new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!)
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@tpr said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
Has anyone had any luck getting controls re-mapped for GSplus or lr-mess-apple2gs?
Under GSPlus I can't seem to find much in the way of controller re-mapping and in several games, like Arkanoid for example, the controller just keeps going to the right no matter what I press.
For lr-mess-apple2gs I can bring up the machine options by pressing SCROLL LOCK and then TAB but I can't figure out how to re-map buttons per game. It seems like I can only re-map globally and I'd have to do that for every game I load up because keyboard mappings might be different per game.
Also can't seem to get some buttons mapped. Like Thexder seems to need the "Option" key mapped and I don't see that anywhere in the re-map options.
If someone could point me in the right direction I would appreciate it. Thank you.
I found a hackish solution to get the configs within a specific directory.
With this solution it's possible to configure configs per game.Just comment these lines in the valerino run_mess script /home/pi/RetroPie-Setup/scriptmodules/run_mess.sh
change :_cmdarr+=( "-cfg_directory" ) _cmdarr+=( "$_cfgdir" )
into :
#_cmdarr+=( "-cfg_directory" ) #_cmdarr+=( "$_cfgdir" )
If you then put every game in a seperate directory.
You get a game(s) specific config (mame/cfg/apple2gs.cfg) in the same directory.Example structure for one game :
/home/pi/RetroPie/roms/apple2gs/airball/airball.zip
/home/pi/RetroPie/roms/apple2gs/airball/mame/cfg/apple2gs.cfgExample structure for multiple games that use the same config :
/home/pi/RetroPie/roms/apple2gs/your_specific_config/airball.zip
/home/pi/RetroPie/roms/apple2gs/your_specific_config/<other_game>.zip (etc.)
/home/pi/RetroPie/roms/apple2gs/your_specific_config/mame/cfg/apple2gs.cfgYou will be able to copy configs between directory's so you don't have to configure twice for the buttons that are the same .
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@folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
I have it working also.
I can confirm, use the .rpk files.
Nice !Yeah, ugh. Sorry I haven't been around to respond. The RPK requirement was listed in the scriptmodule, so when installing the script module via retropie-setup, select "Help" and this information will appear:
Put BIOS file in <your biosdir> ti99_4a.zip (US/EU) ti99_evpc.zip (EVPC) ti99_speech.zip (Speech Module) For the TI-99/4A, MESS requires .rpk files, which are renamed ZIP files. They contain cartridge memory dumps and a layout.xml file, which informs the MESS which file belongs to which part of memory."
Part of making these scriptmodules is to include this help information that would guide users to all requirements. So, good to check Help prior to spending days re-learning what was already learned.
Cheers.
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Yep, you have got a point.
We all have to read the help more often ! -
@folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@jamrom2 said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
Re: new scriptmodules (lr-vice-xvic
lr-mess-scv (Epoch Super Cassette Vision, fully working, just need to map joypad correctly)
Anyone manage to map their controller to this one yet? I've got everything else I used (Astrocade, Apple, Acradia... etc) working right. But I can't seem to get my SNES style controller setup on this one.
Thanks,
JR
My controller is working OOB.
But you have to start the game with the NUM-keys.
It is mentioned in the package help when installing.Perhaps you can use this solution to map the NUM-keys to your controller discussed here :
https://retropie.org.uk/forum/topic/26220/keyboard-mapping-to-gamepad-for-msx-msx2/3
And here :
https://retropie.org.uk/forum/topic/28345/old-computer-appreciation-thread/729EDIT :
I was able to add "select" and "numkey-1" to my joystick.
(input (this machine) 0=select 1=numkey-1)Here are some pictures of Super Cassette Vision :
I have the emulator working, where did you add those control input statements to? The config file? I don't see it as an option in the Retroarch controler menu.
Nevermind... I forgot this is running in MAME... "tab" key opens the menu, you can map it from there.,.. done. Thank you anyway!
