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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Jittery/Stuttering graphics

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    pi 4stutteringjittering
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    • B
      barbudreadmon @pjft
      last edited by

      @pjft said in Jittery/Stuttering graphics:

      PCSX Rearmed

      Nope, that one is software-rendered. FBNeo, MAME and picodrive (32X core) too.

      FBNeo developer - github - forum

      1 Reply Last reply Reply Quote 1
      • QuackwalksQ
        Quackwalks @quicksilver
        last edited by Quackwalks

        @quicksilver I'm trying to find what I need to type in my retroarch.cfg to enable gsync but can't find anything. Could you help? Also, how do you Eggheads figure out exactly what needs to be typed?

        pjftP 1 Reply Last reply Reply Quote 0
        • pjftP
          pjft @Quackwalks
          last edited by

          @Quackwalks it should be

          vrr_runloop_enable = "true"
          

          if I recall correctly. I ended up reading the code on GitHub and digging into it from the initial commit.

          QuackwalksQ pjftP 2 Replies Last reply Reply Quote 1
          • QuackwalksQ
            Quackwalks @pjft
            last edited by

            @pjft Thank you.

            1 Reply Last reply Reply Quote 1
            • ClydeC
              Clyde @pjft
              last edited by Clyde

              @pjft said in Jittery/Stuttering graphics:

              EDIT: and to be clear, my monitor is also not GSync compatible,

              I think I found the solution for this "riddle". The option isn't actually only GSync, but at least GSync and FreeSync (and maybe other similar techniques? Are there any more?)

              According to this comment from a contributor to an RA issue, "Sync exact framerate only works with g-sync/freesync displays." The Emulation General Wiki also sounds like, while MAME and RA do "make use of this functionality", they only do so on compatible monitors.

              So the question is, does anyone who experiences an improvement by this option has a screen with such a functionality he/she don't know about, or does this option actually do more than its describtions says, or is it just an confirmation bias / placebo effect?

              That said, the corresponding config line vrr_runloop_enable doesn't sound anything like the option in the RGUI/XMB or its description. Does anyone know what a "VRR Runloop" actually is?

              Sorry for the subsidiary topic, but I think it may be helpful for understanding which options may (or actually can) help against tearing or stuttering and if so, in which circumstances.

              quicksilverQ pjftP 2 Replies Last reply Reply Quote 1
              • dankcushionsD
                dankcushions Global Moderator
                last edited by

                the pi models do not support g sync/free sync.

                ClydeC 1 Reply Last reply Reply Quote 0
                • quicksilverQ
                  quicksilver @Clyde
                  last edited by quicksilver

                  @Clyde said in Jittery/Stuttering graphics:

                  @pjft said in Jittery/Stuttering graphics:

                  EDIT: and to be clear, my monitor is also not GSync compatible,

                  I think I found the solution for this "riddle". The option isn't actually only GSync, but at least GSync and FreeSync (and maybe other similar techniques? Are there any more?)

                  According to this comment from a contributor to an RA issue, "Sync exact framerate only works with g-sync/freesync displays." The Emulation General Wiki also sounds like, while MAME and RA do "make use of this functionality", they only do so on compatible monitors.

                  So the question is, does anyone who experiences an improvement by this option has a screen with such a functionality he/she don't know about, or does this option actually do more than its describtions says, or is it just an confirmation bias / placebo effect?

                  That said, the corresponding config line vrr_runloop_enable doesn't sound anything like the option in the RGUI/XMB or its description. Does anyone know what a "VRR Runloop" actually is?

                  Sorry for the subsidiary topic, but I think it may be helpful for understanding which options may (or actually can) help against tearing or stuttering and if so, in which circumstances.

                  My tv 100% does not have free/g sync capabilities. I have a Vizio TV and it was not introduced as a feature on Vizio TVs until a year after I got my tv. I can confirm that vrr_runloop_enable does turn on/off the setting in question. You can enable it in the retroarch core options config and then when in game check the retroarch menu and you'll see the setting has been enabled. Before redream was added as an optional emulator I was using flycast and the screen tearing/jitter issue was so prevalent
                  on the pi 4 that it made me almost stop using that core altogether. However I found that by enabling that setting it was no longer a problem. If you look back through the "working dreamcast games" thread you can see my previous discussion about it. I'd gladly provide my tv model/specs and a video of before and after it would help convince anyone.

