Mortal Kombat 2/3/UMK3 Audio
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Wow man, nice find. Hopefully this can be resolved, but sounds like it needs an audio specialist as you speculated. Maybe this issue was inherent with the emulators back in 2003 and was since fixed in new Mame iterations. Although the audio in MK is even worse with other cores.
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@dankcushions , or anyone, how do I get into service menus with lr-mame4all? It's F2 on lr-mame2003 but I get no response while in lr-mame4all. The reason I ask is because I am trying to test audio for MK games on mame4all but it is so quiet. Also, my controls are seriously jacked in mame4all. Mame2003 has the "tab" button feature to just remap per game.
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@GreenHawk84 i don't think any of that stuff works on lr-imame4all i'm afraid.
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@dankcushions, so is there no way to access the service menu in mame4all?
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@GreenHawk84 that's what i said...
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@dankcushions , I see you have made discoveries recently regarding this issue. Awesome, so glad you continue to investigate. I wish I could buy you a beer !
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@dankcushions , I see you updated both MK3 and UMK3 in the Mame2003 compatibility list. These had poor audio for me as well, but I will go back in and play them extensively and report back.
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@GreenHawk84 said in Mortal Kombat 2/3/UMK3 Audio:
@dankcushions , I see you updated both MK3 and UMK3 in the Mame2003 compatibility list. These had poor audio for me as well, but I will go back in and play them extensively and report back.
i didn't... i had them all as 'has issues' someone seems to have turned both to 'ok' on the pi3, despite the issue log linked in the notes.
i've now reverted the all back to 'has issues'
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@dankcushions , okay, that's what sucks about those lists, they are wide open for editing. I think known confirmed issues should be somehow locked until an admin has confirmed the fix. I also added a similar note to Rampage: World Tour.
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@GreenHawk84 said in Mortal Kombat 2/3/UMK3 Audio:
@dankcushions , okay, that's what sucks about those lists, they are wide open for editing. I think known confirmed issues should be somehow locked until an admin has confirmed the fix. I also added a similar note to Rampage: World Tour.
that was supposed to be what's good about these sheets :)
however i've noticed the mame2003 sheet is completely screwed again despite all the editing rules i put on it. people can't be trusted so i'm reverting the last week or so and making it read only.
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Just wanted to add a note here that MK2 on Mame2003 does not play the coin sounds at the start screen, only the continue screen. A very small detail but Mame4All plays the sound and it is based on and older romset.
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Every once in a while I go back to MK2 and MK3 to see if any updates helped it, but to no avail. I hope one day my fav. games will be OK again. :(
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@dankcushions, Anything new on this topic? If not that's fine, I was just curious.
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Anything new to report? This sound issue is so frustrating. Other than that, the games run awesome and I love the MK series.
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it's a shame there's this issue :( i'll update here and the github issue if there's anything to report. i tried an earlier version of lr-mame2003 but that first version i could compile on my mac (my dev environment) had the issue already. maybe i could port an even earlier version to mac but that's a pain.
basically nothing will happen with this issue unless you can find someone who knows C & audio programming well. i've done all i can :(
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I note you said in your earlier post above dankcushions that you could increase the DCS_BUFFER_SIZE to at least delay the onset of the crackling audio.
You said you went from 4096 bytes to 8192 bytes. Have you tried pushing that to 16384 bytes or even higher?
Are you able to tell me how I can change this option in retropie on my Rpi3? Even if you can point me in the direction of the relevant config file, I can locate and edit the setting and do some testing.
Cheers
DM -
@darkmenace i replied to your other thread :) https://retropie.org.uk/forum/topic/7084/mame2003-audio-crackling-mortal-kombat-games/2
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So still no luck with this one? I thought what will happen when lowering the buffer size?
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@Melvin.FoX makes problem happen faster
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@dankcushions but also disappear faster ;) but i don't know what will happen to desync. I read that changing the audio latency to 200 ms solves the problem somehow. Have you tried it?
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