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I got lr-mess working on my Pi4 with the BBC-Micro script. However I have a couple of problems. My Pi4 is installed in a PiBoy DMG handheld and I can't get any of the built in controller buttons to work with the BBC emulator. I tried with the game chuckie egg to redefine the controls in game so that they match what keys should be available per Retroarch port1 input but that doesn't work. As I understand it, there should be a mess mapping menu available with the Tab key, but plugging a keyboard in and hitting Tab doesn't do anything.
The other problem I have if executing the Shift F12 to start the game. I can't figure out a way to map shift F12 to a built in controller button. Isn't there a way that the start up script could execute the game?
Finally, more of a nice to have than essential, I'd like to hide the LEDs and have the game go to full screen. I don't really need the LEDs. I don't know where there's any emulator settings for this though?
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@firebird_ws6 said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
I got lr-mess working on my Pi4 with the BBC-Micro script. However I have a couple of problems. My Pi4 is installed in a PiBoy DMG handheld and I can't get any of the built in controller buttons to work with the BBC emulator. I tried with the game chuckie egg to redefine the controls in game so that they match what keys should be available per Retroarch port1 input but that doesn't work. As I understand it, there should be a mess mapping menu available with the Tab key, but plugging a keyboard in and hitting Tab doesn't do anything.
You have to use "scroll-lock" with systems that use a keyboard, switching "game-focus".
So if tab doesn't work directly, then you have to activate it with the scroll-lock key first.
After you have edited in the menu, use "scroll-lock" again, to switch back.The other problem I have if executing the Shift F12 to start the game. I can't figure out a way to map shift F12 to a built in controller button. Isn't there a way that the start up script could execute the game?
Never tried to map keys to a joystick, with BBC-micro, myself.
But you can try it in the lr-mess menu.I above doesn't work, you can try to map keys to your joystick in the RetroArch menu, discussed here :
https://retropie.org.uk/forum/topic/26220/keyboard-mapping-to-gamepad-for-msx-msx2/3
And here :
https://retropie.org.uk/forum/topic/28345/old-computer-appreciation-thread/729Finally, more of a nice to have than essential, I'd like to hide the LEDs and have the game go to full screen. I don't really need the LEDs. I don't know where there's any emulator settings for this though?
Go into the lr-mess menu with "tab".
Select "video-mode".
Now you can select a mode without keyboard-LEDs. -
@folly Thanks for your reply, I'll try your tips out!
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Hello
my Pi is in an Acorn Electron keyboard and consequently does not have a scroll-lock.
Is that key hard-coded or is there a way for me to remap it elsewhere? Is there an .rc or other file I can configure?
TIA!
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@iainjh said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
Hello
my Pi is in an Acorn Electron keyboard and consequently does not have a scroll-lock.
Is that key hard-coded or is there a way for me to remap it elsewhere? Is there an .rc or other file I can configure?
TIA!
Hi,
Seems you can do this :
https://www.mameworld.info/ubbthreads/showflat.php?Number=364049 -
@valerino Just catching up on this after seeing it a few months ago... So this is now available to install within RetroPie, in the RPi-Setup menu? What is it called there?
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@ohmycommodore said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@valerino Just catching up on this after seeing it a few months ago... So this is now available to install within RetroPie, in the RPi-Setup menu? What is it called there?
To install things, you have to use the branch from @valerino, look at the first post.
Read this post thoroughly and look at the NOTES !
Click the link in the first post and read the readme on Github on how to install.Edit :
My advice : install lr-mess from the binary (if you don't have a specific reason to use the source one). -
@valerino Running into problems with the script, ive installed the MESS emulator several times and all was working fine, then I tried to do a clean install on a freshly downloaded version of Retropie &followed the steps from your read me file.