                  1 Reply Last reply Reply Quote 2
                  • pjftP
                    pjft @Clyde
                    last edited by

                    @Clyde Info on the option:

                    https://github.com/libretro/RetroArch/pull/7019 and https://github.com/libretro/RetroArch/pull/7042

                    1 Reply Last reply Reply Quote 0
                    • QuackwalksQ
                      Quackwalks
                      last edited by

                      Gsync enabled has solved the issue. I was wrong to say it doesn't happen in lr-fbneo because I started testing Samurai Showdown with and without it. I was able to switch it back and fourth and see that it was clearly having an impact. I played SFA2 again for mame for quite a while without any problems. There's some audio crackling and slowdown for lr-mupen64plus-next, which I never saw the problem occur in anyway, and in my few minutes with lr-pcsx-rearmed and lr-flycast I didn't notice any audio crackle or slowdown.

                      I'm glad I came here to ask. It's hard to believe there aren't more people bothered by the stuttering. That kind of stuff can drive me crazy. I hope you all can figure out all the beeps and boops. I'm gonna donate and play some crap now.

                      pjftP 1 Reply Last reply Reply Quote 1
                      • pjftP
                        pjft @Quackwalks
                        last edited by

                        @Quackwalks Great to hear. Have fun and enjoy!

                        1 Reply Last reply Reply Quote 0
                        • Y
                          Yobiwan
                          last edited by Yobiwan

                          I've got the exact same issue with ES in general. V-sync simply doesn't work. Video previews suffer from tearing too.
                          "Sync exact framerate" option in retroarch enables synchronization BUT it slows down framerate. Last update of Redream with vsync enabled gives me screen tearing and stuttering too (sonic adventure).
                          My desktop Pi4 with Raspbian had the same issue, vsync didn't work at all. I had to install Compton and enable vsync in config file in order to have a smooth experience.
                          But in retropie it seems a little bit different. Installing compton in pixel desktop interface via the terminal makes some weird stuff like black screens and vsync is still off. I'm not a linux specialist so I don't know what to do next to have a decent framerate with vsync in Retropie...
                          I've tested 2 different monitors : a 4K Samsung Smart TV and a 1440p G-sync 144hz PC monitor. Screen tearing everywhere, or low framerate... Exact same scenario in each case.
                          Kernel 5.4 doesn't help either.

                          BuZzB 1 Reply Last reply Reply Quote 0
                          • BuZzB
                            BuZz administrators @Yobiwan
                            last edited by

                            @Yobiwan are you running retropie from the Pixel Desktop?

                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                            Y 1 Reply Last reply Reply Quote 0
                            • ClydeC
                              Clyde @dankcushions
                              last edited by Clyde

                              @dankcushions said in Jittery/Stuttering graphics:

                              the pi models do not support g sync/free sync.

                              I suspected as much. But what does that option that's clearly described as only working with GSync/FreeSync in the RGUI/XMB and the web? Are all the people who report that it helped them (presumely on a Pi) imagining things, or is the description wrong/incomplete?

                              @pjft said in Jittery/Stuttering graphics:

                              @Clyde Info on the option:

                              https://github.com/libretro/RetroArch/pull/7019 and https://github.com/libretro/RetroArch/pull/7042

                              Thanks, but both issues also only seem to address Variable Refresh Rate (VRR) on G-Sync compatible monitors as far as I understand.

                              That said, there was a similar discussion about this option in the FB Neo thread, beginning with this post, and followed by an interesting exchange between (mainly) @Riverstorm and @barbudreadmon.

                              Combining that with our discussion here brings me to the conclusion that this option really does something (undocumented?) even without the proper VRR hardware.

                              dankcushionsD 1 Reply Last reply Reply Quote 0
                              • dankcushionsD
                                dankcushions Global Moderator @Clyde
                                last edited by

                                @Clyde i believe the option will disable retroarch's audio visual skew, which speeds up/slows down games to match your refresh rate, within tolerance. eg, SNES games which are something like 60.08hz, will be slowed down (imperceptibly) to to 60hz (assuming you're running at a 60hz mode), rather than you seeing a judder every so often. VRR mode may have other effects, but that particular one can be achieved by lowering/zero-ing the skew tolerance, so just do that, rather than leverage what IMO is a bug with the VRR setting. however it may have other effects.

