://retropie.org.uk/forum/topic/25538/ - see if it works for you to use an external script with the
triggerhappy
service. -
escape
is just the default keyboard binding for exiting the emulator in RetroArch, you need to setinput_exit_emulator
- for a keyboard - or theinput_exit_emulator_btn
- for a gamepad.Is
input_exit_emulator_btn
inall/retroarch.cfg
part of the P1 specific hotkey commands you mentioned? If I place the encoder as a permanent P4 and find a way to have the button input value be a number not used by the other controllers could I then setinput_exit_emulator_btn = "x"
where x is that unique button value?I will take a look at that article, thanks for the reference. I see they OP used a keyboard encoder, is that important in making the setup work?
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@bpm009 said in USB Encoder Mapping:
Is input_exit_emulator_btn in all/retroarch.cfg part of the P1 specific hotkey commands you mentioned? If I place the encoder as a permanent P4 and find a way to have the button input value be a number not used by the other controllers could I then set input_exit_emulator_btn = "x" where x is that unique button value?
I don't think so. If you've enabled the hotkey for P1, then the commands would need a hotkey to be registered.
I will take a look at that article, thanks for the reference. I see they OP used a keyboard encoder, is that important in making the setup work?
No, if you already have a script that interprets the inputs from a certain controller/gamepad/keyboard, etc., then you can skip over using the
triggerhappy
part and attach the RetroArch exit script to your script. -
I think I'm making some progress, I came across another thread using jslisten to run a script on button press. I think combining this with dedicating the "1 button controller" as P4 always I should be able to create a workaround. Where do I find the RetroArch exit script so I can use it in my script? If this works I'll post the entire solution in one reply.
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@bpm009 said in USB Encoder Mapping:
Where do I find the RetroArch exit script so I can use it in my script? If this works I'll post the entire solution in one reply.
Look in the topic that I linked.
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I see that the script has to be created. In the topic they require a "Pause" command which looks to be "Pause_Toggle". What is the command for "Exit Emulator"?
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Just as a test I also tried the setup you mentioned in the linked post and I also was unable to get P to pause the game. I did check with systemctl that the service was running on startup.
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@bpm009 said in USB Encoder Mapping:
I see that the script has to be created. In the topic they require a "Pause" command which looks to be "Pause_Toggle". What is the command for "Exit Emulator"?
The command is
QUIT
(full list of commands is here).Just as a test I also tried the setup you mentioned in the linked post and I also was unable to get P to pause the game
Does it work if you run the script manually ?
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Run the pause script manually? I know that I can return to emulation station through the terminal but can I start a game in an emulator, enter the terminal to run the script and return back to the game? If so I'm not sure on the process sorry. I'm willing to give it a shot if I can find out how.
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Ok, using SSH I ran the script and it did not send a pause command to the game running.
Just to clarify, I went into the SSH terminal to the directory and entered ./pause-ra.sh which I believe is the correct method.
I used the code you explained in the other post shown below for the pause-ra.sh script.
#!/bin/bash echo -n "PAUSE_TOGGLE" | nc -d -u -w1 127.0.0.1 55355
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@bpm009 OK, did you modify the
retroarch.cfg
file to enable network input, like explained in the post ? -
Yes, I added the following line to the end of the retroarch.cfg file.
network_cmd_enable = "true"
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@bpm009 said in USB Encoder Mapping:
#!/bin/bash
echo -n "PAUSE_TOGGLE" | nc -d -u -w1 127.0.0.1 55355Modify the script to
#!/bin/bash echo -n "PAUSE_TOGGLE" | nc -u -w1 127.0.0.1 55355
I think I added an extra parameter that doesn't do what it should.
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Still no luck when running the script directly.
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Works for me - are you sure you're running a RetroArch emulator ? What game are you starting and what emulator appears in the launch command message ?
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Not 100% sure.I am running super mario kart and the SNES9X emulator.
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When you start the game, there's the launch command 'splash', displaying the game and the emulator run:
What does it say when you start yours ?
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Mine says Super Mario Kart (USA) lr-snes9x2010.
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Then it's using
lr-snes9x2010
as emulator, which is a RetroArch core. I don't understand why it's not working - you can try adding the RetroArch network input config to\\retropie\configs\snes\retroarch.cfg
, just in case you saved the configuration from the RGUI.
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