I've been trying to get it working for the last week and all I get is the same error, any help would be appreciated.here is a copy of the log where it stops doing its thing
code_text ```Compiling src/lib/formats/mdos_dsk.cpp... Compiling src/lib/formats/mfi_dsk.cpp... Compiling src/lib/formats/mfm_hd.cpp... Compiling src/lib/formats/mm_dsk.cpp... Compiling src/lib/formats/ms0515_dsk.cpp... Compiling src/lib/formats/msx_dsk.cpp... Compiling src/lib/formats/mtx_dsk.cpp... Compiling src/lib/formats/mz_cas.cpp... g++: fatal error: Killed signal terminated program cc1plus compilation terminated. make[2]: *** [frontend.make:1332: ../../../../libretro/obj/libretro/src/frontend/mame/luaengine.o] Error 1 make[1]: *** [Makefile:88: frontend] Error 2 make[1]: *** Waiting for unfinished jobs.... Compiling src/lib/formats/nanos_dsk.cpp... Compiling src/emu/emumem_hedr1.cpp... Compiling src/lib/formats/nascom_dsk.cpp... Compiling src/lib/formats/naslite_dsk.cpp... Compiling src/lib/formats/nes_dsk.cpp... Compiling src/lib/formats/nfd_dsk.cpp... Compiling src/lib/formats/opd_dsk.cpp... Compiling src/lib/formats/orao_cas.cpp... Compiling src/lib/formats/oric_dsk.cpp... Compiling src/lib/formats/oric_tap.cpp... Compiling src/lib/formats/os9_dsk.cpp... Compiling src/lib/formats/p2000t_cas.cpp... Compiling src/lib/formats/p6001_cas.cpp... Compiling src/lib/formats/pasti_dsk.cpp... Compiling src/lib/formats/pc98_dsk.cpp... Compiling src/lib/formats/pc98fdi_dsk.cpp... Compiling src/lib/formats/pc_dsk.cpp... Compiling src/lib/formats/phc25_cas.cpp... Compiling src/lib/formats/pk8020_dsk.cpp... Compiling src/lib/formats/pmd_cas.cpp... Compiling src/lib/formats/poly_dsk.cpp... Compiling src/lib/formats/ppg_dsk.cpp... Compiling src/lib/formats/primoptp.cpp... In file included from ../../../../../src/emu/emumem_hedr1.cpp:5: ../../../../../src/emu/emumem_hedr.ipp: In member function ‘void handler_entry_read_dispatch<HighBits, Width, AddrShift, Endian>::enumerate_references(handler_entry::reflist&) const [with int HighBits = 5; int Width = 2; int AddrShift = 3; endianness_t Endian = (endianness_t)1]’: ../../../../../src/emu/emumem_hedr.ipp:65:2: internal compiler error: Segmentation fault for(auto &d : m_dispatch_array) ^~~ 0xb6a6411f ??? ../sysdeps/unix/sysv/linux/arm/sigrestorer.S:64 0xb6a4e717 __libc_start_main /build/glibc-FUvrFr/glibc-2.28/csu/libc-start.c:308 Please submit a full bug report, with preprocessed source if appropriate. Please include the complete backtrace with any bug report. See <file:///usr/share/doc/gcc-8/README.Bugs> for instructions. make[2]: *** [emu.make:2096: ../../../../libretro/obj/libretro/src/emu/emumem_hedr1.o] Error 1 make[2]: *** Waiting for unfinished jobs.... Compiling src/lib/formats/pyldin_dsk.cpp... Compiling src/lib/formats/ql_dsk.cpp... Compiling src/lib/formats/rk_cas.cpp... Compiling src/lib/formats/rx50_dsk.cpp... Compiling src/lib/formats/sc3000_bit.cpp... Compiling src/lib/formats/sdd_dsk.cpp... Compiling src/lib/formats/sdf_dsk.cpp... Compiling src/lib/formats/sf7000_dsk.cpp... Compiling src/lib/formats/smx_dsk.cpp... Compiling src/lib/formats/sol_cas.cpp... Compiling src/lib/formats/sorc_cas.cpp... Compiling src/lib/formats/sorc_dsk.cpp... Compiling src/lib/formats/sord_cas.cpp... Compiling src/lib/formats/spc1000_cas.cpp... Compiling src/lib/formats/st_dsk.cpp... Compiling src/lib/formats/svi_cas.cpp... Compiling src/lib/formats/svi_dsk.cpp... Compiling src/lib/formats/swd_dsk.cpp... Compiling src/lib/formats/tandy2k_dsk.cpp... Compiling src/lib/formats/td0_dsk.cpp... Compiling src/lib/formats/thom_cas.cpp... Compiling src/lib/formats/thom_dsk.cpp... Compiling