                                obviously the setting should do nothing/be disabled on non-VRR hardware, but when i looked into it i believe it was hard to interrogate to see if a driver has VRR support since there are several frameworks, so i lost interest.

                                1 Reply Last reply Reply Quote 1
                                • Y
                                  Yobiwan @BuZz
                                  last edited by

                                  @BuZz No, retropie boots directly. I managed to get rid of tearing by enabling kms in config.txt. It looks great ! But I've got some sounds issue and crashes when scrolling titles. I will try to reinstall Retropie from the beginning and activate the kms driver before adding roms and configuring everything else.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B
                                    Brunnis @Yobiwan
                                    last edited by

                                    @Yobiwan said in Jittery/Stuttering graphics:

                                    @BuZz No, retropie boots directly. I managed to get rid of tearing by enabling kms in config.txt. It looks great ! But I've got some sounds issue and crashes when scrolling titles. I will try to reinstall Retropie from the beginning and activate the kms driver before adding roms and configuring everything else.

                                    Just to confirm: You're using full KMS (vc4-kms-v3d) instead of fake KMS (vc4-fkms-v3d)? My experience is that Linux kernel 5.4 + vc4-kms-v3d removes any traces of tearing, but I haven't investigated if it was kernel 5.4 itself that did something or if it was the switch to full KMS. My assumption has been that it was the full KMS driver.

                                    I'd recommend anyone having issues with the default config to try full KMS to see if it improves things. It's not ready for release and lacks some features of the fake KMS driver, but it might still be worth trying it out.

                                    Y 1 Reply Last reply Reply Quote 0
                                    • Y
                                      Yobiwan @Brunnis
                                      last edited by

                                      @Brunnis Yes, full KMS. I was using a custom image from the Supreme team (wolfanoz 256GB). Really impressive work, but I haven't found any solution to make KMS work correctly. I rebuilt an entire new image from official retropie 4.6 and it works amazingly well. I've spent a lot of time to configure all kind of stuff, and no more tearing. I don't know what this team has done but it was unplayable here.

                                      mituM 1 Reply Last reply Reply Quote -2
                                      • mituM
                                        mitu Global Moderator @Yobiwan
                                        last edited by

                                        @Yobiwan We don't support 3rd party images - wrong/broken configuration is one of the many reasons.

                                        1 Reply Last reply Reply Quote 0
                                        • GreenHawk84G
                                          GreenHawk84
                                          last edited by GreenHawk84

                                          I was searching around for more instances of stutter or sync issues when I came across this thread. So I curiously went to video synchronization settings and disabled vsync and enabled VRR. I have to say I think this solved my issues with such games as MK2 on Mame2003 and RaidenDX on FBNeo (Pi4 stock). The monitor in my cabinet has freesync, it is an AOC gaming monitor. If this is actually the solution to my issues with Flycast, which I will have to reinstall and find out, I will post here. I had some major screen tearing with Flycast so I uninstalled it. But now I am very curious! This might set aside the notion that KMS is the end-all to the issues.

                                          dankcushionsD B 2 Replies Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @GreenHawk84
                                            last edited by dankcushions

                                            @greenhawk84 the pi is not capable of deliver a freesync signal. this is discussed above, but also see this comment from the foundation: https://www.raspberrypi.org/forums/viewtopic.php?f=63&t=225940&p=1386442&hilit=freesync#p1386442. should be easy enough to verify using the OSD of your monitor, if it outputs the current display hz.

                                            now, enabling the option in retroarch does yet have effects on non-VRR systems. one of which is to stop retroarch's audio visual skew, the intention of explicitly to stop stuttering by matching the framerate to your display. so, if disabling it has the opposite effect that sounds to me like a misconfigured core, display, or system, but who knows.

                                            on a game like MK2 the audio visual skew should not even be in effect since it's framerate is ~53hz (i believe raiden 2/DX is the same), which is way outside the default tolerance of 0.05 from display for the skew to take effect. to that end, one would expect stuttering with MK2 on a correctly configured system, because it's ~53hz on a (typically) 60hz display - that's correct behaviour. i would suggest what is happening is that when you disable vsync you are swapping a stutter for a tear, which perhaps is more pleasant, but it says nothing about the fkms tearing issues on normal 60hz content.

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