src/lib/formats/ti99_dsk.cpp... Compiling src/lib/formats/tiki100_dsk.cpp... Compiling src/lib/formats/trd_dsk.cpp... Compiling src/lib/formats/trs80_dsk.cpp... Compiling src/lib/formats/trs_cas.cpp... Compiling src/lib/formats/tvc_cas.cpp... Compiling src/lib/formats/tvc_dsk.cpp... Compiling src/lib/formats/tzx_cas.cpp... Compiling src/lib/formats/uef_cas.cpp... Compiling src/lib/formats/uniflex_dsk.cpp... Compiling src/lib/formats/upd765_dsk.cpp... Compiling src/lib/formats/vdk_dsk.cpp... Compiling src/lib/formats/vector06_dsk.cpp... Compiling src/lib/formats/vg5k_cas.cpp... Compiling src/lib/formats/victor9k_dsk.cpp... Compiling src/lib/formats/vt_cas.cpp... Compiling src/lib/formats/wavfile.cpp... Compiling src/lib/formats/wd177x_dsk.cpp... Compiling src/lib/formats/x07_cas.cpp... Compiling src/lib/formats/x1_tap.cpp... Compiling src/lib/formats/xdf_dsk.cpp... Compiling src/lib/formats/zx81_p.cpp... Archiving libformats.a... make[1]: *** [Makefile:82: emu] Error 2 make: *** [makefile:1426: linux] Error 2 Removing additional swap /home/pi/RetroPie-Setup Could not successfully build lr-mess - MESS emulator - MESS Port for libretro (/home/pi/RetroPie-Setup/tmp/build/lr-mess/mess_libretro.so not found). Log ended at: Mon 18 Jan 18:11:52 GMT 2021 Total running time: 0 hours, 45 mins, 48 secs``` code_text
thank you
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Why don't you install the binary version ?
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@folly I'll give it a go, I'll let you know if I run into any problems.
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@jmoose said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly I'll give it a go, I'll let you know if I run into any problems.
I am now building it to see if I get the error.
But this can take up to 4 hours.Last month it compiled fine.
But I always notice that the pi gets really hot while compiling.
You have to make sure it will stay cool.For me there was only 1 reason to compile.
There is an update on the P2000T which will then support cas files.What is your reason to compile it ?
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@folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
Why don't you install the binary version ?
Well that was a lot easier and works, cheers @Folly, that will save me loads of time if I have to do it again
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@jmoose said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
Why don't you install the binary version ?
Well that was a lot easier and works, cheers @Folly, that will save me loads of time if I have to do it again
Nice to hear it's working now.
Enjoy ! -
@folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@jmoose said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly I'll give it a go, I'll let you know if I run into any problems.
I am now building it to see if I get the error.
But this can take up to 4 hours.Last month it compiled fine.
But I always notice that the pi gets really hot while compiling.
You have to make sure it will stay cool.For me there was only 1 reason to compile.
There is an update on the P2000T which will then support cas files.What is your reason to compile it ?
wanting to have a play around with bbc, electron & Phillips cdi.
it used to compile fine for me up until a week or so ago, then I started to get the 'couldn't find mess_libretro.so " error.
I always built it from source, just followed @valerino instructions. -
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Mine crashed now while compiling.
So, I stop for now.
Perhaps some another time.
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